Log in

View Full Version : News



Pages : 1 [2] 3

  1. PGD Annual 2006: Last Stage! (55 replies)
  2. turbo Closes Its Doors (For Good This Time)... (0 replies)
  3. Competition Section Update: Team Page (9 replies)
  4. Intel Game Demo Contest (0 replies)
  5. FreePascal March update... (2 replies)
  6. Big Fun (3 replies)
  7. GDC: Physical Gameplay in Half-Life 2... (1 replies)
  8. Darwinia Wins Grand Prize for Best Independent Game at IGF (1 replies)
  9. DeleD 1.4 released! (0 replies)
  10. First PhysX PPU cards available... (4 replies)
  11. Microsoft MechCommander 2 Shared Source Release (1 replies)
  12. Microsoft Unveils the XNA Framework (2 replies)
  13. Competition Section Update: Judges Scripts (6 replies)
  14. PGD Competition: Results Page Update (3 replies)
  15. Competition Scores: Minor Revision (8 replies)
  16. PGD Competition Stage 2 Results... (5 replies)
  17. Compiz on XGL - A Vista competitor? (4 replies)
  18. DevMaster.net's Image Of The Day: Commando Xenidis (15 replies)
  19. PS3 release possibly delayed... (6 replies)
  20. NewtonPlayGround 1.51 (1 replies)
  21. 20 Teams for Stage 2 of "The Big Boss" Competition (20 replies)
  22. We are back!!! (18 replies)
  23. Borland to sell off IDE product lines... (10 replies)
  24. NewtonPlayGround 1.5 released... (1 replies)
  25. [FPC4GBA] New examples (0 replies)
  26. Cell Fray (0 replies)
  27. Birth of America updates... (9 replies)
  28. More than Madness (0 replies)
  29. Key Objects Library and Mirror Classes Kit updated... (0 replies)
  30. Lazarus on MacOS X... (0 replies)
  31. Newton 1.51 released (2 replies)
  32. XTropper (0 replies)
  33. New PGD Judges Specs updated... (18 replies)
  34. The IT Crowd... (2 replies)
  35. MIDletPascal Games coming out of the woodwork... (5 replies)
  36. PS3 to ship with Linux... (0 replies)
  37. MIDletPascal (0 replies)
  38. The Darthman cometh... (3 replies)
  39. An Overview of Microsoft\'s Direct3D 10 API (3 replies)
  40. Bench2 (0 replies)
  41. Basic Optimisation (3 replies)
  42. Top Down City gets new home... (0 replies)
  43. PP Compiler Source Code (0 replies)
  44. Delphi 2006 does do Compact Framework.. (2 replies)
  45. InnerFlux wins Text-Mode Demo Compo 8 (8 replies)
  46. Two games by XProger (2 replies)
  47. RageGL Tutorials (0 replies)
  48. Royalty-free Techno-style Music Pack Released (0 replies)
  49. Road To The IGF:Dan Paladin (Dad 'N Me) (0 replies)
  50. iMac (5 replies)
  51. Indy 10 for Free Pascal & Lazarus (6 replies)
  52. 2006 PGD Annual 'The Big Boss' Competition (253 replies)
  53. Asphyre eXtreme v3.1.0 (0 replies)
  54. Vampyre Imaging Library v0.16 Released... (0 replies)
  55. Recent Spam Attacks (2 replies)
  56. Clootie's Microsoft DirectX 9.0 SDK December 2005 Update Tra (2 replies)
  57. 2006 PGD Annual Competition: About The New Format (7 replies)
  58. Newton 1.5 released (16 replies)
  59. HAPPY NEW YEAR (6 replies)
  60. Independent Game Festival Finalists Announced (0 replies)
  61. Quake 2 FreePascal (0 replies)
  62. Clootie's DirectX 9.0 SDK Update (0 replies)
  63. Inference Engine Component Suite v2.13a (0 replies)
  64. Merry Christmas (6 replies)
  65. DA Checkers (0 replies)
  66. Nitrogen's TCP/IP Networking Example (4 replies)
  67. RageGL Alpha (6 replies)
  68. The 2006 PGD Annual Game Development Competition (57 replies)
  69. AI.Planet (1 replies)
  70. Adventure Fishing 2 (0 replies)
  71. OpenGL Header now up to 2.0 (1 replies)
  72. Danny Thorpe has left Borland (2 replies)
  73. Sascha Willems blog updated... (0 replies)
  74. Key Objects Library v2.22 (0 replies)
  75. GLScene 2 (0 replies)
  76. Outer Reaches: The Second Beginning - Season 2 (6 replies)
  77. Mac OS X Pascal Interfaces v2.0 (0 replies)
  78. Free Pascal 2.0.2 (12 replies)
  79. Birth of America... (13 replies)
  80. trueSpace 7.0 video available for viewing... (3 replies)
