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- How to delay without polling? (11 replies)
- How to use processor extended instructions? (3 replies)
- UNICODESTRING vs ANSISTRING (15 replies)
- A habit of ignoring warnings is a bad habit (6 replies)
- Need some help / advice with reading from streams (3 replies)
- Problem with collision detection (6 replies)
- Steam wrapper, exploring options (12 replies)
- FBX models in Delphi (8 replies)
- Some guidance needed... (5 replies)
- Scripting with remote debugger? (13 replies)
- How generate 2d mesh triangles list from an image? (4 replies)
- Memory usage (4 replies)
- Index of acronyms (10 replies)
- Telegram group (3 replies)
- Help with ZenGL (9 replies)
- Interface <> Implementation (3 replies)
- Ternary operator, begin/end (9 replies)
- So whatever happened to the whole PGDCE thing? (132 replies)
- Library recommendation? (42 replies)
- What's the name of the concept of scripting in a Sim/RTS type of game? (15 replies)
- VS Code + Pascal : Editor for the future! (22 replies)
- CLASS vs. OBJECT and memory management (24 replies)
- If anyone else out there is using CodeTyphons "Orca3D" fork of DXScene... (2 replies)
- Rendering at a constant rate (1 replies)
- Is possible to replace texture part? (6 replies)
- directx-12 headers for delphi/fpc (0 replies)
- Turbo Pascal 7.0 game library? (10 replies)
- 2D perspective correct texturing ? (18 replies)
- Game Developement (30 replies)
- Bare Game development walkthrough #2: Parallax and other sprites (8 replies)
- Game development walkthrough: A simple example using Bare Game (0 replies)
- Bare.Game engine has been revised (0 replies)
- New Get Lazarus Initiative (39 replies)
- Help large multidimensional arrays (9 replies)
- Sudoku solver program, do it like a human! (27 replies)
- shader related problem (1 replies)
- fbx sdk headers anyone? (0 replies)
- Working with excel files in Delphi (1 replies)
- SMPEG Movie Playback Woes (6 replies)
- TMX Maps (2 replies)
- Objects on a tilemap (7 replies)
- String handling issue with Free Pascal (15 replies)
- Weird error (8 replies)
- Object Oriented programin (step one of many) (8 replies)
- Lua is interesting (7 replies)
- stb_image.c to pas , anyone ? (0 replies)
- what to choose for android development (4 replies)
- SDL_TTF - Memory leak when drawing text (2 replies)
- Pass or change TYPE in other unit, possible? (7 replies)
- Social Networks APIs (6 replies)
- FastScript and FPC on Linux (2 replies)
- For loop and boolean expression in it and other troubles.. (5 replies)
- Starting Pascal Game Dev OSX (3 replies)
- Component based game design (4 replies)
- Empire source in Pascal (0 replies)
- TForm inheritance and methods (8 replies)
- Interesting loop in Pascal (2 replies)
- PolyToTri (6 replies)
- How simply check if mouse cursor is over specific point[i] and over of any ofpoints ? (2 replies)
- Convert from c++ to Pascal (10 replies)
- Encoding binary files as base64? (1 replies)
- Yet another segfault (a.k.a. Darkhog is a total noob) (29 replies)
- loading set from file (13 replies)
- How to manipulate specific bits of a variable (9 replies)
- voice synthesis? (13 replies)
- TList.Items - what happens when you get out of range? (6 replies)
- {$define} (3 replies)
- ideas for TAtmosphere (26 replies)
- DOS window... (8 replies)
- Setting bindings - question (3 replies)
- Logging? (2 replies)
- Tracking segfaults (19 replies)
- How to check if class instance variable was actually initialized? (3 replies)
- iterator for array structure (17 replies)
- Getting tile id (5 replies)
- State machine - requesting advice (25 replies)
- question about multithreading (5 replies)
- cross platform audio project possible in pascal? (4 replies)
- 'with do' question (3 replies)
- Converting ASM to Pascal (18 replies)
- Delphi & lua problem (20 replies)
- If Parser (4 replies)
- Convert C to Pas (6 replies)
