View Full Version : Graphics
- Using DirectDraw's gamma control
- Model formats
- dynamic arrays of Vertices?!?!?!
- SDL
- glDrawPixels ??
- Projective Texturing
- Umm err is this right???
- Matrices
- Arrg, It was there before...
- Good quaternion (math) library
- Delphi DirectX 9 headers and libraries
- BSP Trees
- Unloading Textures From Memory
- Using standard controls in fullscreen mode
- Graphical Components
- Getting Graphics.TBitmap's image memory
- How do you set the font for use with TextOut onto a surface?
- 1) Alpha Blending 2) Calculating pixel address offset 16bit
- Rendering to Form or Panel
- Clootie's DX9 problem!
- Interpolation
- CG Shaders
- Internal textures
- Problem: CreateVertexBuffer
- Performance of Samples
- ClipVolume demo doesn't compile
- DX components
- Direct3D and isometric GFX
- SetDialogBoxMode and TForm
- Header _D3DXFRAME and _D3DXMESHCONTAINER
- Good Direct3D books and tutorials
- filling a IDIRECT3DTEXTURE9 without the d3dx9 library
- Problem with managed textures and Reset()
- How can I fix this?
- I have some problems
- My journey into OpenGL
- Forms in DirectX
- Clootie's mesh hierarchy bug
- Direct3D pixel access
- Going to explode
- Detecting Video Memory Available
- D3DMaterials matching
- SubMesh -> Mesh
- Bilinear Filter in Direct Draw?
- TPicture to OpenGL Texture
- Play movie with Direct3D
- How to test for collisions?
- Openg GL Animation
- DDUtil BltAlpha function
- Parsing .x files : conversion problem ...
- Sword Swoosh arc
- Viewports
- blurred Sprites
- How to Swap 2Images as fast as possible without imperfectio?
- Help - graphics
- Render to desktop... help!
- Direct3D and Alpha Masks, impossible?
- Near plane
- Shader language
- fullscreen without windows windows
- Rotation ???
- Modifying the pipeline..
- how to use idirect3dxinclude ?
- How can I stop WM_PAINT for controls of a form?
- DirectShow: Host App Example?
- Application crash when Clooties DirectX Framework are in BPL
- DirectX 9.0 SDK Update (Summer 2003) Coming Soon
- glCopyTexImage2D
- problem with ALPHA blending
- 3ds loader problems
- DirectDraw Clipping Problem
- Ok, newbie(ruffly translates as stupid) directx question
- image resizing, optimize
- DirectX 9.0 SDK Summer 2003 for Delphi is available NOW!!!
- Fullscreen Without d3dApp Framework?
- ID3DXFont Problem?
- Another Day, Another Question. Frames Per Second
- reading videotext from tvcard with delphi
- Using X Files.
- www.GameTutorials.com Height map tutorial
- problem with LoadMeshFromX and its error message
- How can I escape from blur effect?
- OpenGL files ..?
- (800*600 and 16 bit) what is the code .
- glColor4f and Multitexture problem...
- Holograms
- DirectShow Tutorial
- OpenGL for 2d purposes...
- Does current state get checked when switching states?
- 10 tons of questions
- Clootie Type Question
- slow pbuffer speed
- Best way to use bitmapfonts?
- DX => GL
- OpenGL & Kylix
- sideways textures
- Displaying from dynamic arrays
- Creating D3DX Meshes in code (from scratch)
- Weird rendering of a mesh
- Best OpenGL Wrappers
- how to do a rotated mirror?
- How can I get rid of "smoothed" DirectDraw blittin
- UndelphiX on XP
- blitting problem from 8 bit off-screen to 32 bit primary
- Blitting - Colour Filters
- hiding colors
- Latest Delphi for .NET managed DirectX 9 Demos.
- blending with a constant rgba value on low spec 3d cards?
- tile from image create map
- Anyone converted DDUtil.BltAlpha?
- Initializing OpenGL...
- 2 questions with DirectX
- Vbo's
- What needs for Delphi 7?
- Noise texture generator
- FreePascal & DirectX
- D3DVS_VERSION
- Bacground tearing
- Direct3d lessons/tutorials
- DelphiX and lights in Immediate mode
- moving boxes in D3D
- distance bluring
- non-zero reference count! why?
- DirectX 9.0c / DirectX SDK Summer 2004 RC0 is out!
- Creating some sort of sprite engine ...
- Shading problem - faster getpixel needed
- Monitor refresh rate
- D3DXFill2D for Filling a cubemap ?
