View Full Version : General
- Nice Feature
- Formats
- Unknow General exception..
- automatical picture variation
- Problem with scrollbackground Z
- quadratic bezier curve
- Pak Files?
- Unmaximize application
- Playing on divided screen? What do you think?
- Delphi header availible
- 3D File and 2D File Documentation resources.
- take binary information
- Speeding up a rotate/alpha routine
- find out map coordinates the easy way..
- Really horrible pack file problems
- custom warnings
- Desktop messages...
- Help with jumping in game.
- DLLs and classes...
- X-Box
- Linked Lists
- Math: Calculation of inverse Matrizes
- 3D Engines - 3D State x GLscene x DelphiX
- Game loop choices
- Math: Calculation of view vector normals
- Access Violation when loading from TStream
- assembly help
- Let the computer play?
- nintendo ds / gba
- What I must use for my game?
- 3D/2D game engines for FPC/delphi ???
- Quick Delphi Control Question...
- mySQL and Delphi
- Handling Windows Messages
- oop pascal tutorials ??
- Random 2d Terrain
- A few Questions..
- how to make a save function
- Quaternion lookat
- Switching windowed->fullscreen->windowed
- collision detection library
- The Fastest list...
- Sorry for the question.
- standard JavaDoc for Delphi
- Pointers or not?
- Use of succ() and pred() functions
- Tip with C translation
- var parameter or result?
- Multiple Simultanious Operations
- Build your own games console..
- Help with collision handling!!
- Difference between Procedure and Function?
- Creating an object or type in memory?
- Community Soldat
- Inheriting sprites and sprite manager? *solved*
- From triangle collision to mesh collision :P
- problem with TextOut
- stl map like container
- Making a programming language in FPC
- Inheriting Classes? *solved*
- TLists, destroying classes and sleep() problems?
- Saving data
- Single form
- Extended Pascal, Object Pascal, Delphi... STOP THE MADNESS!!
- Can anyone tell me why my frames drops...*solved*
- 3D mesh subtraction
- Delphi 7, Indy TCP Components & Timers
- Unit and Program Help needed.
- Recursive Registry
- Games source code's
- Need help with SendMessage and PostMessage Win32 API's.
- Turbo Pascal 3: exporting .pas as .com
- bitmap, load and save.
- pointer offset ..
- Affine and Homogenous vectors
- Negative scale and normal flipping!
- splitting a mesh in different parts
- GetTickCount
- easy picking
- Single or doubles?
- Pascal Code conversion to C
- Rudimentary Explaination Needed (Read Command)
- Private/public
- typcasting
- debug mode
- Sound and music
- Riddle me this one
- Python for Delphi
- Interesting Programming Problem...
- Sorting objects in 2d space
- Any mathmatical??
- check if an object is behind another
- Scripting question...kinda
- get user home directory
- converting c code
- does string have valid chars
- Sound
- Memory Leak
- Understanding Integer types
- Need some help - multimedia stuff...
- DLLs and arrays of vectors
- Which linux compiler?
- delphi programming. (Scripting Language)
- tstringlist (help plz, im a noob)
- 3D game programming-generell question
- Normilze a Vector
- Some help with structuring my code - please
- Camera matching with 2d image
- Chrome
- Dead/live list data structure
- Pascal headers for new winuser.h, windows.h
- Windowed -> Full-screen -> Windowed problem
- Converting/casting cpp datatypes
- No more fear of classes and objects!
- Joe wants to know the world and the world about Joe
- Lua scripting
- More object/class based ponderings
- OpenML comments?
- Input polling
- Assigned()
- Scriping engine...
- Compiler Error Delphi 4
- My introductions.
- Software that does.. nothing.. but looks cool?
- [DirectX] .X files from code!
- Frustum culling
- DirectX October 2005 SDK
- More on efficiency... (was My First 3D Game)
- Vertical Synchronizing
- Collada anyone?
- Hello everyone
- help!
- If..Then..Else worth.
- Blending matrices
- Racing car game engine Delphi (Benoit A.)
- Converting C Arrays/Pointers to Pascal
- Sprite with 24 images needs direction formula?
- Making my EXE 'save' (from Cheats and hacks...)
- Registration Keys...
- D3DTexture write to and from a stream...
- Hi everyone.
- Driver game utility built with Delphi
- global compiler settings
- delphi 2006 - debugging dll?
- Scalable Maps/Levels
- Random based on time and not on frames
- deletion of binary files
- Edit boxes and the return button
- FPS limiting problem
- Modulus of angle
- Migrating from Omega Components to...?
- using Delphi classes in lua :)
- Real-time Physics
- List files on FAT32/NTFS from Delphi
- Transparency issue on laptop...
- THE Contest...
- [Linux] Using static libaries with Object Pascal
- Physics simulation site...
- Matrix LookAt
- Game System
- New user looking for cross-platform Pascal solutions
- Bulk Data File
- What other programming languages do you LIKE to use?
- 3DEngine for Lazarus
- User interrupt
- Video generator
- gp2x linux handheld computer
- [ANN] LuaTut clone and LuaPas library
- Swap default sound device
- Frames maintenance
- freepascal on intel osx?
- Documentation tool
- localizing in Russian without unicode
- transferring data to list item.
- Advanced Delphi OOP
- String Physics
- Aborting the loading of a jpeg?
- How to write from Pascal's buffer?
- ASM IDE Suggestions
- TurboExplorer
- How to implement a console
- OOP wrapper for Win32 API...
- Enable Opengl on MDI childs
- Elliptic Collision Detection?
- 3D collision detection
- An unique OOP question
- I'm getting excited about Turbo Explorer
- Lemmings Remake
- Tutorial and some questions
- implementing a callback mechanism
- MyExceptionHandler
- PNG -> RES
- Ageia physics for delphi
- MySQL
- Velocity based on angles
- Speeders
- AntTweakBar for Delphi
- Resource Library
- Security and Encryption for Commercial Game
- unique way of scripting a game
- Saving a game in the user's home directory.
- Timer in DLL
- Fastest multiplication (case pointer, in Delphi 7)
- IO Error.
- Cursor disable
- Type Library - MS Speech API 5.0
- Attaching DLL to EXE in Delphi?
- Help! D3DDEVTYPE_HAL and D3DCREATE_HARDWARE_VERTEXPROCESSING
- Semi-singleton in Delphi?
- Collision detection in 3D for obstacles, sword fighting...
- Web Game Builder
- Camera shake
- Terrain optimizations
- Get Matrix rotations...
- interpolating a point on a heightmap
- ODE and contrib
- fps weapon
- What? Delphi...?
- Basic Game FrameWork or Theory.
- Searching Question.
- Classes vs Dll's
- Delphi-like free pascal?
- Deactivate Screensaver/Power States while game is running
- "is" versus "<> nil" on speed?
- Ray picking
- Trying to pass my own filepath in order to load a dll.
- Special Video Dll?
- (OnKeyPress) Is arrow key pressed?
- Computer and Video Game Genres
- How do you translate from C++ to Pascal ?
- Use of SHR with signed integers
- [Solved] Detect placeholder characters
- jdarling's Game Design Document
- Impossible...
- ASM (assembler)
- Why does this not work?
- DirectX *.X file parser
- gluProject issues
- Remainder
- CD-ROM unit problems
- Streams
- Prevent multiple instances from running (Win + *nix)
- Case (Speed) of
- Need help to find a MessageBox() replacemend for *nix
- Selecting Randomly from an Array [FPC, Pascal]
- FPS 0.6.4 & GraphiX
- Indenter Program
- DirectX debugging
- Vertex buffers & DLL's
- DLL PageControl redrawing
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