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  1. How to delay without polling? (11 replies)
  2. How to use processor extended instructions? (3 replies)
  3. UNICODESTRING vs ANSISTRING (15 replies)
  4. A habit of ignoring warnings is a bad habit (6 replies)
  5. Need some help / advice with reading from streams (3 replies)
  6. Problem with collision detection (6 replies)
  7. Steam wrapper, exploring options (12 replies)
  8. FBX models in Delphi (8 replies)
  9. Some guidance needed... (5 replies)
  10. Scripting with remote debugger? (13 replies)
  11. How generate 2d mesh triangles list from an image? (4 replies)
  12. Memory usage (4 replies)
  13. Index of acronyms (10 replies)
  14. Telegram group (3 replies)
  15. Help with ZenGL (9 replies)
  16. Interface <> Implementation (3 replies)
  17. Ternary operator, begin/end (9 replies)
  18. So whatever happened to the whole PGDCE thing? (132 replies)
  19. Library recommendation? (42 replies)
  20. What's the name of the concept of scripting in a Sim/RTS type of game? (15 replies)
  21. VS Code + Pascal : Editor for the future! (22 replies)
  22. CLASS vs. OBJECT and memory management (24 replies)
  23. If anyone else out there is using CodeTyphons "Orca3D" fork of DXScene... (2 replies)
  24. Rendering at a constant rate (1 replies)
  25. Is possible to replace texture part? (6 replies)
  26. directx-12 headers for delphi/fpc (0 replies)
  27. Turbo Pascal 7.0 game library? (10 replies)
  28. 2D perspective correct texturing ? (18 replies)
  29. Game Developement (30 replies)
  30. Bare Game development walkthrough #2: Parallax and other sprites (8 replies)
  31. Game development walkthrough: A simple example using Bare Game (0 replies)
  32. Bare.Game engine has been revised (0 replies)
  33. New Get Lazarus Initiative (39 replies)
  34. Help large multidimensional arrays (9 replies)
  35. Sudoku solver program, do it like a human! (27 replies)
  36. shader related problem (1 replies)
  37. fbx sdk headers anyone? (0 replies)
  38. Working with excel files in Delphi (1 replies)
  39. SMPEG Movie Playback Woes (6 replies)
  40. TMX Maps (2 replies)
  41. Objects on a tilemap (7 replies)
  42. String handling issue with Free Pascal (15 replies)
  43. Weird error (8 replies)
  44. Object Oriented programin (step one of many) (8 replies)
  45. Lua is interesting (7 replies)
  46. stb_image.c to pas , anyone ? (0 replies)
  47. what to choose for android development (4 replies)
  48. SDL_TTF - Memory leak when drawing text (2 replies)
  49. Pass or change TYPE in other unit, possible? (7 replies)
  50. Social Networks APIs (6 replies)
  51. FastScript and FPC on Linux (2 replies)
  52. For loop and boolean expression in it and other troubles.. (5 replies)
  53. Starting Pascal Game Dev OSX (3 replies)
  54. Component based game design (4 replies)
  55. Empire source in Pascal (0 replies)
  56. TForm inheritance and methods (8 replies)
  57. Interesting loop in Pascal (2 replies)
  58. PolyToTri (6 replies)
  59. How simply check if mouse cursor is over specific point[i] and over of any ofpoints ? (2 replies)
  60. Convert from c++ to Pascal (10 replies)
  61. Encoding binary files as base64? (1 replies)
  62. Yet another segfault (a.k.a. Darkhog is a total noob) (29 replies)
  63. loading set from file (13 replies)
  64. How to manipulate specific bits of a variable (9 replies)
  65. voice synthesis? (13 replies)
  66. TList.Items - what happens when you get out of range? (6 replies)
  67. {$define} (3 replies)
  68. ideas for TAtmosphere (26 replies)
  69. DOS window... (8 replies)
  70. Setting bindings - question (3 replies)
  71. Logging? (2 replies)
  72. Tracking segfaults (19 replies)
  73. How to check if class instance variable was actually initialized? (3 replies)
  74. iterator for array structure (17 replies)
  75. Getting tile id (5 replies)
  76. State machine - requesting advice (25 replies)
  77. question about multithreading (5 replies)
  78. cross platform audio project possible in pascal? (4 replies)
  79. 'with do' question (3 replies)
  80. Converting ASM to Pascal (18 replies)
  81. Delphi & lua problem (20 replies)
  82. If Parser (4 replies)
  83. Convert C to Pas (6 replies)
  84. Communicating between Delphi App and Browser App (4 replies)
