short answer : the future of pascal as a language for games determined by (pascal coders) not by the language itself .
short answer : the future of pascal as a language for games determined by (pascal coders) not by the language itself .
Well, I'm doing my living from Pascal Games for several years and I hope to be creating Pascal Games for a long long time yet, I don't see any reason to exchange to another language. Windows/Mac/iOS/Android. Pascal does have everything I need! =)
Druids Battle of Magic - Windows (Mac and iOS ports to be released)
http://www.bigfishgames.com/download...agi/index.html
Abra Academy - Windows
http://www.bigfishgames.com/download...emy/index.html
Abra Academy - Returning Cast - Windows
http://www.bigfishgames.com/download...ast/index.html
Dreams of a Geisha - Windows/Mac/iOS
http://www.dreamsofageisha.com
Sultan's Labyrinth - Mac and iOS
http://www.bigfishgames.com/download...ame/index.html
http://itunes.apple.com/en/app/the-s...hd/id465814548
http://itunes.apple.com/en/app/the-s...th/id465814690
Sultan's Labyrinth - A Royal Sacrifice - Mac (iOS to be released)
http://www.bigfishgames.com/download...ice/index.html
And I do have more 4 games scheduled to be released this year! Well, I'm really sure Pascal is not dead for GameDev! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
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