There was no need for separate thread as my question was related to your background for the development of project you are planning.
You mentioned that these applications were made in Pascal. Did you use FreePascal?
There was no need for separate thread as my question was related to your background for the development of project you are planning.
You mentioned that these applications were made in Pascal. Did you use FreePascal?
I'm not sure I'm taking this off-topic thread off topic with this, but what sort of skills do you think are transferable to making games from doing business apps such as these?
I ask this because since Delphi has been transformed from a general programing tool to more of a big business/enterprise tool environment, yet it is still fully capable of making games with it, I'm wondering what other things from the business side of the coin could find it's way into a game dev side.
I suppose generally just the normal things you'll get from working in a particular language like general programming skill, documentation skill, clear coding, structure as relates to programming and design, a bit of the database side when dealing with persistence and game object management, multi-threading experience and robustness. Just general software industry experience makes a difference :-)
Ahh, no. Forgot to mention that. The ISAM was in Basic, DBF based was Clipper, Games were in Assember, but all the SQL ones (1990's) were in Delphi 2 onwards up to D7. Haven't used Delphi past D7. None of them were with Kylix or FPC/Lazarus.
I did work with Turbo Pascal & Delphi 1, but not on big projects. Likewise with C and C++, I know and have used them, as with Lazarus and FPC (command line stuff) but all those were just short projects.
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