  85. A complex string. (2 replies)
  86. Code Conversion - C++ to Delphi (1 replies)
  87. Exponentiation with real numbers. (3 replies)
  88. Get terminal variables (3 replies)
  89. Get total size of multidimensional array (7 replies)
  90. Check if object is created (8 replies)
  91. Windows Rutine development restrictions for third-party compilers (1 replies)
  92. [delphi 7]code optimalisation, comparing 2d matrices of words [SSE?] (12 replies)
  93. 32bit Vs. 64bit (4 replies)
  94. Using Delphi DLL on C++ (3 replies)
  95. Brainstorming: Simplified game making language and IDE (3 replies)
  96. Convert ansistring to pchar (2 replies)
  97. calculating string (5 replies)
  98. Help (3 replies)
  99. Silly things we used to do? (19 replies)
  100. Quad-Tree or Oct-Tree (3 replies)
  101. Proceural Programming vs. Object Oriented Programming (24 replies)
  102. New language features have a place in game code? (25 replies)
  103. How to use SFML with Free Pascal? (7 replies)
  104. Match3 Engine BETA testing needed Open Source Project (0 replies)
  105. getting my stuff together (13 replies)
  106. Delphi Component Help (1 replies)
  107. Match3 Engine (3 replies)
  108. Which compiler do you use? (8 replies)
  109. Hide TTabSheet (Lazarus) (0 replies)
  110. Making a function return anything... or something like that. (1 replies)
  111. Utf8 (2 replies)
  112. Entity component model (3 replies)
  113. Executing some code ater form has been Maximized or Restored? (8 replies)
  114. I need some help on this! (3 replies)
  115. Accesing propertys by name (2 replies)
  116. Pascal on Android: I made it work! (23 replies)
  117. Multithreading Efficiency (9 replies)
  118. Pascal for webbrowsers and/or mobile devices (9 replies)
  119. Inserting to Multiple Tables (2 replies)
  120. Pascal Script (2 replies)
  121. COM Interface behind the scenes. (4 replies)
  122. How intercept car position (2 replies)
  123. Delphi pointer comparation (4 replies)
  124. That is very interesting, DelphiXE2, FireMonkey, GLSCENE? (12 replies)
  125. Windows Language Related Crashes (5 replies)
  126. Freepascal programs and Linux distros? (7 replies)
  127. Heeelp - ludum dare emrgency (unsolved - retard gaff) (10 replies)
  128. Converting cross-platform C++ timer code to pascal... (7 replies)
  129. Calling other constructor ok? (4 replies)
  130. Cross-platform way of getting list of all drives (A - Z) on a computer? (14 replies)
  131. Best engine for me? (18 replies)
  132. [Request] Mod Funcion between two extended values? (6 replies)
  133. Object References nilled (6 replies)
  134. FPC Procedural Pointer Oversight? (11 replies)
  135. reading fbx or collada (8 replies)
  136. string to float (1 replies)
  137. Problem with 'FindComponent' (7 replies)
  138. Weird EInvalidPointer Exception (1 replies)
  139. Friend members in Delphi (5 replies)
  140. Writing an interpreter... (5 replies)
  141. Delphi Upgrade Order Fail (17 replies)
  142. Fonts Fonts Fonts.... (6 replies)
  143. Handling Exceptions raised from inside a thread (2 replies)
  144. Need help on Library Design (3 replies)
  145. Script in game, for quests (4 replies)
  146. Multi-threading crunch-bang (3 replies)
  147. PE - Resource Directories (1 replies)
  148. Convert set to binary representation (2 replies)
  149. How command line prog with progress bar in form.... (6 replies)
  150. word bits? (4 replies)
  151. Structure and Design (3 replies)
  152. wired looking dialog box (2 replies)
  153. Really silly thing.. =/ (2 replies)
  154. I need a little help with this. (5 replies)
  155. Sockets unit in Lazarus (14 replies)
  156. Math related problem. (0 replies)
  157. gettings started with freepascal on osx and ios (4 replies)
  158. Reference-counting. Do you use it? (8 replies)
  159. Pointers, objects, functions and execution - is this even possible? (11 replies)
  160. How can i do this? (12 replies)
  161. Cannot find sdl_image.dcu.. How to force delphi to generate it? (3 replies)
  162. Objective comparison between FreePascal/Lazarus and Delphi (26 replies)
  163. A Map Editor Question (3 replies)
  164. Hiding methods that shouldn't be call-able. (7 replies)
  165. "EProcess : Failed to Fork process" (2 replies)
  166. How to save different forms and use it in the runtime? (10 replies)
