Log in

View Full Version : Project Omega



  1. Shaders (5 replies)
  2. Loading images during runtime (4 replies)
  3. Is Project Omega dead? (5 replies)
  4. Retreive screen modes (0 replies)
  5. Playing with text drawing. (0 replies)
  6. Need some help with Omega. (9 replies)
  7. Omega fails to install (2 replies)
  8. Omegatimer - Lossymode (0 replies)
  9. DelphiSanctuary is back (10 replies)
  10. How to use bitmapfont to pritn text from other language? (4 replies)
  11. Using OmegaSound together with Audiere (0 replies)
  12. Surface, pixels. (0 replies)
  13. d3d font and italics (clootie help?) (19 replies)
  14. Stopping program for OmegaGUI (3 replies)
  15. Animation or Progressbar while loading stuff - how? (2 replies)
  16. Special Effects for Explosion - which? (7 replies)
  17. Problem with OmegaEdit (1 replies)
  18. How about the site? (6 replies)
  19. D3DTEXOPCAPS_ADDSIGNED (6 replies)
  20. Problems with behaviour of the form (16 replies)
  21. GFX - Combining two images? (5 replies)
  22. Characters (4 replies)
  23. Create own (surface-obstacles) collision detection - problem (4 replies)
  24. Omega mouse input not working??? (5 replies)
  25. Omega (DelphiSanctuary) down (11 replies)
  26. Omega for DX9 very soon (2 replies)
  27. New Omega release (1 replies)
  28. If someone could figure this out i'll give you a dollar (8 replies)
  29. IDirectDraw & IDirectDrawSurface (Offscreen Surface need (4 replies)
  30. 3d type landscapes (3 replies)
  31. Omega headers (3 replies)
  32. About the map editor (0 replies)
  33. Omega VS GLScene (2 replies)
  34. Omega Homepage Up again (0 replies)
  35. Omega Homepage down? (9 replies)
  36. Project Site/Mirror? (2 replies)
  37. Fullscreen does not work (1 replies)
  38. Hi, welcome to the Omega Forum. (6 replies)