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Thread: Mazer - procedural maze generator in Lazarus using Castle Game Engine

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  1. #1
    No, light source color should be constant... but the shader seems to have it's own opinion on that question

    Latest version uploaded to GitHub:
    Source: https://github.com/eugeneloza/Mazer
    Release (Win/Linux): https://github.com/eugeneloza/Mazer/...s/tag/v.160208

    P.S. If anybody could look at my code and say if it's properly commented, I'd be very grateful, because it's the first time I write the code intended not only for my eyes
    My free and opensource games: http://decoherence.itch.io/
    Sources are here: https://github.com/eugeneloza?tab=repositories

  2. #2
    Quote Originally Posted by eugeneloza View Post
    No, light source color should be constant... but the shader seems to have it's own opinion on that question
    That's why I don't want to use something older than OpenGL 2, and I'm really disappointed with the non retro-compatibility of OpenGL 4.

    Shaders are a good idea if you want to do something complex, but is a pain if you want to do something small or simple (or may be I'm missing something).
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