- Communicating between Delphi App and Browser App (4 replies)
- A complex string. (2 replies)
- Code Conversion - C++ to Delphi (1 replies)
- Exponentiation with real numbers. (3 replies)
- Get terminal variables (3 replies)
- Get total size of multidimensional array (7 replies)
- Check if object is created (8 replies)
- Windows Rutine development restrictions for third-party compilers (1 replies)
- [delphi 7]code optimalisation, comparing 2d matrices of words [SSE?] (12 replies)
- 32bit Vs. 64bit (4 replies)
- Using Delphi DLL on C++ (3 replies)
- Brainstorming: Simplified game making language and IDE (3 replies)
- Convert ansistring to pchar (2 replies)
- calculating string (5 replies)
- Help (3 replies)
- Silly things we used to do? (19 replies)
- Quad-Tree or Oct-Tree (3 replies)
- Proceural Programming vs. Object Oriented Programming (24 replies)
- New language features have a place in game code? (25 replies)
- How to use SFML with Free Pascal? (7 replies)
- Match3 Engine BETA testing needed Open Source Project (0 replies)
- getting my stuff together (13 replies)
- Delphi Component Help (1 replies)
- Match3 Engine (3 replies)
- Which compiler do you use? (8 replies)
- Hide TTabSheet (Lazarus) (0 replies)
- Making a function return anything... or something like that. (1 replies)
- Utf8 (2 replies)
- Entity component model (3 replies)
- Executing some code ater form has been Maximized or Restored? (8 replies)
- I need some help on this! (3 replies)
- Accesing propertys by name (2 replies)
- Pascal on Android: I made it work! (23 replies)
- Multithreading Efficiency (9 replies)
- Pascal for webbrowsers and/or mobile devices (9 replies)
- Inserting to Multiple Tables (2 replies)
- Pascal Script (2 replies)
- COM Interface behind the scenes. (4 replies)
- How intercept car position (2 replies)
- Delphi pointer comparation (4 replies)
- That is very interesting, DelphiXE2, FireMonkey, GLSCENE? (12 replies)
- Windows Language Related Crashes (5 replies)
- Freepascal programs and Linux distros? (7 replies)
- Heeelp - ludum dare emrgency (unsolved - retard gaff) (10 replies)
- Converting cross-platform C++ timer code to pascal... (7 replies)
- Calling other constructor ok? (4 replies)
- Cross-platform way of getting list of all drives (A - Z) on a computer? (14 replies)
- Best engine for me? (18 replies)
- [Request] Mod Funcion between two extended values? (6 replies)
- Object References nilled (6 replies)
- FPC Procedural Pointer Oversight? (11 replies)
- reading fbx or collada (8 replies)
- string to float (1 replies)
- Problem with 'FindComponent' (7 replies)
- Weird EInvalidPointer Exception (1 replies)
- Friend members in Delphi (5 replies)
- Writing an interpreter... (5 replies)
- Delphi Upgrade Order Fail (17 replies)
- Fonts Fonts Fonts.... (6 replies)
- Handling Exceptions raised from inside a thread (2 replies)
- Need help on Library Design (3 replies)
- Script in game, for quests (4 replies)
- Multi-threading crunch-bang (3 replies)
- PE - Resource Directories (1 replies)
- Convert set to binary representation (2 replies)
- How command line prog with progress bar in form.... (6 replies)
- word bits? (4 replies)
- Structure and Design (3 replies)
- wired looking dialog box (2 replies)
- Really silly thing.. =/ (2 replies)
- I need a little help with this. (5 replies)
- Sockets unit in Lazarus (14 replies)
- Math related problem. (0 replies)
- gettings started with freepascal on osx and ios (4 replies)
- Reference-counting. Do you use it? (8 replies)
- Pointers, objects, functions and execution - is this even possible? (11 replies)
- How can i do this? (12 replies)
- Cannot find sdl_image.dcu.. How to force delphi to generate it? (3 replies)
- Objective comparison between FreePascal/Lazarus and Delphi (26 replies)
- A Map Editor Question (3 replies)
- Hiding methods that shouldn't be call-able. (7 replies)
- "EProcess : Failed to Fork process" (2 replies)
- How to save different forms and use it in the runtime? (10 replies)
