View Full Version : Server Farms

15-11-2004, 06:12 PM
What do you guys know about programming a server application to operate in a server farm environment. Theoritcal views as well as expereince views welcomed.

16-11-2004, 02:56 AM
Are you talking about making a game server type application. Or a big server host like Battle.net like Blizzard has?

16-11-2004, 04:07 AM
Here are some guidelines for MMOGs from gamasutra:

Resource Guide:

Relational DBs:

16-11-2004, 05:30 PM
I'm talking about a game server type application.

My goal for quiet some time now is to develop a nicely done and stable 2D MMORPG Game system with the ability to dynamicly add content. The engine itself is very close to being finished and now, it's time for me to figure out the best way to go about making the server program for this and i'm trying to get an understanding of what it takes to handle 100's of clients at a time.

Thanks for the links cairnswm, im going to look at them when i get home.

If anyone else has any information they could share, much appreciated!

17-11-2004, 05:59 AM
A long time ago (3 or 4 years) I read an article (I think on Gamasutra) about how one online game split their world into various 'squares'. People could move from one square to another.

Basically each square had its own host.

I tried to find the actual article but couldn't in the short time I looked. It is possible it wasn;t on gamasutra (but i think it was).

18-11-2004, 06:05 AM
I found this article on the Continuous world used in Dungeon siege - I do not know if its relevant (I didn;t read more than the first paragrqaph)