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Thread: PGD Annual 2011 Competition; Thoughts

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Well if you look at past competitions (see showcase!) there was a lot of software and licenses given out. Some hardware was also given, but the creme de la creme was a shiny new copy of Delphi from Borland. Well Borland is gone and they cheaped out during the last one, pre-Embarcadero, so hopefully David I. is still interested in supporting the PGD Annual like previous years with a new version of Delphi. In this case Delphi XE2 Starter edition and perhaps even Professional. The idea of getting Architecture Edition was nice and all, but to be honest, it was always overkill as most of whats in the higher versions was never used in game development and the 'cost' would have been better put towards getting more copies rather than a single costly, overkill version to one person.

    We've also done books and sound cards too...

    We've thought of publishing deals in the past as well, but we've never really had the contacts and honestly only a portion of the games were even close to being publish quality.

    Here is a new idea though...

    I did think about having a yearly awards nominations, maybe something like how DelphiGL does it, where you can submit your game for presentation no matter when it's development started and we would award from those nominations (usual registration required) for similar past awards like best graphics and best music & audio, most innovative, etc... Each game can be submitted as many years as possible, but they can only win once. Once they have won something, it's no longer valid for renomination.

    The question for the last idea is do we have enough projects generated yearly to make it work? I believe so since I see new games published year to year from specific developers. So it's possible to do the yearly awards seperate from the game dev competitions. The Jan Horn award should stay with the competitions though.

    Thoughts on that last idea?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Quote Originally Posted by WILL View Post
    I did think about having a yearly awards nominations, maybe something like how DelphiGL does it, where you can submit your game for presentation no matter when it's development started and we would award from those nominations (usual registration required) for similar past awards like best graphics and best music & audio, most innovative, etc... Each game can be submitted as many years as possible, but they can only win once. Once they have won something, it's no longer valid for renomination.

    The question for the last idea is do we have enough projects generated yearly to make it work? I believe so since I see new games published year to year from specific developers. So it's possible to do the yearly awards seperate from the game dev competitions. The Jan Horn award should stay with the competitions though.

    Thoughts on that last idea?
    hmm...I like these ideas

    cheers,
    Paul

  3. #3
    Also what do you all feel about the IGF entry fee as top prize? Results after some of the past winners being given the opportunity have been mixed. And in most cases it's too short of a timeframe to complete your entries to make an IGF worthy submission. What are your thoughts?
    That's quite an interesting question. I know that i'm guilty of not finishing an (in my eyes) IGF worthy game while I won that prize, so I feel like giving a comment on this. I think the basic idea of the IGF prize is rather good but it's succes really depends on the motivation of the winner to continue the project and to make a beautifully polished inspiring game. In my case, I couldn't pull that off. It might be worthwhile to make this prize optional. If the winner decides not to continue the game, it may be possible to offer an extra book/video-game or maybe a piece of hardware. I bet everybody likes that. When you sacrifice the IGF prize and one book you could offer a piece of nice video-hardware instead.. yummy!

    But above all, I think that the prize pool was huge. If I look at the value of the prizes, my PGD annual entry was the most profitable project I have ever worked on. Not complaining here.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Well I liked the idea of recognizing more than just a handful of those that took part in the competition. I know it'll never be anything like the IGF, but in a small way we can at least reward those who complete projects and release games in this way.

    As for the IGF prize, it had it's run but it never really got anyone into the final selections the three years we did it. To be honest a good part of this is because of the short time-frame that the PGD Annual projects were started compared to how long some of these other indie developers have been at it with theirs, it's not that fair to throw such a new project at another competition like that. I think it was, in part, a substitution to an earlier idea I had that we were hoping to land a publishing deal with a game distributor. That didn't fan out well either.

    1st thru 3rd do get prizes though. In fact most of the competitions allowed for someone to hold something in their hands after winning. Except maybe the 2nd one, it was all software and licenses I believe. (The Big Boss)
    Jason McMillen
    Pascal Game Development
    Co-Founder





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