- Difference between FPC Generics and Delphi Generics? (20 replies)
- Weird problem with real variable (26 replies)
- Question about byte alignment... (3 replies)
- How convert c++ code? (5 replies)
- int -> binary -> string (4 replies)
- handle of object? (10 replies)
- Screen to World Coordinates (6 replies)
- type casting float->int (1 replies)
- crinkler and delphi (6 replies)
- 'global variable' (0 replies)
- delete object on a list (13 replies)
- cant find unit classes used by project1 (1 replies)
- better error messages? (5 replies)
- Mutlithreading (5 replies)
- make files for pascal? (5 replies)
- Map or hash (6 replies)
- How to check for a null object? (3 replies)
- Does pascal have reflection? (5 replies)
- Strange AV? (9 replies)
- Fast hash functions?? (4 replies)
- Physics engine v.s Scene graph (2 replies)
- Ubuntu & FPC = Confused (10 replies)
- Dealing with paths in a cross-platform way. (3 replies)
- Question about record getters. (6 replies)
- FPC Multi Unit Compilations (8 replies)
- GPL Legality (5 replies)
- Is the SIGSEGV error the same as an access violation? (4 replies)
- Linking against OpenAL on Linux (3 replies)
- Shoot- Help!- (4 replies)
- Gui editor (2 replies)
- FontStudio exporter TCharacterData question (9 replies)
- What libraries (native or libs with headers) do you use for game development and why? (15 replies)
- Using compiler hints for quick jumping (6 replies)
- Procedural v.s Object oriented programming? (20 replies)
- Python to Pascal code conversion questions (11 replies)
- Need SIMPLE file format that includes plain text + embedded commands? (19 replies)
- Tiled and xml (12 replies)
- SDL & 2d particles (10 replies)
- database problem (4 replies)
- Convert C header to Pascal (to use dll in project) (7 replies)
- "class var" or "static" ? (7 replies)
- Simple math expression evaluator (6 replies)
- c++ vector = ? delphi (2 replies)
- Pascal Tutorial (5 replies)
- How to test the performance of your code? (8 replies)
- How to make a list of Method pointers? (5 replies)
- Library interfaces in pascal (6 replies)
- Uhh, little help please? rotation and physics... (7 replies)
- Coding for each others mutual benefit (6 replies)
- Any basic OpenGL engine source? (1 replies)
- Project with Multiple Source files? (1 replies)
- Custom variables in an object of an object. (6 replies)
- question about vertex shader (12 replies)
- Firewall complains about my project requiring net access. (10 replies)
- Best Library for Cross Platform 3D development? (4 replies)
- Conway Game of Life and the QuadTree (4 replies)
- System exceptions in your dll: Defeated! (0 replies)
- Optimizing in Free Pascal. (9 replies)
- Has this been done before? Pascal OS? (5 replies)
- Software versioning, what to use? (11 replies)
- does setTimer not work in FPC? -- nevermind, solved, kinda -- (0 replies)
- SDL Text (4 replies)
- RPG woes (5 replies)
- Undesired Constant String [NEW problem] (11 replies)
- TLists (resolved) (10 replies)
- Ifdefs (3 replies)
- Pascal Gaming Books (1 replies)
- how to Encrypt/Decrypt compressed streams? (4 replies)
- cross-platform temp filename generator? (4 replies)
- unit conversion (font pt to opengl units) (6 replies)
- Deciding a scripting engine (10 replies)
- game video application (4 replies)
- Frame based or timed based for smooth scrolling? (2 replies)
- .pas filename obtaint via a const in the code? (1 replies)
- load files in memory (6 replies)
- Elegant handling of windows messages (2 replies)
- Full Screening A Form (2 replies)
- best ways of auto assing a id value to an object for a specific class? (2 replies)
- How to control (stop/play) snow... (0 replies)
- API VS VCL (7 replies)
- Optimal Code problem #1 (5 replies)
- Optimal Code [introduction] (2 replies)
- Implenent a scripting engine tutorial :) (3 replies)
- pascal to java? (4 replies)
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