View Full Version : General
- What about "LEAF 2" game engine? (0 replies)
- a text parser (26 replies)
- sfrx - sound generator (7 replies)
- pack files (13 replies)
- Position Problems (9 replies)
- Moving a viewport by dragging the mouse. (2 replies)
- synchronizing game mechanics online (13 replies)
- File attributes (6 replies)
- Problems with a chunk-based file (24 replies)
- Unfuddle hosting site (0 replies)
- 8086 emulator in pascal (0 replies)
- Casting an object to an interface (4 replies)
- screenshots (6 replies)
- Google translation via Delphi code :) (3 replies)
- Record BlockWrite problems (7 replies)
- Need some help with map editor (drawing cursor rects). (5 replies)
- Programming a 2D RPG Engine of sorts. (4 replies)
- Implementing abstract drawing surface and abstract picture (2 replies)
- secure way to upload files to webserver (5 replies)
- Delphi Game Programming (5 replies)
- Some OpenGL functions do not load proprerly. (3 replies)
- My own archive format (39 replies)
- How to implement a "record" & "replay&quo (3 replies)
- Ideas needed to 2d sprite z-ordering sort (4 replies)
- The screen resolution problem (7 replies)
- Problems with dynamic linking (3 replies)
- How to force the vsync with delphi? (8 replies)
- using .obj in delphi (6 replies)
- Constructor casting (12 replies)
- Delphi 3D Offline? (6 replies)
- Local variable with asm (7 replies)
- YAML for FPC/Delphi? (2 replies)
- asm output (3 replies)
- [try try ... finally ... end; except ... end;] (2 replies)
- SSE2 tutorials (11 replies)
- About TClassList (2 replies)
- "absolute" and "register" keywords? (15 replies)
- Removing old data from a stringlist (4 replies)
- Shared code snippets! (19 replies)
- Treeview custom draw (0 replies)
- Any ideas for optimization of tree operation? (0 replies)
- Developing a algorithm to sort 2D arrays (0 replies)
- Linking a procedure to an object for remote execution (23 replies)
- Workaround for multidimensional arrays? (Pascal Script) (4 replies)
- Logging class (5 replies)
- Randomize problem (4 replies)
- Freeing items form dyn. array before deleting (18 replies)
- freepascal/Delphi thread-safe queue? (9 replies)
- Addresing arrays and calculating coordinates (1 replies)
- RegisterHotKey( works, but how to register a multimedia key? (8 replies)
- Executing commandline commands (5 replies)
- Storing data inside .exe (7 replies)
- Crayon Physics Deluxe Wins IGF (0 replies)
- Crayon Physics Deluxe Wins IGF (0 replies)
- WinAPI WM_KEYDOWN how to detect Alt of left (8 replies)
- about string conts (a lot of then) (10 replies)
- QueryPerformanceCounter problem and questions (25 replies)
- MultiCore issues (18 replies)
- Benchmarks! FPC vs Delphi vs C++ (13 replies)
- Detect an misterious acess violation [SOLVED] (11 replies)
- Any generic type information mechanism for Delphi and FPC?? (4 replies)
- TEdit and maxLength problem (9 replies)
- access violation, tobject (17 replies)
- Variant parts record problem (8 replies)
- Non-breaking threads? (1 replies)
- What does "Force DWORD" mean? (7 replies)
- WideString -> AnsiString -> WideString in Delphi/FPC? (1 replies)
- Java to Pascal translator? (6 replies)
- Hello and I have some questions. (5 replies)
- Multicore (3 replies)
- Multi-core/Multithreading your engine... (27 replies)
- External procedure in Delphi! (0 replies)
- Delphi network help! (1 replies)
- Execute program from Windows Temp folder? (3 replies)
- Cross Platform Shell Scripts... (0 replies)
- use json with delphi? (3 replies)
- FPC and Delphi interfaces (1 replies)
- SDL Runtimes ... or letting my friends play my game (7 replies)
- Assembler with Delphi - a few questions (17 replies)
- Removing data from a pointer (5 replies)
- TMemo with images...? (4 replies)
