View Full Version : Graphics
- Stuttering game? Important - You need to call dwmflush() (2 replies)
- Strached Model / Software Renderer (0 replies)
- Camera Path (3 replies)
- 16-Segment Vector-Font (1 replies)
- Shadow mapping - theory and practice (4 replies)
- SDL, sloped pixel lines (4 replies)
- Shader help (2 replies)
- Gorilla3D (9 replies)
- Oceans and water (5 replies)
- MrShoor's input lag investigation and solution (3 replies)
- 3D models with animations (15 replies)
- Is Vulkan important? (7 replies)
- Opengl - get rid of glu dll (7 replies)
- GL: format, internal format, pixel format - my slightly stale research (4 replies)
- OpenGL GLSL - Text rendering query (38 replies)
- OpenGL info (9 replies)
- Ray test mouse picking step size (6 replies)
- Dynamic vs Static array (4 replies)
- Raspberry Pi + GLES2, anyone? (5 replies)
- Shader tools (2 replies)
- Voxel engine (2 replies)
- DirectX (11 replies)
- dglOpengl hello triangle (2 replies)
- Looking for an OpenSCAD like 3D display component (9 replies)
- How to make mouse controlled 2d box with opengl (2 replies)
- Vulkan 1.0 released (16 replies)
- Direct3D 11 Examples (3 replies)
- Piece-wise curve demo (with source code) (5 replies)
- Tstream.seek not implemented... (9 replies)
- Abstracting Graphical APIs (28 replies)
- Text rendering in OpenGL (10 replies)
- Create Shader in Dll (2 replies)
- Rendering Context With Docking (3 replies)
- Looking for simple GUI library/framework (13 replies)
- XLib Resource/Window creation problem (5 replies)
- Glfw (0 replies)
- opengl render on tpanel (7 replies)
- Milkshape MS3D Viewer (1 replies)
- Beginner here! Quick question (2 replies)
- My solution to the overlapping issue in isometric worlds. (6 replies)
- Draw a filled circle (10 replies)
- Text output pixel by pixel 8x8 (13 replies)
- Isometric Worlds (5 replies)
- DelphiX Transparency (7 replies)
- DelphiX Timer FPS (8 replies)
- Creating Smoke/fog Programmatically. (2 replies)
- Bezier curve example (7 replies)
- Can i Add a component into object? (6 replies)
- Good shader editing and writing program (8 replies)
- which 3d model format (9 replies)
- using dglOpenGL on linux (4 replies)
- Tilemaps and autotiles (13 replies)
- Easy GLSL tutorial? (3 replies)
- Find in range and closest. (2 replies)
- OpenGL 3.2+ with FPC on the Mac? (9 replies)
- Gaussian blur? (0 replies)
- GLSL packing normal vec to single float (1 replies)
- Allegro.pas - alpng? (5 replies)
- How to design pixel-perfect graphics and UI layouts on Android devices? (12 replies)
- Smoothening tile edges (12 replies)
- Which OpenGL Version to use for 2d games (25 replies)
- shadertoy.com (1 replies)
- lazarus and opengl gui? (16 replies)
- SDL 2.0 Headers for [Object] Pascal? (63 replies)
- 2D tileset generator (7 replies)
- Crazy Design Question: Should Fireballs have shadows? (5 replies)
- gdi opengl (6 replies)
- Port To linux... (7 replies)
- OpenGL - 2D - Skewing/distorting texture vertically along a line (4 replies)
- Fullscreen mode (0 replies)
- Aggpas (2 replies)
- Problems with Vampyre Imaging Library on Mageia 2 (3 replies)
- Character animation: B3D loader in Pascal? (3 replies)
- GLSL Examples (6 replies)
- Need some advice for OpenGL (17 replies)
- Weird glGetError 1286 (9 replies)
- Having trouble with glDrawElements and triangles (8 replies)
- FBOs and OpenGL Extensions (23 replies)
- Normal mapping (17 replies)
- GL_INVALID_OPERATION at glFramebufferTexture2DEXT (1 replies)
- Particle Explosion, Particle Torus, Torus Rings and Wave Simulation (3 replies)
- Create OpenGL Texture from TBitmap (12 replies)
- "Unload" OpenGL textures (8 replies)
- Heightmap Terrain flicker (13 replies)
- How to extract palette indices + colours from ilbm graphics file? (4 replies)
