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  1. Advanced Delphi OOP (6 replies)
  2. transferring data to list item. (4 replies)
  3. localizing in Russian without unicode (21 replies)
  4. Documentation tool (7 replies)
  5. freepascal on intel osx? (22 replies)
  6. Frames maintenance (1 replies)
  7. Swap default sound device (2 replies)
  8. [ANN] LuaTut clone and LuaPas library (3 replies)
  9. gp2x linux handheld computer (1 replies)
  10. Video generator (7 replies)
  11. User interrupt (7 replies)
  12. 3DEngine for Lazarus (4 replies)
  13. What other programming languages do you LIKE to use? (22 replies)
  14. Bulk Data File (13 replies)
  15. New user looking for cross-platform Pascal solutions (5 replies)
  16. Game System (6 replies)
  17. Matrix LookAt (5 replies)
  18. Physics simulation site... (3 replies)
  19. [Linux] Using static libaries with Object Pascal (0 replies)
  20. THE Contest... (2 replies)
  21. Transparency issue on laptop... (4 replies)
  22. List files on FAT32/NTFS from Delphi (5 replies)
  23. Real-time Physics (9 replies)
  24. using Delphi classes in lua :) (35 replies)
  25. Migrating from Omega Components to...? (6 replies)
  26. Modulus of angle (5 replies)
  27. FPS limiting problem (13 replies)
  28. Edit boxes and the return button (3 replies)
  29. deletion of binary files (15 replies)
  30. Random based on time and not on frames (7 replies)
  31. Scalable Maps/Levels (4 replies)
  32. delphi 2006 - debugging dll? (2 replies)
  33. global compiler settings (2 replies)
  34. Driver game utility built with Delphi (2 replies)
  35. Hi everyone. (1 replies)
  36. D3DTexture write to and from a stream... (6 replies)
  37. Registration Keys... (6 replies)
  38. Making my EXE 'save' (from Cheats and hacks...) (32 replies)
  39. Sprite with 24 images needs direction formula? (8 replies)
  40. Converting C Arrays/Pointers to Pascal (5 replies)
  41. Racing car game engine Delphi (Benoit A.) (5 replies)
  42. Blending matrices (16 replies)
  43. If..Then..Else worth. (11 replies)
  44. help! (6 replies)
  45. Hello everyone (3 replies)
  46. Collada anyone? (5 replies)
  47. Vertical Synchronizing (1 replies)
  48. More on efficiency... (was My First 3D Game) (1 replies)
  49. DirectX October 2005 SDK (4 replies)
  50. Frustum culling (11 replies)
  51. [DirectX] .X files from code! (3 replies)
  52. Software that does.. nothing.. but looks cool? (11 replies)
  53. My introductions. (10 replies)
  54. Compiler Error Delphi 4 (1 replies)
  55. Scriping engine... (6 replies)
  56. Assigned() (8 replies)
  57. Input polling (3 replies)
  58. OpenML comments? (2 replies)
  59. More object/class based ponderings (5 replies)
  60. Lua scripting (8 replies)
  61. Joe wants to know the world and the world about Joe (13 replies)
  62. No more fear of classes and objects! (3 replies)
  63. Converting/casting cpp datatypes (5 replies)
  64. Windowed -> Full-screen -> Windowed problem (6 replies)
  65. Pascal headers for new winuser.h, windows.h (2 replies)
  66. Dead/live list data structure (5 replies)
  67. Chrome (7 replies)
  68. Camera matching with 2d image (3 replies)
  69. Some help with structuring my code - please (1 replies)
  70. Normilze a Vector (12 replies)
  71. 3D game programming-generell question (6 replies)
  72. tstringlist (help plz, im a noob) (21 replies)
  73. delphi programming. (Scripting Language) (9 replies)
  74. Which linux compiler? (23 replies)
  75. DLLs and arrays of vectors (5 replies)
  76. Need some help - multimedia stuff... (1 replies)
  77. Understanding Integer types (4 replies)
  78. Memory Leak (17 replies)
  79. Sound (2 replies)
  80. does string have valid chars (5 replies)
  81. converting c code (9 replies)
  82. get user home directory (8 replies)
  83. Scripting question...kinda (6 replies)
  84. check if an object is behind another (7 replies)
