- Optimizing my X-Files (DirectX)
- Rendering a Hint-Image in front of a planet
- Random Dungeon Generation
- Animation: how do I do it?
- DirectX .FX Files
- Writing a game engine from the scratch
- [D3D] Acces violation when game terminates
- [D3D] possibilities and techniques concerning 2d
- Video textures not returned
- 2D using OpenGL
- OpenGL: Silly texturing problem
- [D3D] 2D transformations
- Refresh rate in OpenGL
- D3DFMT_A1R3G3B3 (color depth for texture)
- [D3D] problems with transparency...
- VGA IN PROTECTED MODE
- OpenGL: DDS loader
- OpenGL: Texture coordinate generation for terrain
- How to add alpha blending
- Shaders and dynamic lighting in D3D...
- 2D Skeletal Animation System Questions (and Source)
- [D3D] Converting TBitmap to Direct3dTexture8
- Load DDS into a surface
- [D3D] Mixing 2d and 3d
- word wrap? no problem! [SRC | FREE]
- [D3D] calculate video-memory-usage
- Delphi: Video frames to bitmaps? (SXMedia install help!)
- Video 101
- Questions about VertexBuffers
- [D3D] How to disable V-Sync
- Font/Text
- Help with mouse cursor
- [D3D] smooth lightning
- Resizing window
- D3D alpha blending to a rendertarget surface
- transition between two texture opengl + delphi
- Help with SDL.
- Bitmap Rotation
- Multiplatform GUI engine for OpenGL
- [OpenGL] - How do I change resolution?
- Anyone tried Google Sketchup?
- Opengl and scalable vector graphics (svg)
- How can I get the current matrix in OpenGL ?
- 2D platform game; collision detection
- New to Pascal, and wanting to create an old-school type RPG.
- Bitmap images
- Rendering transparancy
- Mirrors
- Big graphics question!
- Terrain Teturing
- Shadow mapping
- HLSL question
- Fire!
- Video library
- Screen to Texture
- HDR without shaders - It can be done the lamers way
- What on earth is RHW
- Setting up DX GFX
- Bleeeeeeender!!!
- [D3D] DrawIndexedPrimitive problem
- GLScene in Dephi - Co-ordinates
- OpenGL: Determining size of a loaded texture
- Dynamic 2D Shadows
- Vertex Transform vs SetTransform(D3DTS_WORLD..
- [D3D] How about a render thread
- Removing meshes by camera view and bounding box?
- DirectX10 hardware released
- Reversing D3DXMatrixLookAtLH()
- Questions about spheres
- OpenGL specific Blending Functions
- Help with bug of lines jumping in the screen
- Smoke effect?
- pixel resize algorythm inside!
- DirextX/OpenGL TImage.
- check OpenGl version ?????
- Video library-for any language.
- How to set up a good skybox
- Supporting both DirectX and Opengl
- Anti-lag
- Graphical lighning
- [D3D] How to reset texture blending settings
- DirectX 9 to DirectX 7
- Common problem: implementing a text editor area/box
- GLU Tesselation problem
- Problem with D3DXMesh... Diffuse is not rendered
- How is a box defined??
- font outlines for pascal
- Implementing image into compiled binary in fpc
- Real screen coordinates..
- Why Save The Matrix?
- Texture + Bitmap + GDI drawing
- Playing with Fire...
- GL texture rect copy?
- Matrix questions
- Lightmap artifacts
- Pondering a Smoother Scroll (OpenGL)
- Gif and DelphiX Graphics question...
- Cannot load textures from memory
- Rendering damaged walls/objects
- Multiple OpenGL rendering contexts
- implementing a 'Circlevision' strip
- Drawing with OpenGL
- Texture mapping artefacts.
- Ideas on how to implement skinning system for my GUI
- Basic Questions
- Text with OpenGL
- Scale2x?
- Troubles with the mipmap chain
- Calculate Tangent and BiNormal for Normal Mapping
- SDL and Stencil Buffer
- Particle engine and billboarding
- This is easiest way to make screenshoots of your game.
- fog not working correctly.
- ZBuffer and matrix changes
- DirectDraw Hello World
- Glow with OpenGL
- Strange gap in skybox
- Direct3D Texture problem
- Simple portal renderer
- render order + alpha blending
- GLSL / HLSL Lighting Models
- ColorToRGB in 16 bits TColor
- Vertex shader vsh
- Problems with cursor position
- Triangle renderingin DX
- OpenGL Texture problem...
- Fixed Function Pipeline questions
- OpenGL Display Lists
- Graphics in FPC & Audio in FPC
- Font Display List
- opengl shadow volumes testy for pascal.
- Geometry Streaming ideas...
- compiling shaders
- OpenGL and Multisample
- OpenGL Blur effect...
