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Thread: iOS Support

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  1. #1
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01

  2. #2
    That is so awesome!

    Now I wish I had a iPhone/iPod, or some other flavour of Apple device to try programming for LOL

    cheers,
    Paul

  3. #3
    Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.

  4. #4
    Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.

  5. #5
    Quote Originally Posted by Andru View Post
    Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
    I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address

    svn co http://zengl.googlecode.com/svn/tags/0.2.x

    which works, but I am not sure if that will check out the right version.

  6. #6
    In topic Description you can find link to "SVN repository"

    This command will checkout stable 0.2.x branch.

  7. #7
    I updated note about compilation ZenGL for iOS. With FreePascal 2.6.0 now it's quite easy to use it with XCode.

  8. #8
    Quote Originally Posted by wagenheimer View Post
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01
    I am trying to understand the process of loading an iOS program into a device. What does codesign do? How do you transfer the application? (Preferrably without using Xcode.)

  9. #9
    Ingemar
    Quote Originally Posted by Ingemar
    What does codesign do?
    Allows your application to work on iOS-devices.

    Quote Originally Posted by Ingemar
    How do you transfer the application?
    After signing you can just drag&drop your bundle to iTunes
    Last edited by Andru; 19-04-2011 at 02:50 PM.

  10. #10
    Quote Originally Posted by Andru View Post
    Ingemar

    Allows your application to work on iOS-devices.


    After signing you can just drag&drop your bundle to iTunes
    So... all I have to do is to figure out how to call codesign properly, and then the developer can drag-and-drop and test as much as he/she likes? Sounds pretty easy.

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