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  1. #2
    I'll stick out my neck and recommend SDL2
    • Multi platform support
    • Hardware accelerated (using GL and/or DirectX depending on platform)
    • Pretty much industry standard (supported by Steam)
    • Support for Joystick, Gamepads, force feedback and Touch/Multi Gestures
    • Support for image loading (Through SDL_image)
    • Support for music/soundfx (Already in the lib, but works much better when using the extension SDL_mixer)
    • Support for TrueType fonts (SDL_TTF)


    Some links to wet your appetite:
    SDL2
    Free Pascal meets SDL
    SDL2 Pascal Headers

    To scale a 320x240 image to fit the current window I usually render to an offscreen texture and then stretch it to fit the screen, works other way too if you need to scale it down. Don't hesitate to ask me about SDL2, been using it since forever (it feels like it..). Also got a more OOP oriented set of wrapper classes around SDL2 that I can provide you with, still a work in progress and not very relialble and may cause serious damage to your mood...

    And why use Delphi5 when FPC/Lazarus is free for commercial use? Even if I'm not the biggest fan of Lazarus I can really recommend FPC! Gives you the opportunity to deploy your work to Linux and OS/X aswell.

    [EDIT]Delphi starter is free for limited commercial use (think it's $1000 before you have to upgrade it)

    (Ñuño Martínez will probably say Allegro ).
    Last edited by Rickmeister; 11-02-2017 at 01:54 PM.

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