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  1. Strached Model / Software Renderer (0 replies)
  2. Camera Path (3 replies)
  3. 16-Segment Vector-Font (1 replies)
  4. Shadow mapping - theory and practice (4 replies)
  5. SDL, sloped pixel lines (4 replies)
  6. Shader help (2 replies)
  7. Gorilla3D (9 replies)
  8. Oceans and water (5 replies)
  9. MrShoor's input lag investigation and solution (3 replies)
  10. 3D models with animations (15 replies)
  11. Is Vulkan important? (7 replies)
  12. Opengl - get rid of glu dll (7 replies)
  13. GL: format, internal format, pixel format - my slightly stale research (4 replies)
  14. OpenGL GLSL - Text rendering query (38 replies)
  15. OpenGL info (9 replies)
  16. Ray test mouse picking step size (6 replies)
  17. Dynamic vs Static array (4 replies)
  18. Raspberry Pi + GLES2, anyone? (5 replies)
  19. Shader tools (2 replies)
  20. Voxel engine (2 replies)
  21. DirectX (11 replies)
  22. dglOpengl hello triangle (2 replies)
  23. Looking for an OpenSCAD like 3D display component (9 replies)
  24. How to make mouse controlled 2d box with opengl (2 replies)
  25. Vulkan 1.0 released (16 replies)
  26. Direct3D 11 Examples (3 replies)
  27. Piece-wise curve demo (with source code) (5 replies)
  28. Tstream.seek not implemented... (9 replies)
  29. Abstracting Graphical APIs (28 replies)
  30. Text rendering in OpenGL (10 replies)
  31. Create Shader in Dll (2 replies)
  32. Rendering Context With Docking (3 replies)
  33. Looking for simple GUI library/framework (13 replies)
  34. XLib Resource/Window creation problem (5 replies)
  35. Glfw (0 replies)
  36. opengl render on tpanel (7 replies)
  37. Milkshape MS3D Viewer (1 replies)
  38. Beginner here! Quick question (2 replies)
  39. My solution to the overlapping issue in isometric worlds. (6 replies)
  40. Draw a filled circle (10 replies)
  41. Text output pixel by pixel 8x8 (13 replies)
  42. Isometric Worlds (5 replies)
  43. DelphiX Transparency (7 replies)
  44. DelphiX Timer FPS (8 replies)
  45. Creating Smoke/fog Programmatically. (2 replies)
  46. Bezier curve example (7 replies)
  47. Can i Add a component into object? (6 replies)
  48. Good shader editing and writing program (8 replies)
  49. which 3d model format (9 replies)
  50. using dglOpenGL on linux (4 replies)
  51. Tilemaps and autotiles (13 replies)
  52. Easy GLSL tutorial? (3 replies)
  53. Find in range and closest. (2 replies)
  54. OpenGL 3.2+ with FPC on the Mac? (9 replies)
  55. Gaussian blur? (0 replies)
  56. GLSL packing normal vec to single float (1 replies)
  57. Allegro.pas - alpng? (5 replies)
  58. How to design pixel-perfect graphics and UI layouts on Android devices? (12 replies)
  59. Smoothening tile edges (12 replies)
  60. Which OpenGL Version to use for 2d games (25 replies)
  61. shadertoy.com (1 replies)
  62. lazarus and opengl gui? (16 replies)
  63. SDL 2.0 Headers for [Object] Pascal? (63 replies)
  64. 2D tileset generator (7 replies)
  65. Crazy Design Question: Should Fireballs have shadows? (5 replies)
  66. gdi opengl (6 replies)
  67. Port To linux... (7 replies)
  68. OpenGL - 2D - Skewing/distorting texture vertically along a line (4 replies)
  69. Fullscreen mode (0 replies)
  70. Aggpas (2 replies)
  71. Problems with Vampyre Imaging Library on Mageia 2 (3 replies)
  72. Character animation: B3D loader in Pascal? (3 replies)
  73. GLSL Examples (6 replies)
  74. Need some advice for OpenGL (17 replies)
  75. Weird glGetError 1286 (9 replies)
  76. Having trouble with glDrawElements and triangles (8 replies)
  77. FBOs and OpenGL Extensions (23 replies)
  78. Normal mapping (17 replies)
  79. GL_INVALID_OPERATION at glFramebufferTexture2DEXT (1 replies)
  80. Particle Explosion, Particle Torus, Torus Rings and Wave Simulation (3 replies)
  81. Create OpenGL Texture from TBitmap (12 replies)
  82. "Unload" OpenGL textures (8 replies)
  83. Heightmap Terrain flicker (13 replies)
  84. How to extract palette indices + colours from ilbm graphics file? (4 replies)
  85. Resolution and Aspect Ration Independent 2D Game Engine Design (20 replies)
  86. Understanding The Basics of 3D Graphics (4 replies)