- Snapping pieces of "track" together (11 replies)
- Creative crisis, need advice. (3 replies)
- Change and read video settings using winapi? (2 replies)
- Automatic posts creation on web forum. (13 replies)
- C to Delphi [OFF] (6 replies)
- Anyone recommend some screen capture software? (3 replies)
- Default return value for functions (6 replies)
- Reference between different units (4 replies)
- Setting a whole bool-array to FALSE (6 replies)
- Help needed with sprite class design (7 replies)
- Byte-by-byte allocated data manipulation (35 replies)
- Event processing (in a game) (5 replies)
- Current thread checking (7 replies)
- My own class procedure problem (3 replies)
- Disabling VSync on Linux (10 replies)
- C++ function to Pascal problem... (9 replies)
- Crimsonland clone, 2d or 3d, topdown (0 replies)
- Composer available - Levan I. (0 replies)
- Premature optimization time: Cross product (9 replies)
- ARToolKit from C to Pascal (10 replies)
- Pixel Collision detection in SDL+OpenGL (4 replies)
- Any problems not using GLUT events? (0 replies)
- Fully reading keyboard and mouse in GLUT and FPC (3 replies)
- Output units and .exe to different folders with Lazarus (1 replies)
- Compiling from Windows to Darwing in Lazarus (6 replies)
- {$IFDEF Win32}, {$IFDEF CLR}, and what for multiplatform? (4 replies)
- Delphi libs can be used in C++ ? (31 replies)
- 2d using opengl? (7 replies)
- running an outside program regardless of error.... (0 replies)
- RANDOM isn't so random. (18 replies)
- Delphi IDE+Debugger with Freepascal compiler? (2 replies)
- Extended precision conversion (6 replies)
- Some doubts in pascal language.. (9 replies)
- Switch Manager (2 replies)
- Problem storing method types as longwords (5 replies)
- [?]How draw something every 5sec and keep it drawn for 2sec (2 replies)
- 3D Calculations (5 replies)
- Error handling considerations (14 replies)
- C conversion problem (6 replies)
- Problems w/ D3DXLoadMeshHierarchyFromX (7 replies)
- Looking for a "Best Fit" 3D game enigine. (20 replies)
- How to get a string from a buffer (4 replies)
- WCT (Wait chain traversal) (4 replies)
- [DLLs] modules, static and dynamic linking (6 replies)
- About sprite movement, questions and solutions. (11 replies)
- SetLength() out of memory :( (11 replies)
- SDL GL vs. dglOpenGL (9 replies)
- Lua Scripting... (12 replies)
- Delphi breakpoint bug? (10 replies)
- script in pascal ? (14 replies)
- Advantages of learning Pascal? (27 replies)
- 3D Math (3 replies)
- Engine DirectX 8.1 (5 replies)
- Getting the videocard (1 replies)
- Parameter explicit typecast to implicit (7 replies)
- Faster than Quicksort for strings? (8 replies)
- Initial setup screen (2 replies)
- Making a Package for the game? [sounds,graphics] (30 replies)
- OCR and FreePascal (1 replies)
- Is this legal? (14 replies)
- ANGEL code library for BBS doors (8 replies)
- Case Statements Vs. If Then Statements (6 replies)
- Installation Program - Full Install or Install Loader (5 replies)
- Is this 3x3 matrix multiply function right? (2 replies)
- How can i know when is complete? (6 replies)
- Adding an Icon and Application Information (10 replies)
- Is there an InstallShield analog for Linux? (4 replies)
- Bulk loading of records from a stream. (Chunk VS for-loop) (5 replies)
- Pascal projects on Ohloh (2 replies)
- Hashing algorithm for shareware key generation/validation (4 replies)
- What Pascal game dev is lacking or... (11 replies)
- Random level generation. (4 replies)
- data format incompatibilities (FPC vs Delphi) (13 replies)
- My Pong (16 replies)
- How necessary are math knowledge and habit... (7 replies)
- Were to start? (16 replies)
- About NVidia SDK (3 replies)
- Exponents using variants ... and death thereby. (1 replies)
- Ideas to create an event broadcasting class (5 replies)
