- Simulating an army
- Blinky, Pinky, Inky, and Clyde
- Plotting routes on a grid
- very very simple AI?
- Translating Fupster's Tutorial
- AI Workshop
- Need an A* algorithm
- Flocking
- A* pathfinding example !
- Forum name Genetic or Generic? (NT)
- Some Tricky Pathfinding
- pathfinding helpppp
- path finding
- Cards Game AI
- Tactics Game
- AI for car game
- AI Life (zero player) game.
- michael crichton's Prey
- Game of Life in Colour
- AI format Flight Sims
- Updated old project to use A* techniques
- Some sorta AI experiment
- Ants!
- Accent converter
- Distributed Computing & Neural Network Trainning Togethe
- (mini)Resource center.
- Are you interested in AI development?
- Scripting the Game of Lemmings with a Genetic Algorithm
- Moving my units in 3D
- Boids and Grouping behaviour...
- Chess AI
- CLP and CHR programming - automated accountant
- AI (some discussion and ideas).
- Finite State Machines
- Sentience (The Deep Bits)
- WILL's AIUnit.pas (NNs using GAs to learn)
- AI Resource Allocation Problem: Max Flow/ Max Matching
- Dijkstra's Algorithm(help)
- PROLOG and PASCAL
- Ant Colony simulation...
- D.A.W.N - Question
- Very interesting AI video
- Find nearest field.
- New ideas for AI in games?
- Every story ends somewhere...
- Wormhole Pathfinding (Starflight GPS)