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Momor
16-11-2002, 03:20 PM
Greetings,

Nice to see this new forum.

I've updated my Tracy realtime volume renderer in order to support:
- MD2 mesh support
- Splitscreen rendering
- Texturized voxels for the OpenGL renderer

You can download the EXE and the full source code at:
http://tracy.momorprods.com

Regards,
Emmanuel.

Viro
16-11-2002, 04:20 PM
Very cool. I get 15 fps on my 1.2 GHz machine. Is that normal?

Momor
16-11-2002, 04:36 PM
The OpenGL renderer is a pretty CPU-intensive one. I also get the same kind of framerates with my Duron 1 GHZ + GeForce2 MX. That's the reason why I introduced the precision parameter (F2 key) which allow to increase the framerate by reducing the amount of polygons computed.

The OpenGL renderer computes for each frame the whole polygonset using the marching cubes algorithm. Considering the geometry, this involves a lot of polygons.

To really boost the whole OpenGL process, it would be possible to use some display lists: but the performance would only be good with static geometry (which I'm really not looking for).

Anyway, if someone have some optimization ideas, please let me know !
Emmanuel.