- More than Madness
- MobileDev: Magic Potions (MIDLet Pascal)
- DivDx 3Dengine/2DEngine and DX9 FrameWork
- Mobile Puzzle Game
- Alert Fighter
- [Half OT - Mobile] Mind Storm!
- Cell Fray
- :evil: Sprite sort ordering
- Netsoccer
- Another Game from me. TGame2 with full sourcecodes.
- Chrome
- Commando Xenidis Shareware Release
- Castle Adventure
- Glob Explode shareware version (Pang! Remake)
- GameVision SDK 4
- Utapan a 3D "Diablo" based RPG released with sour
- GDC72 - Witching Hour
- The NAG Community - Game Development Magazine (DevMag)
- Pngin (basic engine)
- Night Stalker 2
- Game protection against cracks and piracy
- Jet3d 4 Delphi
- Olaf & Elmar in the Castles of Nabokos
- Project: Miniverse
- Game Development Contract Opportunity
- ODE Integration techniques demo
- Pas2Lua Beta 1 Released
- Chance Edward Darling - April 28th 2006 8:29am cst
- LD48: Flies (Theme Swarm)
- Noescape 3d FPS
- Defence Level Gamma 2
- BLOCKED!
- Verne-X final
- TANX (Iron Strike)
- Zenith - a development inspired by The Sentinel (Crammond)
- JumpStart Game Engine- Update and 1st Demo (Almost Complete)
- Village Defense PGD edition
- Rise Of The Raiders - Outer Reaches Studios 'Big Boss' Entry
- DanJetX starting to be very cool
- .S.C.A.G.
- Kepler's laws demo
- Arctic Macrob PGDC Version
- DanJetX 0.67 released
- JumpStart Updated v2.42b
- PGD Big Boss Entry: Earth Under Fire
- The Castle
- Subject 33 [Restarted]
- A Social Experiment..
- DJX game - Defence Level Gamma 2
- Announcement: XML Browser Lite
- Independent Delphi Game Developers Contests
- WASControl
- Some tests with LUA
- GeekCode
- DEEP SIX
- ECXML For Lazarus Alpha 1 released
- EC XML Parser for Lazarus released
- New LUA Wrapper and samples available
- NVIDIA Cg 1.5 for Delphi / FreePascal
- pas2lua and Lua for Delphi/FPC v1a Released!
- Fairy Sokoban
- 24 hour game development
- CGE - would you review my creation?
- My mighty persistency system - for anyone to use!
- My New Project Need Advice On
- 3d Abalone Clone
- view3dscene 2.0.0 released
- Lightmapper
- Exporting scenes from Blender to Delphi OpenGL.
- collision detection in 3D: CDNR-1 Engine released
- A fresh start
- For Liberty! and 1848
- Sokoman
- Fantasy Land
- pas2lua and Lua for Delphi/FPC v1b Released!
- Onlinebandit
- My persistency system - now compatible with Delphi!
- Beta, Just Die Already!
- GUNS - Reloaded
- Testers Needed - JumpStart and Tank Brigade
- Realm of Magic, a 2D Multiplayer RPG
- 3dLandscape based on DanJetX
- Adventure Game Creator and Player
- Tank Brigade released
- Cyber Crisis [Canceled]
- JumpStart 3.19 released!
- Snooker & Pool is released
- Simple Parallax example translated c++ to Delphi OpenGL GLSL
- InfiniteSpace-online
- Public engine release
- Half-Life SMD player powered by GLSL shader (OGL/Delphi).
- Additions to LuaTut - Delphi Objects with Lua 5.1
- Tank Brigade updated to v2
- Necro3D Game Engine Public Alpha release!
- Vampyre Imaging Library 0.20.0 Released
- Introduction to SDL Net using JEDI-SDL (Word Doc)
- DivBlitz Opengl 2D Game LIb
- Garland's Quest
- Particle systems: Particle Toy
- Break attack
- My current "WIP"
- Registry and Vista
- Genesis Device Engine Project Looking For New Members
- RoleWorld Builder
- NetworkEngine for JEDI-SDL (TCP Version)
- 3d landscape engine - including grass and trees
- GameVision SDK 4 - Physics Demo
- Zombiescape
- DirectX 3D Calculator
- My Multiplayer Project: Blow Everything Up Net.
- Uber Chess
- DivGL 3D Engine
- Allegro.pas, a wrapper to use Allegro in Pascal.
- SibVRV Billard 3D
- Projekt "W"
- Cabal 2D shootem up
- SpiderLand 3D
- Bitmap Font Generator
- Sgrolch
- BLOCKBASH UPDATED (9th Of Jan 2007).
- Tile Joiner Released
- Ann: New 64kb game maker tool, looking for beta testers
- FantasyLand now on Linux
- ECTG - Sample Game Engine Released for testing
- Genesis Device Engine Update
- Allegro.pas 4.2.1 beta released.
