rsdp
21-10-2004, 02:12 PM
I would like to have two different objects (TGLMesh'es) to see each other through each other.
But since its two different objects they are added one afther the other (which according to my knowledge, dictates the transperency). which gives the wanted effect through one of them (a -> b) but not when im looking through them the other way around (b -> a).
Im looking for a situation where (a->b) and (b->a) at the same time ...
Also how do i make it if i have many a objects in the world at the same time - so that all are transperent for the others ?
Hope you can help me.
Thx.
But since its two different objects they are added one afther the other (which according to my knowledge, dictates the transperency). which gives the wanted effect through one of them (a -> b) but not when im looking through them the other way around (b -> a).
Im looking for a situation where (a->b) and (b->a) at the same time ...
Also how do i make it if i have many a objects in the world at the same time - so that all are transperent for the others ?
Hope you can help me.
Thx.