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tux
22-12-2004, 10:10 AM
The OpenGL code site Sulaco has been updated with tangent bumpmapping.

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It has been a while since my last update, the game seems to be taking up most of my free time at the moment, but is progressing nicely.

This project shows how to use Cg to implement Tangent Space Bump mapping on models.

The current version only handles Quads, but with a little sweat, you can easily Generate the right matrices for Triangles also.

The original c++ version done by SA,ren Dreijer (Halloko) can be found at http://www.blacksmith-studios.dk ('http://www.blacksmith-studios.dk'). Thanx for all your help dude :)

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