  85. Any mathmatical?? (1 replies)
  86. Sorting objects in 2d space (5 replies)
  87. Interesting Programming Problem... (4 replies)
  88. Python for Delphi (1 replies)
  89. Riddle me this one (6 replies)
  90. Sound and music (3 replies)
  91. debug mode (4 replies)
  92. typcasting (4 replies)
  93. Private/public (5 replies)
  94. Rudimentary Explaination Needed (Read Command) (4 replies)
  95. Pascal Code conversion to C (11 replies)
  96. Single or doubles? (6 replies)
  97. easy picking (11 replies)
  98. GetTickCount (3 replies)
  99. splitting a mesh in different parts (3 replies)
  100. Negative scale and normal flipping! (3 replies)
  101. Affine and Homogenous vectors (2 replies)
  102. pointer offset .. (11 replies)
  103. bitmap, load and save. (2 replies)
  104. Turbo Pascal 3: exporting .pas as .com (1 replies)
  105. Need help with SendMessage and PostMessage Win32 API's. (5 replies)
  106. Games source code's (2 replies)
  107. Recursive Registry (2 replies)
  108. Unit and Program Help needed. (2 replies)
  109. Delphi 7, Indy TCP Components & Timers (7 replies)
  110. 3D mesh subtraction (3 replies)
  111. Can anyone tell me why my frames drops...*solved* (10 replies)
  112. Extended Pascal, Object Pascal, Delphi... STOP THE MADNESS!! (8 replies)
  113. Single form (2 replies)
  114. Saving data (9 replies)
  115. TLists, destroying classes and sleep() problems? (2 replies)
  116. Inheriting Classes? *solved* (7 replies)
  117. Making a programming language in FPC (8 replies)
  118. stl map like container (2 replies)
  119. problem with TextOut (9 replies)
  120. From triangle collision to mesh collision :P (5 replies)
  121. Inheriting sprites and sprite manager? *solved* (0 replies)
  122. Community Soldat (8 replies)
  123. Creating an object or type in memory? (8 replies)
  124. Difference between Procedure and Function? (3 replies)
  125. Help with collision handling!! (5 replies)
  126. Build your own games console.. (4 replies)
  127. Multiple Simultanious Operations (4 replies)
  128. var parameter or result? (13 replies)
  129. Tip with C translation (3 replies)
  130. Use of succ() and pred() functions (8 replies)
  131. Pointers or not? (17 replies)
  132. standard JavaDoc for Delphi (9 replies)
  133. Sorry for the question. (13 replies)
  134. The Fastest list... (6 replies)
  135. collision detection library (4 replies)
  136. Switching windowed->fullscreen->windowed (4 replies)
  137. Quaternion lookat (10 replies)
  138. how to make a save function (15 replies)
  139. A few Questions.. (9 replies)
  140. Random 2d Terrain (7 replies)
  141. oop pascal tutorials ?? (4 replies)
  142. Handling Windows Messages (2 replies)
  143. mySQL and Delphi (7 replies)
  144. Quick Delphi Control Question... (6 replies)
  145. 3D/2D game engines for FPC/delphi ??? (11 replies)
  146. What I must use for my game? (5 replies)
  147. nintendo ds / gba (26 replies)
  148. Let the computer play? (1 replies)
  149. assembly help (9 replies)
  150. Access Violation when loading from TStream (3 replies)
  151. Math: Calculation of view vector normals (1 replies)
  152. Game loop choices (3 replies)
  153. 3D Engines - 3D State x GLscene x DelphiX (5 replies)
  154. Math: Calculation of inverse Matrizes (10 replies)
  155. Linked Lists (23 replies)
  156. X-Box (14 replies)
  157. DLLs and classes... (6 replies)
  158. Help with jumping in game. (11 replies)
  159. Desktop messages... (2 replies)
  160. custom warnings (0 replies)
  161. Really horrible pack file problems (1 replies)
  162. find out map coordinates the easy way.. (1 replies)
  163. Speeding up a rotate/alpha routine (1 replies)
  164. take binary information (3 replies)
  165. 3D File and 2D File Documentation resources. (9 replies)
  166. Delphi header availible (2 replies)