- Resolution and Aspect Ration Independent 2D Game Engine Design (20 replies)
- Understanding The Basics of 3D Graphics (4 replies)
- Moving to OpenGL 3.2 (0 replies)
- OpenGL - Initialising with XE2 (11 replies)
- Particle Editor Thing (1 replies)
- GlQuad - strange behaviour (5 replies)
- Manualy Alpha blending two colors (5 replies)
- Marching Cubes demo for FPC (4 replies)
- Skinning solutions and body animation (13 replies)
- Drawing without white flashing (2 replies)
- Mario Kart - Mode 7 Graphics (2 replies)
- CreateWindowEx() returining 0! (6 replies)
- Cave flying technique (15 replies)
- opengl tuts (9 replies)
- OpenGl compatibility (13 replies)
- OpenGL Accelerated Pixel Formats - How to find one? (8 replies)
- [Request] How implement this effect (10 replies)
- FCL-Image/FreeType (4 replies)
- OpenGl Rendering (4 replies)
- Multiple Textures in Opengl... Or not? (5 replies)
- Cuda (11 replies)
- OpenGL Texture Colour Change (6 replies)
- How use the gray texture by image transform ? (0 replies)
- GLU deprecated (6 replies)
- [OpenGL] Is my lightning good enough? (10 replies)
- dglOpenGL (1 replies)
- Graphics libraries. (52 replies)
- Orienting myself in OpenGL (10 replies)
- My light transforms but it shouldn't. (2 replies)
- native png loader (5 replies)
- Graphics32 or other lib, How to import PSD files with Delphi? (5 replies)
- Opengl 2D Texture Rotation - Simples. Or maybe not. (13 replies)
- Theora Video Player headers for Pascal (7 replies)
- OpenGL and SDL? (6 replies)
- Render into Texture (9 replies)
- [OpenGL] What is wrong with my texture coordinates? (5 replies)
- [OpenGL] Help me with texture mapping please. (6 replies)
- OpenGl and selective drawing (6 replies)
- adressing Variables in HLSL without D3DX (2 replies)
- Shinig Effect (9 replies)
- Constant frame rate aka limit FPS (11 replies)
- Loadtexture form memory? (8 replies)
- OpenGl & TTF [SOLVED] (3 replies)
- drawing 3d geometrical shapes using opengl , but without glu (8 replies)
- SDL Window on Mac OS (8 replies)
- Sprite Rotation? (3 replies)
- [OpenGL 3] Representing an object in the 3D space (2 replies)
- 'new' intel demo based on opengl technologie called 'Pet Me' (1 replies)
- SDL Quickie (1 replies)
- gDEBugger now availeable for free? (2 replies)
- Best 3D character Management and Development, Ideas? (2 replies)
- [OpenGL 2.0] Depth buffer problems (9 replies)
- Any basic OpenGL engine source? (4 replies)
- Screenshot with OpenGL (4 replies)
- OpenGL Backgrounds (6 replies)
- Two image in one image texture (4 replies)
- OpenGl - Multiple Windows (2 replies)
- OpenGl Quickie (5 replies)
- DirectX 11 (2 replies)
- OpenGL 4.1 vs 4.0? (1 replies)
- Borland Builder 6 and Direct3D, problem setting up (2 replies)
- render a avi file from ffmpeg header to opengl with sound (4 replies)
- Resize sdl surface (3 replies)
- DCal3d (0 replies)
- OpenGl vs sdl (1 replies)
- Bump mapping (0 replies)
- Optimize drawing 10.000 2D-lines with VBO? (15 replies)
- Font wglUseFontOutlines Anti-aliasing (6 replies)
- OpenGL best way to render terrain? (6 replies)
- OpenGL: 3D over 2D (9 replies)
- OpenGL Camera Tutorial??? (12 replies)
- Minimum resolution? (4 replies)
- Nextgen-software rendering (63 replies)
- Loading a wavefront OBJ model as an indexed mesh (4 replies)
- Write text on texture (12 replies)
- Code to load PNG (17 replies)
- [OpenGL] My quest for glowy lines (14 replies)
- 3D Model Formats for games (5 replies)
- Particle effect viewer project (10 replies)
- SDL + OpenGL 3.2? (10 replies)
- OpenGL Texture masking problem (5 replies)
- OpenGL 3.2 and bitmap fonts (30 replies)
- opengl texture coordinates values (3 replies)
- light map maker (8 replies)
- Anyone still have a copy of FontStudio 4.1? (5 replies)
- Layer-based rendering in OpenGL (8 replies)
- Game- ready model shops (1 replies)
