Quote Originally Posted by SilverWarior View Post
Let me guess. You decided to go with rounded edges on the paddle in order to simplify physics when ball hits edge of the paddle since this way you can actually use physics of two balls bouncing of each other.
Indeed thus the rounded edges. Round objects are so much easier. Though I took some liberties with the physics of bouncing. For further simplification of course. And for somewhat improving the gameplay, I hope. And when you mention bouncing balls I have an idea of making a remake of an ancient bouncing balls program I once made in Delphi 3. But no promises there. Haven't even started yet. Though I figure some code from this program can be recycled there.