  167. Playing on divided screen? What do you think? (5 replies)
  168. Unmaximize application (3 replies)
  169. Pak Files? (46 replies)
  170. quadratic bezier curve (5 replies)
  171. Problem with scrollbackground Z (1 replies)
  172. automatical picture variation (7 replies)
  173. Unknow General exception.. (6 replies)
  174. Formats (23 replies)
  175. Nice Feature (6 replies)
  176. File Transfer tuts. (7 replies)
  177. change the numberbase (4 replies)
  178. Understanding Issue (4 replies)
  179. Scanlines... How? (1 replies)
  180. c(++) to delphi? (7 replies)
  181. array (understanding?) problem (6 replies)
  182. Browser Plugin development (2 replies)
  183. fast image rotation (10 replies)
  184. game development (6 replies)
  185. WndProc - Disable WM_PAINT if using DirectX? (2 replies)
  186. Stream writing problem (4 replies)
  187. "not valid integer value" (3 replies)
  188. Moving Objects in direction of an angle (10 replies)
  189. Another question on tiled maps (9 replies)
  190. Quick Q About While Loop's. (5 replies)
  191. help with Bitblt plz someone tht also knows vb lol. (22 replies)
  192. delphi on osx (12 replies)
  193. Image shrink by pixel averaging (10 replies)
  194. doomtrooper cards game (6 replies)
  195. Math :) shooting by angle (5 replies)
  196. Remakes.org Game Making Competition (9 replies)
  197. DirectX Form fsStayOnTop (2 replies)
  198. help with a tiled game (7 replies)
  199. Writing DLL's (3 replies)
  200. Scrolling a tiled map? (7 replies)
  201. Writing an engine (4 replies)
  202. 8 bit bitmaps rendering speed (7 replies)
  203. Delphi Service (5 replies)
  204. lua script embedding (1 replies)
  205. DirectX 9 SDK - Sample files needed for DVApp (4 replies)
  206. Time complexity of algorithms (3 replies)
  207. Capture video from camcorders? (1 replies)
  208. acoders: Indie Game Making Competition 2004 (3 replies)
  209. Saving a Dynamic Record Array to a file.... (5 replies)
  210. CreateDIBSection vs. Bitmap.Scanline (0 replies)
  211. Need webspace for my game (6 replies)
  212. TTimer (8 replies)
  213. Newbie (3 replies)
  214. Sound Generation (10 replies)
  215. TJPEGImage.SaveToStream problem (15 replies)
  216. a lil help with tedit (6 replies)
  217. Something wrong.... (2 replies)
  218. Photo to Sprite (0 replies)
  219. Game Development Components (8 replies)
  220. Saving the configuration of one's layout... (2 replies)
  221. Ludum Dare 48-Hour Gamedev Contest (17 replies)
  222. Clean code is *good* code... (6 replies)
  223. Translation ??? (2 replies)
  224. live engine sounds (2 replies)
  225. Game loop (1 replies)
  226. 2D platform game design (5 replies)
  227. copying class instances (2 replies)
  228. Load materials/textures from .x files (0 replies)
  229. move a folder from delphi source? (2 replies)
  230. Calling a procedure/function... (7 replies)
  231. well collision (2 replies)
  232. "Scripting" (7 replies)
  233. Accessing Byte values from a block of allocated memory... (6 replies)
  234. Octree or BSP tree?! (0 replies)
  235. flicker with transparent overlays (2 replies)
  236. Framerate/Game timing (8 replies)
  237. Can you pass a pointer to something on to another thread? (4 replies)
  238. Delphi8 for Win32 ? (10 replies)
  239. Please Help ARGHHHHH! Main Loop & TIdTCPServer (5 replies)
  240. Making operations on constants into constants (5 replies)
  241. Windows Message To String Converstion function (2 replies)
  242. Global Joystick Hook? (Can it be done) (0 replies)
  243. Linked Lists & TList (7 replies)
  244. Small .mod player? (15 replies)
  245. Lost components (4 replies)
  246. TActionManager and dynamically created menu items (0 replies)
  247. Style guide (10 replies)
  248. Trubble with arrays + classes (2 replies)
  249. Passing method pointers to a function (4 replies)
  250. Cannot load ini-files in the game (4 replies)