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  1. Optimizing my X-Files (DirectX)
  2. Rendering a Hint-Image in front of a planet
  3. Random Dungeon Generation
  4. Animation: how do I do it?
  5. DirectX .FX Files
  6. Writing a game engine from the scratch
  7. [D3D] Acces violation when game terminates
  8. [D3D] possibilities and techniques concerning 2d
  9. Video textures not returned
  10. 2D using OpenGL
  11. OpenGL: Silly texturing problem
  12. [D3D] 2D transformations
  13. Refresh rate in OpenGL
  14. D3DFMT_A1R3G3B3 (color depth for texture)
  15. [D3D] problems with transparency...
  16. VGA IN PROTECTED MODE
  17. OpenGL: DDS loader
  18. OpenGL: Texture coordinate generation for terrain
  19. How to add alpha blending
  20. Shaders and dynamic lighting in D3D...
  21. 2D Skeletal Animation System Questions (and Source)
  22. [D3D] Converting TBitmap to Direct3dTexture8
  23. Load DDS into a surface
  24. [D3D] Mixing 2d and 3d
  25. word wrap? no problem! [SRC | FREE]
  26. [D3D] calculate video-memory-usage
  27. Delphi: Video frames to bitmaps? (SXMedia install help!)
  28. Video 101
  29. Questions about VertexBuffers
  30. [D3D] How to disable V-Sync
  31. Font/Text
  32. Help with mouse cursor
  33. [D3D] smooth lightning
  34. Resizing window
  35. D3D alpha blending to a rendertarget surface
  36. transition between two texture opengl + delphi
  37. Help with SDL.
  38. Bitmap Rotation
  39. Multiplatform GUI engine for OpenGL
  40. [OpenGL] - How do I change resolution?
  41. Anyone tried Google Sketchup?
  42. Opengl and scalable vector graphics (svg)
  43. How can I get the current matrix in OpenGL ?
  44. 2D platform game; collision detection
  45. New to Pascal, and wanting to create an old-school type RPG.
  46. Bitmap images
  47. Rendering transparancy
  48. Mirrors
  49. Big graphics question!
  50. Terrain Teturing
  51. Shadow mapping
  52. HLSL question
  53. Fire!
  54. Video library
  55. Screen to Texture
  56. HDR without shaders - It can be done the lamers way
  57. What on earth is RHW
  58. Setting up DX GFX
  59. Bleeeeeeender!!!
  60. [D3D] DrawIndexedPrimitive problem
  61. GLScene in Dephi - Co-ordinates
  62. OpenGL: Determining size of a loaded texture
  63. Dynamic 2D Shadows
  64. Vertex Transform vs SetTransform(D3DTS_WORLD..
  65. [D3D] How about a render thread
  66. Removing meshes by camera view and bounding box?
  67. DirectX10 hardware released
  68. Reversing D3DXMatrixLookAtLH()
  69. Questions about spheres
  70. OpenGL specific Blending Functions
  71. Help with bug of lines jumping in the screen
  72. Smoke effect?
  73. pixel resize algorythm inside!
  74. DirextX/OpenGL TImage.
  75. check OpenGl version ?????
  76. Video library-for any language.
  77. How to set up a good skybox
  78. Supporting both DirectX and Opengl
  79. Anti-lag
  80. Graphical lighning
  81. [D3D] How to reset texture blending settings
  82. DirectX 9 to DirectX 7
  83. Common problem: implementing a text editor area/box
  84. GLU Tesselation problem
  85. Problem with D3DXMesh... Diffuse is not rendered
  86. How is a box defined??
  87. font outlines for pascal
  88. Implementing image into compiled binary in fpc
  89. Real screen coordinates..
  90. Why Save The Matrix?
  91. Texture + Bitmap + GDI drawing
  92. Playing with Fire...
  93. GL texture rect copy?
  94. Matrix questions
  95. Lightmap artifacts
  96. Pondering a Smoother Scroll (OpenGL)
  97. Gif and DelphiX Graphics question...
  98. Cannot load textures from memory
  99. Rendering damaged walls/objects
  100. Multiple OpenGL rendering contexts
  101. implementing a 'Circlevision' strip
  102. Drawing with OpenGL
  103. Texture mapping artefacts.
  104. Ideas on how to implement skinning system for my GUI
  105. Basic Questions
  106. Text with OpenGL
  107. Scale2x?
  108. Troubles with the mipmap chain
  109. Calculate Tangent and BiNormal for Normal Mapping
  110. SDL and Stencil Buffer
  111. Particle engine and billboarding
  112. This is easiest way to make screenshoots of your game.
  113. fog not working correctly.
  114. ZBuffer and matrix changes
  115. DirectDraw Hello World
  116. Glow with OpenGL
  117. Strange gap in skybox
  118. Direct3D Texture problem
  119. Simple portal renderer
  120. render order + alpha blending
  121. GLSL / HLSL Lighting Models
  122. ColorToRGB in 16 bits TColor
  123. Vertex shader vsh
  124. Problems with cursor position
  125. Triangle renderingin DX
  126. OpenGL Texture problem...
  127. Fixed Function Pipeline questions
  128. OpenGL Display Lists
  129. Graphics in FPC & Audio in FPC
  130. Font Display List
  131. opengl shadow volumes testy for pascal.
