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  1. #1
    After playing with code, I'm stuck. There's something in TBimap, TPicture, TPaintBox and TCanvas that I don't understand. Sometimes they don't render what is supposed to. I'm tired of this so I decided to hack the Allegro.pas' demo map editor. Fortunately I can borrow some stuff from the work I did.
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  2. #2
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by Ñuño Martínez View Post
    After playing with code, I'm stuck. There's something in TBimap, TPicture, TPaintBox and TCanvas that I don't understand. Sometimes they don't render what is supposed to. I'm tired of this so I decided to hack the Allegro.pas' demo map editor. Fortunately I can borrow some stuff from the work I did.
    maybe you should try sdl2 it seem pretty easy to work with.

  3. #3
    Quote Originally Posted by Carver413 View Post
    maybe you should try sdl2 it seem pretty easy to work with.
    Not sure. I feel too comfortable with Allegro. And I'm used to the new API introduced in version 5, it wasn't so hard as I initially thought. I tried SDL before and I didn't like it too much.
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  4. #4
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by Ñuño Martínez View Post
    Not sure. I feel too comfortable with Allegro. And I'm used to the new API introduced in version 5, it wasn't so hard as I initially thought. I tried SDL before and I didn't like it too much.
    there doesn't seem to be a big difference between the two. I choice Sdl 2 as it seem's the most popular. my needs are small since I work mostly with my own code. I am working on similar tools but more focus on procedural design. at the moment I am reworking the core a bit so it would be easier to adapt to other frameworks like Allegro. I had hoped that there would be a pdg game engine but it seem's the tweaker's killed any chance of that. I would have adapted my work to it. any progress in your work?

  5. #5
    Quote Originally Posted by Carver413 View Post
    any progress in your work?
    Not much. I'm pretty stuck in a "restart from the beginning" loop in almost all things I'm doing. I think I'm still ill.
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  6. #6
    Thanks, I hadn't noticed that it was actually saving BMP files instead of PNG. I removed Bitmap.Free to make it compatible with the rest of the code.

    I finally got the code generation to work now, at least for a simple project. It does still need to be tested a lot more to make sure all commands work properly.

  7. #7
    Nice to read this.

    My game engine has its own simple and limited map editor but once TileStudio is up and running I'll work on one or two tsd files if possible (I'm using IFF file format and need to calculate sizes in bytes).
    Last edited by Ñuño Martínez; 23-03-2017 at 10:40 AM.
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