Mrwb
30-05-2004, 09:08 PM
Hi there!
Not sure if this is the right forum, if not, then sorry..
I'm currently trying to create a 3d engine/game engine. The problem is, I have a bad habit of just starting to code without planing anything, so I though that this time, I would do some "research" and planing before actually starting to code. I have a couple of ideas as to how to do the engine, but I could need some thoughts/ideas of people a bit more experienced then myself. ;)
After searching the web, I found two layouts which I found interesting:
- Having the engine in a executable and the game in a dll
- Having the engine in a dll and the game in a executable
The first one seems to me, to be the best, since it would allow easy modding of the game, but I think it'll be a bit harder to do than the second one.
Any thoughts/ideas?
I'm also interested in engine design/layout docs btw ;)
Not sure if this is the right forum, if not, then sorry..
I'm currently trying to create a 3d engine/game engine. The problem is, I have a bad habit of just starting to code without planing anything, so I though that this time, I would do some "research" and planing before actually starting to code. I have a couple of ideas as to how to do the engine, but I could need some thoughts/ideas of people a bit more experienced then myself. ;)
After searching the web, I found two layouts which I found interesting:
- Having the engine in a executable and the game in a dll
- Having the engine in a dll and the game in a executable
The first one seems to me, to be the best, since it would allow easy modding of the game, but I think it'll be a bit harder to do than the second one.
Any thoughts/ideas?
I'm also interested in engine design/layout docs btw ;)