- perlin noise delphi source code? (4 replies)
- SDL + Lazarus question.... WHY?!? (8 replies)
- opengl texture problem after upgrading to win7 (6 replies)
- how to generate gradients and textures (8 replies)
- IMGUI systems (0 replies)
- rotating a fill (2d) (2 replies)
- OpenGL deformations (1 replies)
- 3D Engine for Windows and Linux (5 replies)
- Direct3D11 and Direct3DX11 interface units available for Delphi (4 replies)
- Proper OpenGL Tutorials (6 replies)
- [OpenGL] 3D Objects and Effects in Ortho (2 replies)
- Convert image to a number of squares? (16 replies)
- glcolormask with only alpha enabled does not work? (6 replies)
- form transparent... (9 replies)
- polygon keyframe animation with interpolation? (2 replies)
- Does a png use memory equal to its size? (16 replies)
- Draw 2d shock-wave using OpenGL? (4 replies)
- [OpenGL] transformations and camera (1 replies)
- 2D Tile Map Scrolling. (2 replies)
- Faster Rendering Ideas (17 replies)
- Car destruction (8 replies)
- PD Particles foliage, bushes, grass on WIndows 7? (0 replies)
- SDL tuts for pascal/lazarus? (4 replies)
- [OpenGL] Rendering good looking lines (2 replies)
- loading jpg/gif/bmp without VCL (6 replies)
- Direct2D (1 replies)
- False colors using shader (2 replies)
- Render targets and pixels (5 replies)
- Drawing phasers! (30 replies)
- graphic game display speed (10 replies)
- [OpenGL/JEDI-SDL] Display Modes (6 replies)
- [OpenGL] Water & the Stencil Buffer (4 replies)
- Skeletal Animation demo (6 replies)
- [OpenGL] Optimizing Ortho Graphics with DLs and VBOs (14 replies)
- Programming Collisions. (20 replies)
- windows mobile DDraw.h for FPC , but need help (1 replies)
- Using OpenCASCADE 3d tools with Pascal? (0 replies)
- 16.16 integer fixed-point line drawer :) (8 replies)
- Water/terrain rendering (8 replies)
- [OPENGL] Difference between ARB_texture_compression and EXT (2 replies)
- 2d top-down shooter game design question (16 replies)
- D3DX Debug tutorial? (0 replies)
- Transforming triangles to voxels (2 replies)
- Using HLSL to write to the stencil buffer (0 replies)
- Getting face from DirectX mesh (9 replies)
- Calculate polygon from plane-3d cube intersection? (4 replies)
- AlphaBlend Formula/Algorithm (8 replies)
- Simple falling sand game in Pascal? (5 replies)
- Nice models and free models, new site! (2 replies)
- OpenGL : Clipping GL_FOG to a region... (4 replies)
- vector fonts? (freetype for pascal?) (11 replies)
- OpenGL 3.0 (13 replies)
- [Direct3D] Problem with billboards. (7 replies)
- Nice looking lines [OpenGL] (28 replies)
- creating ASCII STEP 3d model file from triangle list? (0 replies)
- Fast OpenGL doubts (9 replies)
- problems with CDXUTEditBox (1 replies)
- [OpenGL] Bump-mapping - can someone explain? (2 replies)
- [OpenGL] Earth atmosphere effect (29 replies)
- [OpenGL] Texture memory need (3 replies)
- Offical note for AMD / ATI: I HATE YOUR DRIVERS. (10 replies)
- XNA 3D Cube (6 replies)
- paint each side of a cube with dif. color? (11 replies)
- DirectX to OpenGL translation... (1 replies)
- time based movement and WinAPI + DirectX (11 replies)
- GraphicMotor without OpenGl and DirectX (12 replies)
- DirectX GUI Controls (50 replies)
- Blitting transparent 8bit images with TransparentBlt (2 replies)
- Pngimage palette issue (3 replies)
- Capture DirectShow Overlays (0 replies)
- Viability of Google Sketchup as a mapping tool (2 replies)
- BVH Animation (0 replies)
- Creating transformation pipeline, lost in last step (2 replies)
- HSL transforms (8 replies)
- "balls linked togueter" in opengl (9 replies)
- getting started with vbo's (11 replies)
- GL 32bit texture cookie cut, with Alpha? (1 replies)
- PBuffer lost after I create a new Render context. (3 replies)
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