- About this forum......
- Programming Games on the Windows Canvas
- Writing Games with DelphiX's DXDraw
- Pixel level collision detection in PowerDraw
- Nearly A* Search Tutorial
- Designing a Checkers Game Class (Long inc 300 lines of code)
- Adding AI to the Checkers Game (using DWS2)
- Link: About Delphi Programming.
- Getting started with Delphi[my idea]
- Radix Sort Class
- Cards Tutorial
- File Packaging
- Are you delphi pointer pro?
- Code Profiler
- Web Live
- TGA Loader
- A Delphi Encryption Unit: Using DCP Components
- Object oriented programming for beginners
- Write your own game
- Writing your own package file editor
- search for PowerDraw tutorial(s)
- Infinity Explorer
- OpenAL Library available
- FreePascal and JEDI-SDL - A first game template
- Creating a Web Service
- Consuming a Web Service
- free 2d box rigid body demo for delphi!
- Quake II Delphi
- basic tile engine written up using DelphiX
- Games written in Delphi
- Delphi Quake II Tutorials
- Article Editor Formatting Guidelines and List of Bugs
- Tutorial or zip with source?
- SDL/OpenGL selection example
- Pascal Macro Compiler
- 5 Basic Tutorials for Delphi/FPC
- SDL/OpenGL Multitexture example
- OpenGL/SDL font example
- The New Guy
- Quake 2 Tools
- OpenGL template
- The Right Tool for the Right Job..
- Algorithms, math, puzzles and problem solving
- Help
- GLScene
- Maps & editor
- Editor
- Morley's Miracle
- Threading Basics for Games
- API's
- Help - GLScene Basic tutorials
- very good article on high precision timers
- New Library Item: OpenGL FrameBuffer Object 101
- OpenGL tutorial
- Pascal and XNA...
- Pascal and XNA - Loading and displaying an Image
- Hello! (New to Pascal where can I start?)
- CodeHealer - nice tool in everyday work ;-)
- Simple Text-Based Page-Display System
- Fast MM
- Benchmarking your functions in a multi-threaded fashion.
- Six ways to write more comprehensible code
- New FPC/JEDI-SDL tutorials
- How to setup Free Pascal with Popular Libraries
- Writing Clean, Maintainable, and Readable Code
- How to use BASS
- How to make pacman!!
- Jedi SDL examples and tuts
- Ambient Occlusion without using shaders
- Starting with SDL
- create 3d trees for free
- convert almost any shader to arb vertex and fragment shaders
- Just info (hosting)
- Delphi 2009 and Unicode
- .Pak Files Again
- Referring to everything of a certain type
- MediaPlayer auto-repeat mp3
- Snow and Rain Effects
- Fade in and out (Delphi Form)
- Jedi Visual Component Library
- RTTI Blog
- Custom fonts in application
- Make Delphi 2010 Look-Work-Feel Like Delphi 7!
- Other useful sites
- iPhone Development: Everything You Need To Know
- OpenGL 3.x with Delphi
- free online photo editor
- Nitrogen web site
- Some good beginners tutorials on PGD
- Very handy pascal site
- Interesting Links
- WinAPI window class
- I found this nice Delphi blog =)
- Another helpfull link...
- Exporting/importing classes from DLL
- 2D Isometric Land: Breaking Out of the Grid Tutorial...
- BGRABitmap tutorial
- More game dev tutorials...
- Article: Why Code Readability Matters
- Article: The Core Mechanics of Influence Mapping
- Embarcadero promises Delphi everywhere...
- Delphi Conference 2010 in Brazil
- Delphi3d.net is back (sort of)
- TexturePacker and PhysicsEditor
- Nick Hodges takes a crack at Calculating Pi
- make MacOSX applications with RS XE2 (step-by-step)
- On-line talk regarding PixelJunk Shooter - Environmental puzzle game
- Free sound and music site!!
- Why not do an MMORPG as you first project?
- Writting map editor from scratch tutorial (With Allegro)
- Top 10 Reasons to use Platform Native APIs
- Mixing C++ and Delphi without wrappers
- Pascal chess programs
- Allegro.pas tutorials
- Linux and wine as great debugging aids
- Curious case of !sudden! AVs on ARM due to packed records
- Lazarus port of Tom Nuydens "Mr. Potato Head" GLSL demo using modern GL functionality
- Thyandyr's selected links
- Modern, opensource automaticly-growing runtime font packer for games
- Another way to fail spectacularly in Linux
- Vampyre Imaging Library