- Rotation point?!
- Evaluators..
- FPS Locked at 60? And poor performance
- Shaders, Depth testing and lighting problems
- stencil shadow volume
- Delphi DirectX 9.0 SDK Summer 2004 update
- ~0 as stencilmask?
- Canvas does not allow drawing error
- d3d on a tpanel
- DirectDraw framerate issue.
- The faster way
- A completely stupid DirectX question!
- 3ds file problem
- More DirectDraw fun
- Newbie: Writing a TBITMAP to a surface
- DirectX frustration - texture movement is odd
- Detecting if an object is in the view field
- Some geometric problems :P
- Recommendations Required
- The matrix :P
- Need Advice on what to use...
- Dont update Zbuffer if Alphatest fails?
- DirectDraw strikes again!
- Half life 2 water FX
- Lookin' for some oldschool graphics...
- DirectDraw.DrawText - Missing?
- InvalidPointer Exception when Freeing ?
- Three beginner questions about D3D
- Best OpenGL headers
- Coloured Glow Effect on Object
- Camera view math...
- im killing delphi...
- ID3DXSprite.Ddraw() and SetTransform() questions?
- DirectX 9, ALT-TAB and mode changes?
- SDL_Image, Opengl Textures & Alpha
- I'm unAlphabetized ;)
- Newb Question - OpenGL
- full screen intro image
- problem with directshow9
- Why doesnt this work? OpenGL code...
- D3DXLoadSurfaceFromFile doesn't work? *solved*
- DirectX surface to texture colorkeying problem? *solved*
- Texture question..
- GLScene Crosshair
- DX GUI sample
- X Meshes
- look: half life 2 onscreen panels!!
- Problem with DLL's and OpenGL
- Camera control in DirectX 9 - Need help
- GLSL
- Question about Clooties DirectX units? *solved (kind of..)*
- Converting a 3ds loader from dx9 to dx8
- Orthographic: clipping a region
- DirectX Matrix quiestion...
- Animated textures
- Anti Aliased Images & Background / Transparent Colour
- crash with dxut gui
- Make semi-transparent images
- Textures and memory usage
- 2D components that use 3D - Advice Please
- Bug with JEDI-SDL and lighting
- Frustum culling problem...
- Videorendering in Direct3d/OpenGL
- Antialiasing fonts...
- MDX 9.0c - Problem with textures & Fonts on other comput
- Quad selection...
- Texture coord problem...
- gluUnproject
- 3D to 2D wireframe
- Advice about fonts
- Matrix blending using weights
- Lightmapping
- RenderTarget lost...
- Render question
- ertexPointer, glNormalPointer and glTexCoordPointer
- Mouse wheel movements with GLUT
- Light Flares
- ANN:DirectX shader disassembler
- Vertex arrays and display lists
- changing viewport at each frame is bad ?
- A Simple OpenGL Framework - Your input required...
- Optimizing indexed vertex arrays
- Decal rendering
- Chase Camera Code
- Spot lights...
- FBO not working [fix0red]
- Texture problem in OpenGL
- Call for Action: OpenGL & Vista
- Alternative Textureloader for OpenGL
- Transparent textures
- look! i don't need glu.dll anymore!
- opengl and directx from another POV
- Opengl Texture Management
- Selecting vs. gluUnProject for getting poly/vertex
- Loading DX Textures in an imagelist - which is the fastest?
- D3D9 fog problem
- Very very simple Shaders with Clootie?
- Scene Management
- Please help me find a bug (DX9 Direct3D)
- Reading DX 9 Depth Buffer (?)
- Drawing fonts on surface
- Question about vector and matrix operations speed
- OpenGL lightning effect...
- 3d vector opengl logo and multimonitor support
- formulae for calculating X and Y (perhaps Z) for Smoke etc.?
- Simple Opengl matrix question
- Particle images and Images for special FX (2D)
- PixelprachtFX
- Hardware Features and Video Cards
- D3DXCreateTextureFromFileInMemory
- Level of Detail Calculation
- December 2005 DirectX SDK - now with Direct3D10 preview !!!
- Ineresting Opengl Problem
- Quaternions and DirectX
- OpenGL Extensions, More Hardware Info Please?
- Camera positioning....
- 3D Engine or similar for DX9 and D3D
- Problems with frustum...
- Rendering to a texture..
- (un)DelphiX and Texture Splatting
- fxPascal
- Images into a single file. Packed.
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