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FlyingFish
27-07-2004, 01:56 PM
hi guys!

I'm writing an isometric engine with delphix and I just found this very cool feature in the "IsoEngine": http://soft.firstproductions.com/isoengine/index.html

I think this feature is very useful and I would really like to have it in my engine, too :D

But, the problem is, I have no idea how..

I would say it's necessary to analyse the picture and to recognize the strucur to rebuild it a little different.

Any suggestions or examples how to do this?

thanx

sven

M109uk
27-07-2004, 02:37 PM
What feature are you looking for?

FlyingFish
27-07-2004, 03:16 PM
oh, sorry. wrong link :oops:

http://soft.firstproductions.com/isoengine/html/isoengine__tile_variations_cre.html

that's the right one.

Harry Hunt
27-07-2004, 04:04 PM
I believe the tile is simply flipped horizontally and vertically.

FlyingFish
27-07-2004, 07:00 PM
hm, maybe you're right.
But there is one problem then. If I have a tile which ends on the right side as it begins on the left (so I can place one tile next to another with the same texture without being visible that there isn't one big tile (I hope you understand this kinda strange explanation :wink: )) and I flip that picture this "trick" doesn't work anymore.

Maybe I'm thinking too complicated here.... :?

sven

Paulius
27-07-2004, 08:14 PM
It can only be flipped like Harray said; the shown tile doesn't look out of place just because it doesn't contain high contrast details.

Harry Hunt
27-07-2004, 08:31 PM
Yeah, make sure your tiles are seemless on all edges. Also, use the Highpass filter (most image editing programs have it) to make the tiles look less repetitive.

FlyingFish
27-07-2004, 09:58 PM
Maybe I'm thinking too complicated here.... :?

Well, I actually did.. :lol:

ok, I think I will integrate a small feature to flip tiles in my engine, that will do it.
Thanx for your help, guys.

sven