  81. SoftBeat (0 replies)
  82. Need For Speed 6 Model Viewer (0 replies)
  83. Rage 3D (24 replies)
  84. MacOS X dev... (0 replies)
  85. Doom to Delphi project updated (0 replies)
  86. Weekend Readings (0 replies)
  87. GL3DS 2.5a Bugfix (0 replies)
  88. Qt3Clx 0.6.4.1 for Delphi released (0 replies)
  89. Asphyre based games win 5th and 17th place... (0 replies)
  90. Vector Pascal - supports PS2... (4 replies)
  91. DeleD 1.35 released... (0 replies)
  92. Chrome 1.5 Available Now (5 replies)
  93. A Day in the Life of Andy Thomason (5 replies)
  94. Free Pascal and Lazarus are on Systems 2005 (1 replies)
  95. Rhodes3d - Rhodes in the 16th Century (1 replies)
  96. 500th article for the DGLWiKi! (3 replies)
  97. Babyrace... (0 replies)
  98. DeleD 3D Editor v1.34 released... (0 replies)
  99. Delphi 2006 in production (11 replies)
  100. trueSpace 7 announced.... (2 replies)
  101. Delphi Road Map... (4 replies)
  102. Babu Puzzle and Diamond Hunter (0 replies)
  103. Strange Adventues In Infinite Space : Source released (1 replies)
  104. RasVector... (0 replies)
  105. oxGLODE v1.0PRE updates... (5 replies)
  106. Mini Racing Online... (1 replies)
  107. Site Hacked... (21 replies)
  108. Protoss Invaders 1.0 released (1 replies)
  109. PGD's Annual Game Programming Competition... (48 replies)
  110. OpenGL (0 replies)
  111. Asphyre eXtreme 3.0.0 (0 replies)
  112. New GLXTreem release... (4 replies)
  113. Text-Mode Demo Competition 8 (0 replies)
  114. Gamedev.net 4E4 competition comes to a close (4 replies)
  115. Alert Fighter update (0 replies)
  116. What one man can achieve : Gang Wars... (2 replies)
  117. Top Down City - Call for Help... (1 replies)
  118. oxGLODE Component (0 replies)
  119. Commando Xenidis update (1 replies)
  120. Weapons of War update... (0 replies)
  121. Retro Game Competition... (4 replies)
  122. Babu Puzzle (0 replies)
  123. Magma Duel 1.2 Update... (0 replies)
  124. Pascal Script Interpreter (3 replies)
  125. Armor Cavalry (0 replies)
  126. LEAF Game Engine (0 replies)
  127. Unofficial release with AsphyreGUI (2 replies)
  128. And then there was silence... (22 replies)
  129. Eclipse 2 update (0 replies)
  130. IGDAs new game developer demographics report (0 replies)
  131. VSDA and ESA sue Mr. Schwarzenegger (6 replies)
  132. Lazarus 0.9.10 released (1 replies)
  133. The 24 hours of DeXter (0 replies)
  134. GLScene for Lazarus updated... (3 replies)
  135. The Escapist Issue #14 (3 replies)
  136. Eclipse 2 public beta (1 replies)
  137. DirectX October 2005 SDK... (5 replies)
  138. DGL-SDK for Linux (0 replies)
  139. ShapeZapper 1.0 released (0 replies)
  140. Borland announces Delphi 2006 (4 replies)
  141. Videogame Aesthetics (1 replies)
  142. DelphiAr Takes Home ?¢_~Best GUI?¢_T award (1 replies)
  143. Why .NET? Why Chrome? (0 replies)
  144. Diary of a Madman (3 replies)
  145. Beta release of Inference Engine Component Suite (0 replies)
  146. New ATI-Radeon SDK (0 replies)
  147. ATI GPUs will process physics (5 replies)
  148. ATI releases new graphics cards and awesome demos (4 replies)
  149. Gamasutra Feature \'\'Substance and Style in Game Design\'\' (0 replies)
  150. Autodesk buys Alias (1 replies)
  151. New MilkShape release (2 replies)
  152. New OrionX3D demo (0 replies)
  153. C-evo (12 replies)
  154. Far Colony - Space Exploration Game (0 replies)
  155. Delphi Sanctuary's Forums Back Online (2 replies)
  156. IGF 2006 Main Competition Entrants (0 replies)
  157. Delphi Roadmap for 2005 and 2006 (2 replies)
  158. (German) Delphi 7 for cheap (4 replies)
  159. paxScript v2.9 (0 replies)
  160. Pixel - A cross-platform commercial image editor (6 replies)
  161. KOL and MCK v2.12 (0 replies)
  162. 3Impact Game Engine 4.0 (0 replies)
  163. gRemedy releases gDEBugger 2.0 (0 replies)
  164. New Staff Members! (15 replies)