- [D3D] effect files v.s FVF formats
- Direct3D 10 header naming
- Direct3D 10 headers - compiler support
- [D3D] swapchains and displaymodes
- How can I create nice looking 2D glowing lines?
- OpenGL: Look at matrix
- GL Picking
- OpenGL: Tweaking and performance
- Is a little compatibility too much to ask?
- 3D formats
- Trying to create overlays with DirectX
- Porting from Direct3D to OpenGL...
- Still trying to create overlays
- Large Texture files
- FVF component order
- Portable 3D engines
- 2D Top Down water effect
- Glow, Blur in 2d with no opengl or d3d ? possible ?
- New to Game Programming, Old Applicatoin Programmer
- How to achieve smooth movement
- Too many 2d/3d Libs !!!
- Fontstudio for DirectX
- OpenGl + Delphi
- How to get a palette color
- ID3DXSprite is drawing too slow
- [?] How to make this kind of graphics
- [D3D] Effect file problems
- basic 2D
- 16 Colors?
- Opengl Textures and Memory
- Questions about releasing your DirectX interfaces
- Making decent clouds.... in Real-Time
- Jedi-SDL / Recognizing Tiles
- iD Tech 5 and MegaTextures...
- OpengGL Vertex Buffer Objects
- OpenGL optimizing with arrays
- lighting in OpenGL
- Speed (textures, shaders and vertex buffers)
- Opengl with Dglopengl.pas
- Generating triangle strips
- How to get the seams out of tiled zooming?
- DirectX DrawPrimitive sprite move
- DirectX DrawPrimitive real image scale
- How to define spheric texturing
- DirectX Orthogonal camera or vertex with D3DFVF_XYZRHW?
- D3DFVF_XYZRHW move worl?
- DirectX MaxFPS?
- OpenGL ES
- DirectX 3D text cant change size
- DirectX LostDevice ID3DXFont?
- Rotate image around an arbitrary point in OpenGL?
- Orthagonal X with perspective Y in OpenGL?
- Importance of Lighting...
- DirectX Sprite made with vertexbuffer how to rotate?
- Cryptic AR (Animation Rig) program
- glEnable(GL_BLEND); is really necessary?
- World transform (like DX) in OpenGL?
- LookAt different in DX and OGL, why??
- Glut version of D3DXVec2TransformCoord() ?
- OpenGL save matrix?
- OpenGL state changes performance?
- Select colors at run-time
- GLUT still runs when user closes window
- I am looking for a spreadsheet graphic (not laz compenent)
- Making a GetIntermediatePixel() function
- How to configure OpenGL to highest possible quality?
- [SOLVED] Bad image when rotating sprites in opengl
- Texture data lost after create pbuffer and make it current
- PBuffer lost after I create a new Render context.
- GL 32bit texture cookie cut, with Alpha?
- getting started with vbo's
- "balls linked togueter" in opengl
- HSL transforms
- Creating transformation pipeline, lost in last step
- BVH Animation
- Viability of Google Sketchup as a mapping tool
- Capture DirectShow Overlays
- Pngimage palette issue
- Blitting transparent 8bit images with TransparentBlt
- DirectX GUI Controls
- GraphicMotor without OpenGl and DirectX
- time based movement and WinAPI + DirectX
- DirectX to OpenGL translation...
- paint each side of a cube with dif. color?
- XNA 3D Cube
- Offical note for AMD / ATI: I HATE YOUR DRIVERS.
- [OpenGL] Texture memory need
- [OpenGL] Earth atmosphere effect
- [OpenGL] Bump-mapping - can someone explain?
- problems with CDXUTEditBox
- Fast OpenGL doubts
- creating ASCII STEP 3d model file from triangle list?
- Nice looking lines [OpenGL]
- [Direct3D] Problem with billboards.
- OpenGL 3.0
- vector fonts? (freetype for pascal?)
- OpenGL : Clipping GL_FOG to a region...
- Nice models and free models, new site!
- Simple falling sand game in Pascal?
- AlphaBlend Formula/Algorithm
- Calculate polygon from plane-3d cube intersection?
- Getting face from DirectX mesh
- Using HLSL to write to the stencil buffer
- Transforming triangles to voxels
- D3DX Debug tutorial?
- 2d top-down shooter game design question
- [OPENGL] Difference between ARB_texture_compression and EXT
- Water/terrain rendering
- 16.16 integer fixed-point line drawer :)
- Using OpenCASCADE 3d tools with Pascal?
- windows mobile DDraw.h for FPC , but need help
- Programming Collisions.
- [OpenGL] Optimizing Ortho Graphics with DLs and VBOs
- Skeletal Animation demo
- [OpenGL] Water & the Stencil Buffer