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Thread: PGDmC: Vectored!

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  1. #1
    Wow that tunnel screenshot looks really awesome. Very tuberunner-ish

    Looking forward to more! I can imagine that you can turn this into a very awesome action game.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2
    Quote Originally Posted by chronozphere View Post
    Wow that tunnel screenshot looks really awesome. Very tuberunner-ish

    Looking forward to more! I can imagine that you can turn this into a very awesome action game.
    Thanks! Have you tried the actual game from the FTP site yet? Just curious, no problem if you haven't

    cheers,
    Paul

  3. #3
    Haven't done that yet. Will do
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Quote Originally Posted by paul_nicholls View Post
    Thanks! Have you tried the actual game from the FTP site yet? Just curious, no problem if you haven't
    The XP computer is stashed away in a corner so I can't right now... but I will. When I think about it, I have a Vista computer that my kids use, I just didn't consider using that. But speaking of OS versions, will it work on XP and/or Vista?

  5. #5
    Quote Originally Posted by Ingemar View Post
    The XP computer is stashed away in a corner so I can't right now... but I will. When I think about it, I have a Vista computer that my kids use, I just didn't consider using that. But speaking of OS versions, will it work on XP and/or Vista?
    It works on both Vista and XP (tested on both)

    cheers,
    Paul

  6. #6
    looks nice, reminds me on the beginning of the arcade era

  7. #7
    Quote Originally Posted by Daikrys View Post
    looks nice, reminds me on the beginning of the arcade era
    Thanks mate

    Hopefully I will put up another screenshot and/or some more video today sometime...

    I have added in power-ups to collect, good 'grid' sections (speed-ups and maybe time increases), 'bad' grid sections - some will slow you down, others might zap you if you are over them at the wrong time.

    I still don't have any collision detection for any of the grid sections yet, only asteroids but this should come soon I hope

    I know I am running out of time so my game won't have a menu or other 'fancy' stuff, it will just get you right into the action so to speak for something different

    cheers,
    Paul

  8. #8
    menus are bad cause in my case it would use more buttons then the game itself

    hmm powerups are a good idea maybe i use some too, thx for the inspiration

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