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Sergey K.
04-05-2004, 11:28 AM
http://www.devmaster.net/snapshot/images/05-12-17.jpg

We have updated our site with some new screenshots from our recent 3D Engine demo. Among the new features we've got a GLSL-centric shaders management subsystem. Currently we're engaged in Engine's code refactoring. Requirements for resources management subsystem have changed, so we need to implement some things (well, actually there's one thing - fully asynchronous resources streaming, but it will take some time before it will be done). The completion of this stuff will be a considerable milestone.

If you are interested - check it out.

Feel free to ask questions.

savage
17-12-2004, 11:18 AM
Don't know how I missed this one. Very cool screen shot indeed!!
When will you be releasing a demo/game?

Robert Kosek
21-12-2004, 05:44 AM
I think I stumbled across their site about 1.5 years ago, and they were just getting started. The progress is stunning!

What is the engine written in? Do you use BSP, Quad-trees, or Octree?

Sergey K.
09-01-2005, 02:18 PM
What is the engine written in? Do you use BSP, Quad-trees, or Octree?
Those engine was written in FreePascal. It uses simple Quad-tree and slightly modified Geomipmapping approach.

We've dropped a pascal version a couple of month ago and switched to C++. If someone in Pascal-community is interested in maintaining this rig and could supply a hosting for it - contact me freely. Anyway we're planning to release it opensource one day.

savage
09-01-2005, 10:26 PM
Hi Sergey,
I need to ask, why the move away from FreePascal, now that it works on Win32, Linux, FreeBSD and MacOS why move the engine to C/C++? What can C/C++ give you that FreePascal will not?

If you really do plan to release the sourcecode, then I would suggest creating a SourceForge project for it as that would allow people to get at the source code and to keep the project alive in some way.

It is a pity that this project is being moved to C/C++ as it shows that great looking 3D engine are just as easily coded in Pascal as C/C++

Sergey K.
10-01-2005, 10:29 AM
I need to ask, why the move away from FreePascal, now that it works on Win32, Linux, FreeBSD and MacOS why move the engine to C/C++? What can C/C++ give you that FreePascal will not?

It's easier to find skilled developers for C++. At some point we were stuck due to unability in finding people. Enthusiastic development is troublesome :( As for me, i'd like to see if one could port it to Linux or MacOS (i dont' know the situation with memory-mapped files under MacOS, but i think it is solvable).


If you really do plan to release the sourcecode, then I would suggest creating a SourceForge project for it as that would allow people to get at the source code and to keep the project alive in some way.
Maybe that's a good idea, but unfortunatly i have no time to maintain it. If someone is interested - i'll try to supply him all basic info on building the engine and about necessary file formats so he could make a brief documentation for developers etc. But no one is eager to take it up at this moment.


It is a pity that this project is being moved to C/C++ as it shows that great looking 3D engine are just as easily coded in Pascal as C/C++
I think the methodology doesn't matter. As for Pascal vs C++ - it would be interesting to support identical data formats for both engine's, at least for some time.

WILL
11-01-2005, 03:55 AM
Hmm... it is truely a shame. I know alot of developers shy away from Pascal becasue of the lack of attention it receives. However there is recently a large wave of budding new developers that are moving to Pascal of recent. Hopefully with our growing community we'll see less of this kind of survival-type descisions being made.

:lol: who knws maybe we'll see you back at a Pascal version of the engine in a few years? ;) I sure hope so.


Best of luck with the engine, Sergey. :)

Sergey K.
17-03-2005, 06:01 PM
Seems this topic is dead... So, at least this is the reason! :(

Sergey K.
27-04-2005, 04:05 PM
I've uploaded a couple of old demos, sources and other stuff to my blog at

http://www.livejournal.com/users/corporateshark/

Sorry for Russian page.

savage
27-04-2005, 05:38 PM
Hi Sergey, the demo looks pretty good. Is it possible to drive the hover craft around?

Sergey K.
30-04-2005, 08:36 AM
No. It's impossible. This demo was the first, it's dated even before the first screenshots went to my page. I think next demo will be somewhat more interesting. Anyway i'll put out the source code for Pascal-demos.

You may feel free to ask questions in comments in my blog in English - most of the readers out there can understand it.

Sergey K.
07-05-2005, 03:17 PM
First portion of source code is out

http://linderdaum.gamedot.ru/0.2.58_src.rar




P.S. To Savage: Is it possible to make a note on the news page about this? I'm just too lazy to submit this to flipcode.com IOTD :roll:

L505
04-09-2005, 04:02 AM
Eh? I go to blog the site and all I see are some women who appear to like me.

Sergey K.
04-09-2005, 05:46 AM
Eh? I go to blog the site and all I see are some women who appear to like me.

Some dev notes are still burried somewhere in that blog.
Or just look at http://www.gamedev.ru/proj/?id=9

Sergey K.
13-01-2006, 05:53 PM
Project site moved to http://www.linderdaum.com

This old FreePascal demo is also available for downloading.

--
Sergey K.
Linderdaum Project Coordinator
http://www.linderdaum.com
netsurfer@au.ru

Firlefanz
13-01-2006, 06:09 PM
I am searching for a 3D Engine or components to use with Delphi.
I'll take a look, the screenshots are great!

Thanks!

Firle

Sergey K.
14-01-2006, 07:34 AM
I am searching for a 3D Engine or components to use with Delphi. I'll take a look, the screenshots are great!
You are welcome. But the engine don't compile under Delphi. Only FreePascal should be used.

--
Sergey K.
Linderdaum Project Coordinator
http://www.linderdaum.com
netsurfer@au.ru

Firlefanz
14-01-2006, 08:12 AM
Too bad... :(
I am using Delphi 7 pro.

The demos are impressing :D

Firle