- Vampyre Imaging Library 0.22.0 Released
- Andorra 2D - The Next Generation 2D Engine
- Multiplexity Entry thread tracking thread :)
- PGD 07: Stage 1 - Thoughts from an entrant
- Simple 2D Libraries ver 2.00 has been Released
- TinySDGL and Free Pascal
- PollyColly for Pascal
- The Innominate
- Image Tiler Released
- Diamond Game Studio Beta
- New version of Tile Joiner release!
- Genesis Device Update 2
- ZGameEditor: Freeware tool for creating 64 kb games
- Font Studio 4
- files2pas data 'resource' creator
- Abra Academy History
- Could Moderator Please Delete? (MagicRPG)
- Mars Miner
- Electro Mind
- New "BEU Net 2007" - Multiplayer Testing
- Game Neafarous Dark Prophersy Rpg
- Illusion
- irrPascal :: Irrlicht for Pascal
- FERN: A Web Based Adventure MRPG built in Delphi
- Invasion [+online highscores]
- Font Studio 4.02 is here!
- SUDS beta is released : A text adventure game creator
- Simple Bezier Sample on Eon Clash
- Announce: Mechatron (Robotron remake) ready for beta test
- Big Rubic's cube
- Mundo 0.4 released
- 2D Quake and UT... and Liero mix: BEU Net 07 1.6.8
- DoomToFreepascal 2.1.4
- Updated DelphiDoom (Doom to Delphi Total Conversion)
- Puzzle Bagel
- IK+ Online sneak preview
- GemChase Alpha
- Memory Released and EC Kids website goes live
- Salvoes Away!
- Presentation in... S2DL
- delgine map
- Looking for project of counter strike type
- Chrome & XNA - Make an asteroids game in 60 minutes
- Project Mundo 3D MMORPG
- Need guidance on RTS game project
- Bouldermouse 2
- Magic RPG [Planning Stage]
- The Castle 0.7.0 released
- TunerZ (a project in development)
- SDGundam - Zaku Assault
- Vampyre Imaging Library 0.24.0
- Allegro.pas 4.2.1 beta 2 released
- Wicked Defense is now online!
- My firs video game!
- Mundo 0.6 released!
- GLScene 1.0.0.1 for Lazarus released
- FARColony (Dev) update: 0.60.281 w/no more big pics sorry
- My visulally enhanced renderer for Quake2
- Party Type
- DelphiGamer Magazine Issue 1
- Eons
- JEDI-SDL Full Installer...
- Nock 'em Dead Car racer
- Bouldermouse is released!
- Projekt "W" - Phase 1 - Released
- Phoenix 2D Game Engine V1.0
- Real Relief
- fps demo with newton physics
- SibVRV Dreams Texture Generator
- The game in 48 hours...
- DelphiGamer Magazine Issue 2 - Call for Content
- Final3D SDL Engine 2007
- 48 hours - UberZombie [FINISHED]
- SibVRV Fast Compiler (Pascal Language)
- SibVRV Physics - Car Simulation
- My file parser and bitmap font object class
- Engine Test 1 or Real Relief 2
- Coloroids
- pLua Beta available
- Font Studio 4.1
- Genesis Device Update 4
- Crashblock
- New MMORPG Engine
- Wicked Defense v1.1 is out!
- My Pong Game - coded in undelphix
- wol gui docs in english
- Defence2 - tower defense competition
- My Mapeditor
- Pong II Turbo - Hyper Paddlers Edition First Tests
- small ext unit for wingraph for free pascal (more crt like)
- Abra Academy - Returning Cast
- CAST II Game Engine
- irrklang headers for pascal
- Crashblock - Open Beta test.
- I'm in the IGF
- Composer available - Levan I.
- M18 projects (6 games)
- Bomberman. (Bomberman competition)
- Occlusion Culling Technique
- [Allegro.pas] Demo game release candidate
- Image packer project
- TURBU engine
- My first game with B3D SDK
- Delphi-Heretic
- Crashblock Windows Shareware is Live
- AlphaControls - Delphi with skins
- Comment system and occlusion culling
- xxx
- CAST II Engine Release
- Genesis Device First Release
- Raytracer powered by Lua
- Recursive Shadowmapping component and sample released
- Eons SpaceFighter
- Kennedy Approach for PC
- Snake eyes
- 3D My projects & source
- Texture Mapping in Delphi
- Allegro.pas 4.2.1 released
- Quake I to Delphi with HalfLife and CounterStrike map loader
- None Opengl project, RasViewer and RasTiler
- Delphi-Hexen
- NashaENGINE particle demo
- Google Sketchup Delphi Integration
- Tugapod, Online RPG, help needed!