PDA

View Full Version : Ludum dare 21



JSoftware
22-08-2011, 12:10 AM
Woah. I made a game that's actually playable.. That has never happened before! :D

I made it using ZenGL, which I must say was a good choice. I chose it yesterday and it has been a no problem ride :)

You can see it here(if the site isn't down): http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1504

Or get it here: http://j-software.dk/ld48.zip
571

Any other Pascalians there this time?

code_glitch
22-08-2011, 11:39 AM
JSoftware, is this post for your game or is it for all PGD LD entries?

Edit: Sorry, retard mistake (48h, 6h sleep not good.)

My entry can bee seen in its entirety of incompleteness bug etc over here:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4203
Even the name has a nice typo, but it shows the nature of LD so I'll keep it I think.
Failing that then there is:
win32: http://dl.dropbox.com/u/4853895/Cyberspace-Win32.zip
Linux x64: http://dl.dropbox.com/u/4853895/Cyberspace-LinuxX64.tar.gz
Both include source and I recommend compiling yourself.

A bug affecting sound in the Win32 has yet to be found...

Edit2: Dont forget you need the sdl-dev libraries since sdl is used for resource loading ;) That Sdl_mixer, Sdl_Image, Sdl, Sdl_TTF and etc...