  165. Nintendo Reveals Revolution\'s One-Handed Controller (1 replies)
  166. Delphi Man (23 replies)
  167. HRM: A Palm Hiarcs Database Manager (0 replies)
  168. Syndrome Project (0 replies)
  169. Lazarus Now Packaged with GLScene! (3 replies)
  170. Open ModPlug Tracker v1.17 RC2 (0 replies)
  171. Quake 3 Delphi (0 replies)
  172. DeleD 1.33 (0 replies)
  173. GNU Pascal Servers Back Up (0 replies)
  174. Ozone (6 replies)
  175. First Staff Blog (3 replies)
  176. Battlestar Galactica - Alert Fighter (7 replies)
  177. WGF is now DirectX 10 (5 replies)
  178. Case Study: Lazarus In A Corporate Environment (0 replies)
  179. Irrlicht 0.12.0 released! (0 replies)
  180. SDL 1.2.9 released (0 replies)
  181. Clootie Releases More DirectX SDK Examples (3 replies)
  182. Asphyre Pro 1.1.0 (0 replies)
  183. Magic Storm's Sprite Designer (0 replies)
  184. flipCode Says Goodbye (6 replies)
  185. DeleD 1.32 (0 replies)
  186. BeRoTracker (1 replies)
  187. Omorphia (0 replies)
  188. Quake 3 Arena Source Released (2 replies)
  189. Free Pascal Available on Fedora Core (2 replies)
  190. Eclipse - A GLScene game (5 replies)
  191. Clootie's Microsoft DirectX 9.0 SDK August 2005 Update (0 replies)
  192. FPC 4 GBA Initiative (1 replies)
  193. Quake 3 Arena Source (4 replies)
  194. GNU Pascal and Xcode integration (0 replies)
  195. GameBoy Advanced Development a Reality! (5 replies)
  196. Pixel Shader 2.0 Precision (3 replies)
  197. Clootie's DirectX Tools (2 replies)
  198. New Inference Engine Component Suite Beta (0 replies)
  199. Irie Pascal (0 replies)
  200. Shape Of Chaos (0 replies)
  201. Boo (1 replies)
  202. Number Works at Home (0 replies)
  203. Palm & Pascal Compiler 2.10 (0 replies)
  204. FMOD Ex (3 replies)
  205. C5 Technology Site Redesign (3 replies)
  206. Pascal Script Tools (0 replies)
  207. ISOengine (0 replies)
  208. Lazarus 0.9.8 (0 replies)
  209. Motivated Volunteers Wanted! (14 replies)
  210. Windows Vista (14 replies)
  211. onGamedev Retro-Dev Contest! (0 replies)
  212. Beginnner's Guide to GLScene... (2 replies)
  213. Dragon Flight: 2nd Place! (3 replies)
  214. nVidia Cg Toolkit 1.4 Update for Delphi and C++Builder (2 replies)
  215. Key Object Library and Mirror Classes Kit v2.10 (0 replies)
  216. Adirex Games (11 replies)
  217. Got Blog? (0 replies)
  218. FontTool v1.01 (0 replies)
  219. Origins of Heavenly Sword (3 replies)
  220. Vampyre Imaging Library v0.14 Is Out... (5 replies)
  221. Irrlicht Engine 0.11.0 (3 replies)
  222. Major ZLib Security Flaw (0 replies)
  223. Borland CEO withdraws (11 replies)
  224. Adventure Fishing 2 (4 replies)
  225. FPC 4 GBA Initiative (2 replies)
  226. Free Pascal 2.0 on OSNews.com (0 replies)
  227. Lentil Wars (0 replies)
  228. AsphyreGUI (2 replies)
  229. DirectX 9 Conversion of Omega (0 replies)
  230. GameDev Acquires NeHe Productions (1 replies)
  231. PP Compiler Beta 2.10i (0 replies)
  232. UnDelphiX With Hardware Acceleration - Version 6 (0 replies)
  233. Blueberry 3D Desktop (13 replies)
  234. BIRD 1.04 and PIAF 1.15 (0 replies)
  235. Utapan (0 replies)
  236. Newton SDL-Demos (8 replies)
  237. PGD Site Announcement (1 replies)
  238. Delphi OpenGL Toolkit Update (0 replies)
  239. paxScript Now Compatable With Free Pascal 2.0 (1 replies)
  240. KOL and MCK v2.09 (0 replies)
  241. Early Experience Program for Inference Engine Component Suit (0 replies)
  242. DirectX Headers updated to June SDK... (0 replies)
  243. DGL OpenGL-Header 1.9 (0 replies)
  244. Scorch an Island... (0 replies)
  245. XCode and FreePascal on MacOS X (0 replies)
  246. FreePlay - For Australian independent game developers (3 replies)
  247. Tom's HDR Rendering Demo... (9 replies)
  248. Debian GNU/Linux 3.1 Released (0 replies)
  249. Apple Will Use Intel Processors in 2006! (17 replies)
  250. Spider : Stealth Ops (4 replies)