  132. Geometry Streaming ideas...
  133. compiling shaders
  134. OpenGL and Multisample
  135. OpenGL Blur effect...
  136. [D3D] effect files v.s FVF formats
  137. Direct3D 10 header naming
  138. Direct3D 10 headers - compiler support
  139. [D3D] swapchains and displaymodes
  140. How can I create nice looking 2D glowing lines?
  141. OpenGL: Look at matrix
  142. GL Picking
  143. OpenGL: Tweaking and performance
  144. Is a little compatibility too much to ask?
  145. 3D formats
  146. Trying to create overlays with DirectX
  147. Porting from Direct3D to OpenGL...
  148. Still trying to create overlays
  149. Large Texture files
  150. FVF component order
  151. Portable 3D engines
  152. 2D Top Down water effect
  153. Glow, Blur in 2d with no opengl or d3d ? possible ?
  154. New to Game Programming, Old Applicatoin Programmer
  155. How to achieve smooth movement
  156. Too many 2d/3d Libs !!!
  157. Fontstudio for DirectX
  158. OpenGl + Delphi
  159. How to get a palette color
  160. ID3DXSprite is drawing too slow
  161. [?] How to make this kind of graphics
  162. [D3D] Effect file problems
  163. basic 2D
  164. 16 Colors?
  165. Opengl Textures and Memory
  166. Questions about releasing your DirectX interfaces
  167. Making decent clouds.... in Real-Time
  168. Jedi-SDL / Recognizing Tiles
  169. iD Tech 5 and MegaTextures...
  170. OpengGL Vertex Buffer Objects
  171. OpenGL optimizing with arrays
  172. lighting in OpenGL
  173. Speed (textures, shaders and vertex buffers)
  174. Opengl with Dglopengl.pas
  175. Generating triangle strips
  176. How to get the seams out of tiled zooming?
  177. DirectX DrawPrimitive sprite move
  178. DirectX DrawPrimitive real image scale
  179. How to define spheric texturing
  180. DirectX Orthogonal camera or vertex with D3DFVF_XYZRHW?
  181. D3DFVF_XYZRHW move worl?
  182. DirectX MaxFPS?
  183. OpenGL ES
  184. DirectX 3D text cant change size
  185. DirectX LostDevice ID3DXFont?
  186. Rotate image around an arbitrary point in OpenGL?
  187. Orthagonal X with perspective Y in OpenGL?
  188. Importance of Lighting...
  189. DirectX Sprite made with vertexbuffer how to rotate?
  190. Cryptic AR (Animation Rig) program
  191. glEnable(GL_BLEND); is really necessary?
  192. World transform (like DX) in OpenGL?
  193. LookAt different in DX and OGL, why??
  194. Glut version of D3DXVec2TransformCoord() ?
  195. OpenGL save matrix?
  196. OpenGL state changes performance?
  197. Select colors at run-time
  198. GLUT still runs when user closes window
  199. I am looking for a spreadsheet graphic (not laz compenent)
  200. Making a GetIntermediatePixel() function
  201. How to configure OpenGL to highest possible quality?
  202. [SOLVED] Bad image when rotating sprites in opengl
  203. Texture data lost after create pbuffer and make it current
  204. PBuffer lost after I create a new Render context.
  205. GL 32bit texture cookie cut, with Alpha?
  206. getting started with vbo's
  207. "balls linked togueter" in opengl
  208. HSL transforms
  209. Creating transformation pipeline, lost in last step
  210. BVH Animation
  211. Viability of Google Sketchup as a mapping tool
  212. Capture DirectShow Overlays
  213. Pngimage palette issue
  214. Blitting transparent 8bit images with TransparentBlt
  215. DirectX GUI Controls
  216. GraphicMotor without OpenGl and DirectX
  217. time based movement and WinAPI + DirectX
  218. DirectX to OpenGL translation...
  219. paint each side of a cube with dif. color?
  220. XNA 3D Cube
  221. Offical note for AMD / ATI: I HATE YOUR DRIVERS.
  222. [OpenGL] Texture memory need
  223. [OpenGL] Earth atmosphere effect
  224. [OpenGL] Bump-mapping - can someone explain?
  225. problems with CDXUTEditBox
  226. Fast OpenGL doubts
  227. creating ASCII STEP 3d model file from triangle list?
  228. Nice looking lines [OpenGL]
  229. [Direct3D] Problem with billboards.
  230. OpenGL 3.0
  231. vector fonts? (freetype for pascal?)
  232. OpenGL : Clipping GL_FOG to a region...
  233. Nice models and free models, new site!
  234. Simple falling sand game in Pascal?
  235. AlphaBlend Formula/Algorithm
  236. Calculate polygon from plane-3d cube intersection?
  237. Getting face from DirectX mesh
  238. Using HLSL to write to the stencil buffer
  239. Transforming triangles to voxels
  240. D3DX Debug tutorial?
  241. 2d top-down shooter game design question
  242. [OPENGL] Difference between ARB_texture_compression and EXT
  243. Water/terrain rendering
  244. 16.16 integer fixed-point line drawer :)
  245. Using OpenCASCADE 3d tools with Pascal?
  246. windows mobile DDraw.h for FPC , but need help
  247. Programming Collisions.
  248. [OpenGL] Optimizing Ortho Graphics with DLs and VBOs
  249. Skeletal Animation demo
  250. [OpenGL] Water & the Stencil Buffer