- Delphifeeds.com looking for game development blogs... (3 replies)
- copying values between objects. (13 replies)
- Naming - Creating objects. (17 replies)
- Pascal OOP Tutorials (7 replies)
- Pokemon (3 replies)
- Binary comparison of records? (9 replies)
- Converting DirectX 9 Errorcode to string (1 replies)
- Problems when using Callbacks (7 replies)
- Exception mayhem. Beware of DLLs. (13 replies)
- unit to detect if your Windows program is running in Wine (11 replies)
- Threads.. (24 replies)
- Delphi or FreePascal? (40 replies)
- snapping sprite to tilemap (11 replies)
- destroy and data erasing (20 replies)
- Can't install new components (5 replies)
- DLL PageControl redrawing (2 replies)
- Vertex buffers & DLL's (2 replies)
- DirectX debugging (5 replies)
- Indenter Program (4 replies)
- FPS 0.6.4 & GraphiX (4 replies)
- Selecting Randomly from an Array [FPC, Pascal] (4 replies)
- Need help to find a MessageBox() replacemend for *nix (2 replies)
- Case (Speed) of (13 replies)
- Prevent multiple instances from running (Win + *nix) (8 replies)
- Streams (1 replies)
- CD-ROM unit problems (3 replies)
- Remainder (8 replies)
- gluProject issues (10 replies)
- DirectX *.X file parser (3 replies)
- Why does this not work? (5 replies)
- ASM (assembler) (2 replies)
- Impossible... (24 replies)
- jdarling's Game Design Document (5 replies)
- [Solved] Detect placeholder characters (1 replies)
- Use of SHR with signed integers (4 replies)
- How do you translate from C++ to Pascal ? (15 replies)
- Computer and Video Game Genres (1 replies)
- (OnKeyPress) Is arrow key pressed? (9 replies)
- Special Video Dll? (6 replies)
- Trying to pass my own filepath in order to load a dll. (7 replies)
- Ray picking (8 replies)
- "is" versus "<> nil" on speed? (30 replies)
- Deactivate Screensaver/Power States while game is running (17 replies)
- Delphi-like free pascal? (4 replies)
- Classes vs Dll's (5 replies)
- Searching Question. (5 replies)
- Basic Game FrameWork or Theory. (10 replies)
- What? Delphi...? (16 replies)
- fps weapon (1 replies)
- ODE and contrib (0 replies)
- interpolating a point on a heightmap (8 replies)
- Get Matrix rotations... (6 replies)
- Terrain optimizations (11 replies)
- Camera shake (8 replies)
- Web Game Builder (4 replies)
- Collision detection in 3D for obstacles, sword fighting... (24 replies)
- Semi-singleton in Delphi? (7 replies)
- Help! D3DDEVTYPE_HAL and D3DCREATE_HARDWARE_VERTEXPROCESSING (6 replies)
- Attaching DLL to EXE in Delphi? (3 replies)
- Type Library - MS Speech API 5.0 (12 replies)
- Cursor disable (6 replies)
- IO Error. (8 replies)
- Fastest multiplication (case pointer, in Delphi 7) (2 replies)
- Timer in DLL (3 replies)
- Saving a game in the user's home directory. (9 replies)
- unique way of scripting a game (5 replies)
- Security and Encryption for Commercial Game (3 replies)
- Resource Library (0 replies)
- AntTweakBar for Delphi (1 replies)
- Speeders (3 replies)
- Velocity based on angles (19 replies)
- MySQL (4 replies)
- Ageia physics for delphi (5 replies)
- PNG -> RES (7 replies)
- MyExceptionHandler (1 replies)
- implementing a callback mechanism (13 replies)
- Tutorial and some questions (15 replies)
- Lemmings Remake (31 replies)
- I'm getting excited about Turbo Explorer (15 replies)
- An unique OOP question (10 replies)
- 3D collision detection (7 replies)
- Elliptic Collision Detection? (6 replies)
- Enable Opengl on MDI childs (0 replies)
- OOP wrapper for Win32 API... (2 replies)
- How to implement a console (3 replies)
- TurboExplorer (50 replies)
- ASM IDE Suggestions (1 replies)
- How to write from Pascal's buffer? (8 replies)
- Aborting the loading of a jpeg? (6 replies)
- String Physics (3 replies)
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