- Got Blog?
- Adirex Games
- Key Object Library and Mirror Classes Kit v2.10
- nVidia Cg Toolkit 1.4 Update for Delphi and C++Builder
- Dragon Flight: 2nd Place!
- Beginnner's Guide to GLScene...
- onGamedev Retro-Dev Contest!
- Windows Vista
- Motivated Volunteers Wanted!
- Lazarus 0.9.8
- ISOengine
- Pascal Script Tools
- C5 Technology Site Redesign
- FMOD Ex
- Palm & Pascal Compiler 2.10
- Number Works at Home
- Boo
- Shape Of Chaos
- Irie Pascal
- New Inference Engine Component Suite Beta
- Clootie's DirectX Tools
- Pixel Shader 2.0 Precision
- GameBoy Advanced Development a Reality!
- GNU Pascal and Xcode integration
- Quake 3 Arena Source
- FPC 4 GBA Initiative
- Clootie's Microsoft DirectX 9.0 SDK August 2005 Update
- Eclipse - A GLScene game
- Free Pascal Available on Fedora Core
- Quake 3 Arena Source Released
- Omorphia
- BeRoTracker
- DeleD 1.32
- flipCode Says Goodbye
- Magic Storm's Sprite Designer
- Asphyre Pro 1.1.0
- Clootie Releases More DirectX SDK Examples
- SDL 1.2.9 released
- Irrlicht 0.12.0 released!
- Case Study: Lazarus In A Corporate Environment
- WGF is now DirectX 10
- Battlestar Galactica - Alert Fighter
- First Staff Blog
- Ozone
- GNU Pascal Servers Back Up
- DeleD 1.33
- Quake 3 Delphi
- Open ModPlug Tracker v1.17 RC2
- Lazarus Now Packaged with GLScene!
- Syndrome Project
- HRM: A Palm Hiarcs Database Manager
- Delphi Man
- Nintendo Reveals Revolution\'s One-Handed Controller
- New Staff Members!
- gRemedy releases gDEBugger 2.0
- 3Impact Game Engine 4.0
- KOL and MCK v2.12
- Pixel - A cross-platform commercial image editor
- paxScript v2.9
- (German) Delphi 7 for cheap
- Delphi Roadmap for 2005 and 2006
- IGF 2006 Main Competition Entrants
- Delphi Sanctuary's Forums Back Online
- Far Colony - Space Exploration Game
- C-evo
- New OrionX3D demo
- New MilkShape release
- Autodesk buys Alias
- Gamasutra Feature \'\'Substance and Style in Game Design\'\'
- ATI releases new graphics cards and awesome demos
- ATI GPUs will process physics
- New ATI-Radeon SDK
- Beta release of Inference Engine Component Suite
- Diary of a Madman
- Why .NET? Why Chrome?
- DelphiAr Takes Home ?¢_~Best GUI?¢_T award
- Videogame Aesthetics
- Borland announces Delphi 2006
- ShapeZapper 1.0 released
- DGL-SDK for Linux
- DirectX October 2005 SDK...
- Eclipse 2 public beta
- The Escapist Issue #14
- GLScene for Lazarus updated...
- The 24 hours of DeXter
- Lazarus 0.9.10 released
- VSDA and ESA sue Mr. Schwarzenegger
- IGDAs new game developer demographics report
- Eclipse 2 update
- And then there was silence...
- Unofficial release with AsphyreGUI
- LEAF Game Engine
- Armor Cavalry
- Pascal Script Interpreter
- Magma Duel 1.2 Update...
- Babu Puzzle
- Retro Game Competition...
- Weapons of War update...
- Commando Xenidis update
- oxGLODE Component
- Top Down City - Call for Help...
- What one man can achieve : Gang Wars...
- Alert Fighter update
- Gamedev.net 4E4 competition comes to a close
- Text-Mode Demo Competition 8
- New GLXTreem release...
- Asphyre eXtreme 3.0.0
- OpenGL
- PGD's Annual Game Programming Competition...
- Protoss Invaders 1.0 released
- Site Hacked...
- Mini Racing Online...
- oxGLODE v1.0PRE updates...
- RasVector...
- Strange Adventues In Infinite Space : Source released
- Babu Puzzle and Diamond Hunter
- Delphi Road Map...
- trueSpace 7 announced....
- Delphi 2006 in production
- DeleD 3D Editor v1.34 released...
- Babyrace...
- 500th article for the DGLWiKi!
- Rhodes3d - Rhodes in the 16th Century
- Free Pascal and Lazarus are on Systems 2005
- A Day in the Life of Andy Thomason
- Chrome 1.5 Available Now
- DeleD 1.35 released...