  167. Difference between FPC Generics and Delphi Generics? (20 replies)
  168. Weird problem with real variable (26 replies)
  169. Question about byte alignment... (3 replies)
  170. How convert c++ code? (5 replies)
  171. int -> binary -> string (4 replies)
  172. handle of object? (10 replies)
  173. Screen to World Coordinates (6 replies)
  174. type casting float->int (1 replies)
  175. crinkler and delphi (6 replies)
  176. 'global variable' (0 replies)
  177. delete object on a list (13 replies)
  178. cant find unit classes used by project1 (1 replies)
  179. better error messages? (5 replies)
  180. Mutlithreading (5 replies)
  181. make files for pascal? (5 replies)
  182. Map or hash (6 replies)
  183. How to check for a null object? (3 replies)
  184. Does pascal have reflection? (5 replies)
  185. Strange AV? (9 replies)
  186. Fast hash functions?? (4 replies)
  187. Physics engine v.s Scene graph (2 replies)
  188. Ubuntu & FPC = Confused (10 replies)
  189. Dealing with paths in a cross-platform way. (3 replies)
  190. Question about record getters. (6 replies)
  191. FPC Multi Unit Compilations (8 replies)
  192. GPL Legality (5 replies)
  193. Is the SIGSEGV error the same as an access violation? (4 replies)
  194. Linking against OpenAL on Linux (3 replies)
  195. Shoot- Help!- (4 replies)
  196. Gui editor (2 replies)
  197. FontStudio exporter TCharacterData question (9 replies)
  198. What libraries (native or libs with headers) do you use for game development and why? (15 replies)
  199. Using compiler hints for quick jumping (6 replies)
  200. Procedural v.s Object oriented programming? (20 replies)
  201. Python to Pascal code conversion questions (11 replies)
  202. Need SIMPLE file format that includes plain text + embedded commands? (19 replies)
  203. Tiled and xml (12 replies)
  204. SDL & 2d particles (10 replies)
  205. database problem (4 replies)
  206. Convert C header to Pascal (to use dll in project) (7 replies)
  207. "class var" or "static" ? (7 replies)
  208. Simple math expression evaluator (6 replies)
  209. c++ vector = ? delphi (2 replies)
  210. Pascal Tutorial (5 replies)
  211. How to test the performance of your code? (8 replies)
  212. How to make a list of Method pointers? (5 replies)
  213. Library interfaces in pascal (6 replies)
  214. Uhh, little help please? rotation and physics... (7 replies)
  215. Coding for each others mutual benefit (6 replies)
  216. Any basic OpenGL engine source? (1 replies)
  217. Project with Multiple Source files? (1 replies)
  218. Custom variables in an object of an object. (6 replies)
  219. question about vertex shader (12 replies)
  220. Firewall complains about my project requiring net access. (10 replies)
  221. Best Library for Cross Platform 3D development? (4 replies)
  222. Conway Game of Life and the QuadTree (4 replies)
  223. System exceptions in your dll: Defeated! (0 replies)
  224. Optimizing in Free Pascal. (9 replies)
  225. Has this been done before? Pascal OS? (5 replies)
  226. Software versioning, what to use? (11 replies)
  227. does setTimer not work in FPC? -- nevermind, solved, kinda -- (0 replies)
  228. SDL Text (4 replies)
  229. RPG woes (5 replies)
  230. Undesired Constant String [NEW problem] (11 replies)
  231. TLists (resolved) (10 replies)
  232. Ifdefs (3 replies)
  233. Pascal Gaming Books (1 replies)
  234. how to Encrypt/Decrypt compressed streams? (4 replies)
  235. cross-platform temp filename generator? (4 replies)
  236. unit conversion (font pt to opengl units) (6 replies)
  237. Deciding a scripting engine (10 replies)
  238. game video application (4 replies)
  239. Frame based or timed based for smooth scrolling? (2 replies)
  240. .pas filename obtaint via a const in the code? (1 replies)
  241. load files in memory (6 replies)
  242. Elegant handling of windows messages (2 replies)
  243. Full Screening A Form (2 replies)
  244. best ways of auto assing a id value to an object for a specific class? (2 replies)
  245. How to control (stop/play) snow... (0 replies)
  246. API VS VCL (7 replies)
  247. Optimal Code problem #1 (5 replies)
  248. Optimal Code [introduction] (2 replies)
  249. Implenent a scripting engine tutorial :) (3 replies)
  250. pascal to java? (4 replies)