I was mostly freelancing and studying on the last one and a half year, so, unfortunately no projects :/
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At this time I'm working my way for a scholarship in France. Anyone from France?
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I was mostly freelancing and studying on the last one and a half year, so, unfortunately no projects :/
begin offtopic
At this time I'm working my way for a scholarship in France. Anyone from France?
end offtopic
From brazil (:
Pascal pownz!
@Will
It should since the material system currently only has support for a diffuse layer and no normalmapping or parralax mapping etc
I'm not really working on anything game related currently. More embedded stuff
I tinker a bit trying to get fpc working on avr32 and avr at the moment. It should work on avr32 but I haven't tested it FPK made a lot of additions in the avr branch lately. It could be fun to write object pascal on an avr
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
arthurps: Not in france ATM but I'm french. going back when the house is built brittany rules. except there is no net where I am
Anyways, I've been working on a 2d Engine which led onto Prometheus (Audio, Video, Core and Utils) and then I guess there is that Pong tutorial (ongoing) which I have about 10 bugs to fix in before I finalize it because at the moment there are LOTS of issues. Playable but you would want to, starting running my own webserver 24/7 this year (what a pain: dynamic IP grrrr), fiddling with touch interfaces and more importantly multi-touch on my tablet, getting to grips with ubuntu and KDE...
Don't know if all of those classify as seperate projects but I'd say it's a pretty good summary. Oh, and did I mention I'm doing exams and have to tidy my room? Ok, thats cheating but hey.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
so this is What everyone working on now , nice stuff
right now i am learning blender (i like the node editor )
Well...
Right now I'm finishing my new match 3 game, Dreams of a Geisha! It is almost finished, and I hope to send it to publishers very soon!
I'm also using the Match3 Engine I made to the Dreams of Geisha Game, and converting my another Match3 game, Druids - Battle of Magic to Mac!
I'm almost finishing my engine to Hidden Object+Adventure games and I'm making the Mac port of a new HO game (Originally made by another company using Multimedia Fusion) that will be revealed soon!
I also have some others games starting right now! Soon I will post more info and some screenshots! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
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