- Vector Pascal - supports PS2...
- Asphyre based games win 5th and 17th place...
- Qt3Clx 0.6.4.1 for Delphi released
- GL3DS 2.5a Bugfix
- Weekend Readings
- Doom to Delphi project updated
- MacOS X dev...
- Rage 3D
- Need For Speed 6 Model Viewer
- SoftBeat
- trueSpace 7.0 video available for viewing...
- Birth of America...
- Free Pascal 2.0.2
- Mac OS X Pascal Interfaces v2.0
- Outer Reaches: The Second Beginning - Season 2
- GLScene 2
- Key Objects Library v2.22
- Sascha Willems blog updated...
- Danny Thorpe has left Borland
- OpenGL Header now up to 2.0
- Adventure Fishing 2
- AI.Planet
- The 2006 PGD Annual Game Development Competition
- RageGL Alpha
- Nitrogen's TCP/IP Networking Example
- DA Checkers
- Merry Christmas
- Inference Engine Component Suite v2.13a
- Clootie's DirectX 9.0 SDK Update
- Quake 2 FreePascal
- Independent Game Festival Finalists Announced
- HAPPY NEW YEAR
- Newton 1.5 released
- 2006 PGD Annual Competition: About The New Format
- Clootie's Microsoft DirectX 9.0 SDK December 2005 Update Tra
- Recent Spam Attacks
- Vampyre Imaging Library v0.16 Released...
- Asphyre eXtreme v3.1.0
- 2006 PGD Annual 'The Big Boss' Competition
- Indy 10 for Free Pascal & Lazarus
- iMac
- Road To The IGF:Dan Paladin (Dad 'N Me)
- Royalty-free Techno-style Music Pack Released
- RageGL Tutorials
- Two games by XProger
- InnerFlux wins Text-Mode Demo Compo 8
- Delphi 2006 does do Compact Framework..
- PP Compiler Source Code
- Top Down City gets new home...
- Basic Optimisation
- Bench2
- An Overview of Microsoft\'s Direct3D 10 API
- The Darthman cometh...
- MIDletPascal
- PS3 to ship with Linux...
- MIDletPascal Games coming out of the woodwork...
- The IT Crowd...
- New PGD Judges Specs updated...
- XTropper
- Newton 1.51 released
- Lazarus on MacOS X...
- Key Objects Library and Mirror Classes Kit updated...
- More than Madness
- Birth of America updates...
- Cell Fray
- [FPC4GBA] New examples
- NewtonPlayGround 1.5 released...
- Borland to sell off IDE product lines...
- We are back!!!
- 20 Teams for Stage 2 of "The Big Boss" Competition
- NewtonPlayGround 1.51
- PS3 release possibly delayed...
- DevMaster.net's Image Of The Day: Commando Xenidis
- Compiz on XGL - A Vista competitor?
- PGD Competition Stage 2 Results...
- Competition Scores: Minor Revision
- PGD Competition: Results Page Update
- Competition Section Update: Judges Scripts
- Microsoft Unveils the XNA Framework
- Microsoft MechCommander 2 Shared Source Release
- First PhysX PPU cards available...
- DeleD 1.4 released!
- Darwinia Wins Grand Prize for Best Independent Game at IGF
- GDC: Physical Gameplay in Half-Life 2...
- Big Fun
- FreePascal March update...
- Intel Game Demo Contest
- Competition Section Update: Team Page
- turbo Closes Its Doors (For Good This Time)...
- PGD Annual 2006: Last Stage!
- Latest beta 6 release of Pixel...
- Irrlicht 1.0 released
- DeleD 1.42 released!
- Delphi DirectX Headers updated...
- 8th Ludum Dare 48 hour programming competition
- DelphiSanctuary is back
- Borland Developer Studio 2006 Update 2 is now available
- v0.18 of Vampyre Imaging Library released...
- Slamdance 2007
- Free Pascal Goes Win64!
- Lazarus & Windows CE
- BDS London conference...
- RemObjects Releases New ROadmap
- Tile Studio 2.53
- E3 2006 Conference Round-Up
- SDL 1.2.10 released...
- DanJetX
- Pax Compiler updated...
- Spiral Graphics Releases Free Textures and Viewer...
- Newton SDK 1.53
- FPC 4 GBA Update!
- Lazarus 0.9.16
- It's Now Offical; Free Pascal Supports GameBoy Advance
- Name the New Delphi company..
- OpenAL 1.1 Windows Update
- Men Of War
- Userbase 1.5
- FPS IDE for Free Pascal Compiler
- paxStudio
- New SDL Release
- Space Cadett going Multiplayer
- Nitrogen V3.0
- 2006 PGD Annual: Final Results Wednesday!