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- crinkler and delphi
- type casting float->int
- Screen to World Coordinates
- handle of object?
- int -> binary -> string
- How convert c++ code?
- Question about byte alignment...
- Weird problem with real variable
- Difference between FPC Generics and Delphi Generics?
- How to save different forms and use it in the runtime?
- "EProcess : Failed to Fork process"
- Hiding methods that shouldn't be call-able.
- A Map Editor Question
- Objective comparison between FreePascal/Lazarus and Delphi
- Cannot find sdl_image.dcu.. How to force delphi to generate it?
- How can i do this?
- Pointers, objects, functions and execution - is this even possible?
- Reference-counting. Do you use it?
- gettings started with freepascal on osx and ios
- Math related problem.
- Sockets unit in Lazarus
- I need a little help with this.
- Really silly thing.. =/
- wired looking dialog box
- Structure and Design
- word bits?
- How command line prog with progress bar in form....
- Convert set to binary representation
- PE - Resource Directories
- Multi-threading crunch-bang
- Script in game, for quests
- Need help on Library Design
- Handling Exceptions raised from inside a thread
- Fonts Fonts Fonts....
- Delphi Upgrade Order Fail
- Writing an interpreter...
- Friend members in Delphi
- Weird EInvalidPointer Exception
- Problem with 'FindComponent'
- string to float
- reading fbx or collada
- FPC Procedural Pointer Oversight?
- Object References nilled
- [Request] Mod Funcion between two extended values?
- Best engine for me?
- Cross-platform way of getting list of all drives (A - Z) on a computer?
- Calling other constructor ok?
- Converting cross-platform C++ timer code to pascal...
- Heeelp - ludum dare emrgency (unsolved - retard gaff)
- Freepascal programs and Linux distros?
- Windows Language Related Crashes
- That is very interesting, DelphiXE2, FireMonkey, GLSCENE?
- Delphi pointer comparation
- How intercept car position
- COM Interface behind the scenes.
- Pascal Script
- Inserting to Multiple Tables
- Pascal for webbrowsers and/or mobile devices
- Multithreading Efficiency
- Pascal on Android: I made it work!
- Accesing propertys by name
- I need some help on this!
- Executing some code ater form has been Maximized or Restored?
- Entity component model
- Utf8
- Making a function return anything... or something like that.
- Hide TTabSheet (Lazarus)
- Which compiler do you use?
- Match3 Engine
- Delphi Component Help
- getting my stuff together
- Match3 Engine BETA testing needed Open Source Project
- How to use SFML with Free Pascal?
- New language features have a place in game code?
- Proceural Programming vs. Object Oriented Programming
- Quad-Tree or Oct-Tree
- Silly things we used to do?
- Help
- calculating string
- Convert ansistring to pchar
- Brainstorming: Simplified game making language and IDE
- Using Delphi DLL on C++
- 32bit Vs. 64bit
- [delphi 7]code optimalisation, comparing 2d matrices of words [SSE?]
- Windows Rutine development restrictions for third-party compilers
- Check if object is created
- Get total size of multidimensional array
- Get terminal variables
- Exponentiation with real numbers.
- Code Conversion - C++ to Delphi
- A complex string.
- Communicating between Delphi App and Browser App
- Convert C to Pas
- If Parser
- Delphi & lua problem
- Converting ASM to Pascal
- 'with do' question
- cross platform audio project possible in pascal?
- question about multithreading
- State machine - requesting advice
- Getting tile id
- iterator for array structure
- How to check if class instance variable was actually initialized?
- Tracking segfaults
- Logging?
- Setting bindings - question
- DOS window...
- ideas for TAtmosphere
- {$define}
- TList.Items - what happens when you get out of range?
- voice synthesis?
- How to manipulate specific bits of a variable
- loading set from file
- Yet another segfault (a.k.a. Darkhog is a total noob)
- Encoding binary files as base64?
- Convert from c++ to Pascal
- How simply check if mouse cursor is over specific point[i] and over of any ofpoints ?
- PolyToTri
- Interesting loop in Pascal
- TForm inheritance and methods
- Empire source in Pascal
- Component based game design
- Starting Pascal Game Dev OSX
- For loop and boolean expression in it and other troubles..
- FastScript and FPC on Linux
- Social Networks APIs
- Pass or change TYPE in other unit, possible?
- SDL_TTF - Memory leak when drawing text
- what to choose for android development
- stb_image.c to pas , anyone ?
- Lua is interesting
- Object Oriented programin (step one of many)
- Weird error
- String handling issue with Free Pascal
- Objects on a tilemap
- TMX Maps
- SMPEG Movie Playback Woes
- Working with excel files in Delphi
- fbx sdk headers anyone?
- shader related problem
- Sudoku solver program, do it like a human!
- Help large multidimensional arrays
- New Get Lazarus Initiative
- Bare.Game engine has been revised
- Game development walkthrough: A simple example using Bare Game
- Bare Game development walkthrough #2: Parallax and other sprites
- Game Developement
- 2D perspective correct texturing ?
- Turbo Pascal 7.0 game library?
- directx-12 headers for delphi/fpc
- Is possible to replace texture part?
- Rendering at a constant rate
- If anyone else out there is using CodeTyphons "Orca3D" fork of DXScene...
- CLASS vs. OBJECT and memory management
- VS Code + Pascal : Editor for the future!
- What's the name of the concept of scripting in a Sim/RTS type of game?
- Library recommendation?
- So whatever happened to the whole PGDCE thing?
- Ternary operator, begin/end
- Interface <> Implementation
- Help with ZenGL
- Telegram group
- Index of acronyms
- Memory usage
- How generate 2d mesh triangles list from an image?
- Scripting with remote debugger?
- Some guidance needed...
- FBX models in Delphi
- Steam wrapper, exploring options
- Problem with collision detection
- Need some help / advice with reading from streams
- A habit of ignoring warnings is a bad habit
- UNICODESTRING vs ANSISTRING
- How to use processor extended instructions?
- How to delay without polling?
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