  87. Moving to OpenGL 3.2 (0 replies)
  88. OpenGL - Initialising with XE2 (11 replies)
  89. Particle Editor Thing (1 replies)
  90. GlQuad - strange behaviour (5 replies)
  91. Manualy Alpha blending two colors (5 replies)
  92. Marching Cubes demo for FPC (4 replies)
  93. Skinning solutions and body animation (13 replies)
  94. Drawing without white flashing (2 replies)
  95. Mario Kart - Mode 7 Graphics (2 replies)
  96. CreateWindowEx() returining 0! (6 replies)
  97. Cave flying technique (15 replies)
  98. opengl tuts (9 replies)
  99. OpenGl compatibility (13 replies)
  100. OpenGL Accelerated Pixel Formats - How to find one? (8 replies)
  101. [Request] How implement this effect (10 replies)
  102. FCL-Image/FreeType (4 replies)
  103. OpenGl Rendering (4 replies)
  104. Multiple Textures in Opengl... Or not? (5 replies)
  105. Cuda (11 replies)
  106. OpenGL Texture Colour Change (6 replies)
  107. How use the gray texture by image transform ? (0 replies)
  108. GLU deprecated (6 replies)
  109. [OpenGL] Is my lightning good enough? (10 replies)
  110. dglOpenGL (1 replies)
  111. Graphics libraries. (52 replies)
  112. Orienting myself in OpenGL (10 replies)
  113. My light transforms but it shouldn't. (2 replies)
  114. native png loader (5 replies)
  115. Graphics32 or other lib, How to import PSD files with Delphi? (5 replies)
  116. Opengl 2D Texture Rotation - Simples. Or maybe not. (13 replies)
  117. Theora Video Player headers for Pascal (7 replies)
  118. OpenGL and SDL? (6 replies)
  119. Render into Texture (9 replies)
  120. [OpenGL] What is wrong with my texture coordinates? (5 replies)
  121. [OpenGL] Help me with texture mapping please. (6 replies)
  122. OpenGl and selective drawing (6 replies)
  123. adressing Variables in HLSL without D3DX (2 replies)
  124. Shinig Effect (9 replies)
  125. Constant frame rate aka limit FPS (11 replies)
  126. Loadtexture form memory? (8 replies)
  127. OpenGl & TTF [SOLVED] (3 replies)
  128. drawing 3d geometrical shapes using opengl , but without glu (8 replies)
  129. SDL Window on Mac OS (8 replies)
  130. Sprite Rotation? (3 replies)
  131. [OpenGL 3] Representing an object in the 3D space (2 replies)
  132. 'new' intel demo based on opengl technologie called 'Pet Me' (1 replies)
  133. SDL Quickie (1 replies)
  134. gDEBugger now availeable for free? (2 replies)
  135. Best 3D character Management and Development, Ideas? (2 replies)
  136. [OpenGL 2.0] Depth buffer problems (9 replies)
  137. Any basic OpenGL engine source? (4 replies)
  138. Screenshot with OpenGL (4 replies)
  139. OpenGL Backgrounds (6 replies)
  140. Two image in one image texture (4 replies)
  141. OpenGl - Multiple Windows (2 replies)
  142. OpenGl Quickie (5 replies)
  143. DirectX 11 (2 replies)
  144. OpenGL 4.1 vs 4.0? (1 replies)
  145. Borland Builder 6 and Direct3D, problem setting up (2 replies)
  146. render a avi file from ffmpeg header to opengl with sound (4 replies)
  147. Resize sdl surface (3 replies)
  148. DCal3d (0 replies)
  149. OpenGl vs sdl (1 replies)
  150. Bump mapping (0 replies)
  151. Optimize drawing 10.000 2D-lines with VBO? (15 replies)
  152. Font wglUseFontOutlines Anti-aliasing (6 replies)
  153. OpenGL best way to render terrain? (6 replies)
  154. OpenGL: 3D over 2D (9 replies)
  155. OpenGL Camera Tutorial??? (12 replies)
  156. Minimum resolution? (4 replies)
  157. Nextgen-software rendering (63 replies)
  158. Loading a wavefront OBJ model as an indexed mesh (4 replies)
  159. Write text on texture (12 replies)
  160. Code to load PNG (17 replies)
  161. [OpenGL] My quest for glowy lines (14 replies)
  162. 3D Model Formats for games (5 replies)
  163. Particle effect viewer project (10 replies)
  164. SDL + OpenGL 3.2? (10 replies)
  165. OpenGL Texture masking problem (5 replies)
  166. OpenGL 3.2 and bitmap fonts (30 replies)
  167. opengl texture coordinates values (3 replies)
  168. light map maker (8 replies)
  169. Anyone still have a copy of FontStudio 4.1? (5 replies)
  170. Layer-based rendering in OpenGL (8 replies)
  171. Game- ready model shops (1 replies)
  172. perlin noise delphi source code? (4 replies)
