View Full Version : Graphics
- [OpenGL/JEDI-SDL] Display Modes
- graphic game display speed
- Drawing phasers!
- Render targets and pixels
- False colors using shader
- Direct2D
- loading jpg/gif/bmp without VCL
- [OpenGL] Rendering good looking lines
- SDL tuts for pascal/lazarus?
- PD Particles foliage, bushes, grass on WIndows 7?
- Car destruction
- Faster Rendering Ideas
- 2D Tile Map Scrolling.
- [OpenGL] transformations and camera
- Draw 2d shock-wave using OpenGL?
- Does a png use memory equal to its size?
- polygon keyframe animation with interpolation?
- form transparent...
- glcolormask with only alpha enabled does not work?
- Convert image to a number of squares?
- [OpenGL] 3D Objects and Effects in Ortho
- Proper OpenGL Tutorials
- Direct3D11 and Direct3DX11 interface units available for Delphi
- 3D Engine for Windows and Linux
- OpenGL deformations
- rotating a fill (2d)
- IMGUI systems
- how to generate gradients and textures
- opengl texture problem after upgrading to win7
- SDL + Lazarus question.... WHY?!?
- perlin noise delphi source code?
- Game- ready model shops
- Layer-based rendering in OpenGL
- Anyone still have a copy of FontStudio 4.1?
- light map maker
- opengl texture coordinates values
- OpenGL 3.2 and bitmap fonts
- OpenGL Texture masking problem
- SDL + OpenGL 3.2?
- Particle effect viewer project
- 3D Model Formats for games
- [OpenGL] My quest for glowy lines
- Code to load PNG
- Write text on texture
- Loading a wavefront OBJ model as an indexed mesh
- Nextgen-software rendering
- Minimum resolution?
- OpenGL Camera Tutorial???
- OpenGL: 3D over 2D
- OpenGL best way to render terrain?
- Font wglUseFontOutlines Anti-aliasing
- Optimize drawing 10.000 2D-lines with VBO?
- Bump mapping
- OpenGl vs sdl
- DCal3d
- Resize sdl surface
- render a avi file from ffmpeg header to opengl with sound
- Borland Builder 6 and Direct3D, problem setting up
- OpenGL 4.1 vs 4.0?
- DirectX 11
- OpenGl Quickie
- OpenGl - Multiple Windows
- Two image in one image texture
- OpenGL Backgrounds
- Screenshot with OpenGL
- Any basic OpenGL engine source?
- [OpenGL 2.0] Depth buffer problems
- Best 3D character Management and Development, Ideas?
- gDEBugger now availeable for free?
- SDL Quickie
- 'new' intel demo based on opengl technologie called 'Pet Me'
- [OpenGL 3] Representing an object in the 3D space
- Sprite Rotation?
- SDL Window on Mac OS
- drawing 3d geometrical shapes using opengl , but without glu
- OpenGl & TTF [SOLVED]
- Loadtexture form memory?
- Constant frame rate aka limit FPS
- Shinig Effect
- adressing Variables in HLSL without D3DX
- OpenGl and selective drawing
- [OpenGL] Help me with texture mapping please.
- [OpenGL] What is wrong with my texture coordinates?
- Render into Texture
- OpenGL and SDL?
- Theora Video Player headers for Pascal
- Opengl 2D Texture Rotation - Simples. Or maybe not.
- Graphics32 or other lib, How to import PSD files with Delphi?
- native png loader
- My light transforms but it shouldn't.
- Orienting myself in OpenGL
- Graphics libraries.
- dglOpenGL
- [OpenGL] Is my lightning good enough?
- GLU deprecated
- How use the gray texture by image transform ?
- OpenGL Texture Colour Change
- Cuda
- Multiple Textures in Opengl... Or not?
- OpenGl Rendering
- FCL-Image/FreeType
- [Request] How implement this effect
- OpenGL Accelerated Pixel Formats - How to find one?
- OpenGl compatibility
- opengl tuts
- Cave flying technique
- CreateWindowEx() returining 0!
- Mario Kart - Mode 7 Graphics
- Drawing without white flashing
- Skinning solutions and body animation
- Marching Cubes demo for FPC
- Manualy Alpha blending two colors
- GlQuad - strange behaviour
- Particle Editor Thing
- OpenGL - Initialising with XE2
- Moving to OpenGL 3.2
- Understanding The Basics of 3D Graphics
- Resolution and Aspect Ration Independent 2D Game Engine Design
- How to extract palette indices + colours from ilbm graphics file?
- Heightmap Terrain flicker
- "Unload" OpenGL textures
- Create OpenGL Texture from TBitmap
- Particle Explosion, Particle Torus, Torus Rings and Wave Simulation
- GL_INVALID_OPERATION at glFramebufferTexture2DEXT
- Normal mapping
- FBOs and OpenGL Extensions
- Having trouble with glDrawElements and triangles
- Weird glGetError 1286
- Need some advice for OpenGL
- GLSL Examples
- Character animation: B3D loader in Pascal?
- Problems with Vampyre Imaging Library on Mageia 2
- Aggpas
- Fullscreen mode
- OpenGL - 2D - Skewing/distorting texture vertically along a line
- Port To linux...
- gdi opengl
- Crazy Design Question: Should Fireballs have shadows?
- 2D tileset generator
- SDL 2.0 Headers for [Object] Pascal?
- lazarus and opengl gui?
- shadertoy.com
- Which OpenGL Version to use for 2d games
- Smoothening tile edges
- How to design pixel-perfect graphics and UI layouts on Android devices?
- Allegro.pas - alpng?
- GLSL packing normal vec to single float
- Gaussian blur?
- OpenGL 3.2+ with FPC on the Mac?
- Find in range and closest.
- Easy GLSL tutorial?
- Tilemaps and autotiles
- using dglOpenGL on linux
- which 3d model format
- Good shader editing and writing program
- Can i Add a component into object?
- Bezier curve example
- Creating Smoke/fog Programmatically.
- DelphiX Timer FPS
- DelphiX Transparency
- Isometric Worlds
- Text output pixel by pixel 8x8
- Draw a filled circle
- My solution to the overlapping issue in isometric worlds.
- Beginner here! Quick question
- Milkshape MS3D Viewer
- opengl render on tpanel
- Glfw
- XLib Resource/Window creation problem
- Looking for simple GUI library/framework
- Rendering Context With Docking
- Create Shader in Dll
- Text rendering in OpenGL
- Abstracting Graphical APIs
- Tstream.seek not implemented...
- Piece-wise curve demo (with source code)
- Direct3D 11 Examples
- Vulkan 1.0 released
- How to make mouse controlled 2d box with opengl
- Looking for an OpenSCAD like 3D display component
- dglOpengl hello triangle
- DirectX
- Voxel engine
- Shader tools
- Raspberry Pi + GLES2, anyone?
- Dynamic vs Static array
- Ray test mouse picking step size
- OpenGL info
- OpenGL GLSL - Text rendering query
- GL: format, internal format, pixel format - my slightly stale research
- Opengl - get rid of glu dll
- Is Vulkan important?
- 3D models with animations
- MrShoor's input lag investigation and solution
- Oceans and water
- Gorilla3D
- Shader help
- SDL, sloped pixel lines
- Shadow mapping - theory and practice
- 16-Segment Vector-Font
- Camera Path
- Strached Model / Software Renderer
- Stuttering game? Important - You need to call dwmflush()
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