  173. SDL + Lazarus question.... WHY?!? (8 replies)
  174. opengl texture problem after upgrading to win7 (6 replies)
  175. how to generate gradients and textures (8 replies)
  176. IMGUI systems (0 replies)
  177. rotating a fill (2d) (2 replies)
  178. OpenGL deformations (1 replies)
  179. 3D Engine for Windows and Linux (5 replies)
  180. Direct3D11 and Direct3DX11 interface units available for Delphi (4 replies)
  181. Proper OpenGL Tutorials (6 replies)
  182. [OpenGL] 3D Objects and Effects in Ortho (2 replies)
  183. Convert image to a number of squares? (16 replies)
  184. glcolormask with only alpha enabled does not work? (6 replies)
  185. form transparent... (9 replies)
  186. polygon keyframe animation with interpolation? (2 replies)
  187. Does a png use memory equal to its size? (16 replies)
  188. Draw 2d shock-wave using OpenGL? (4 replies)
  189. [OpenGL] transformations and camera (1 replies)
  190. 2D Tile Map Scrolling. (2 replies)
  191. Faster Rendering Ideas (17 replies)
  192. Car destruction (8 replies)
  193. PD Particles foliage, bushes, grass on WIndows 7? (0 replies)
  194. SDL tuts for pascal/lazarus? (4 replies)
  195. [OpenGL] Rendering good looking lines (2 replies)
  196. loading jpg/gif/bmp without VCL (6 replies)
  197. Direct2D (1 replies)
  198. False colors using shader (2 replies)
  199. Render targets and pixels (5 replies)
  200. Drawing phasers! (30 replies)
  201. graphic game display speed (10 replies)
  202. [OpenGL/JEDI-SDL] Display Modes (6 replies)
  203. [OpenGL] Water & the Stencil Buffer (4 replies)
  204. Skeletal Animation demo (6 replies)
  205. [OpenGL] Optimizing Ortho Graphics with DLs and VBOs (14 replies)
  206. Programming Collisions. (20 replies)
  207. windows mobile DDraw.h for FPC , but need help (1 replies)
  208. Using OpenCASCADE 3d tools with Pascal? (0 replies)
  209. 16.16 integer fixed-point line drawer :) (8 replies)
  210. Water/terrain rendering (8 replies)
  211. [OPENGL] Difference between ARB_texture_compression and EXT (2 replies)
  212. 2d top-down shooter game design question (16 replies)
  213. D3DX Debug tutorial? (0 replies)
  214. Transforming triangles to voxels (2 replies)
  215. Using HLSL to write to the stencil buffer (0 replies)
  216. Getting face from DirectX mesh (9 replies)
  217. Calculate polygon from plane-3d cube intersection? (4 replies)
  218. AlphaBlend Formula/Algorithm (8 replies)
  219. Simple falling sand game in Pascal? (5 replies)
  220. Nice models and free models, new site! (2 replies)
  221. OpenGL : Clipping GL_FOG to a region... (4 replies)
  222. vector fonts? (freetype for pascal?) (11 replies)
  223. OpenGL 3.0 (13 replies)
  224. [Direct3D] Problem with billboards. (7 replies)
  225. Nice looking lines [OpenGL] (28 replies)
  226. creating ASCII STEP 3d model file from triangle list? (0 replies)
  227. Fast OpenGL doubts (9 replies)
  228. problems with CDXUTEditBox (1 replies)
  229. [OpenGL] Bump-mapping - can someone explain? (2 replies)
  230. [OpenGL] Earth atmosphere effect (29 replies)
  231. [OpenGL] Texture memory need (3 replies)
  232. Offical note for AMD / ATI: I HATE YOUR DRIVERS. (10 replies)
  233. XNA 3D Cube (6 replies)
  234. paint each side of a cube with dif. color? (11 replies)
  235. DirectX to OpenGL translation... (1 replies)
  236. time based movement and WinAPI + DirectX (11 replies)
  237. GraphicMotor without OpenGl and DirectX (12 replies)
  238. DirectX GUI Controls (50 replies)
  239. Blitting transparent 8bit images with TransparentBlt (2 replies)
  240. Pngimage palette issue (3 replies)
  241. Capture DirectShow Overlays (0 replies)
  242. Viability of Google Sketchup as a mapping tool (2 replies)
  243. BVH Animation (0 replies)
  244. Creating transformation pipeline, lost in last step (2 replies)
  245. HSL transforms (8 replies)
  246. "balls linked togueter" in opengl (9 replies)
  247. getting started with vbo's (11 replies)
  248. GL 32bit texture cookie cut, with Alpha? (1 replies)
  249. PBuffer lost after I create a new Render context. (3 replies)
  250. Texture data lost after create pbuffer and make it current (3 replies)