View Full Version : Ludum Dare 25

08-12-2012, 02:48 PM
I am back after a long break from making games. Next weekend is ludum dare, and I plan to compete again. Anyone else in?

Also, having been out of the loop for this amount of time I wonder if there is anything new out in frameworks or engines?

Ñuño Martínez
08-12-2012, 08:20 PM
Working hard in the next Allegro.pas. I want to release it before next PGD challenge and the new demo engine/editor (one of the much improvements) it's taking more time I spected.

Super Vegeta
17-12-2012, 04:05 AM
Hell yeah, dare completed! The closer to the end, the more could I feel the time pressing - but somehow, I made it. I am happy and kinda proud, but I can't stop feeling a bit silly when I think that this is the first complete game I have released in almost three years.
Based on Hero Core, Colorful is a game where the player moves freely (no gravity et cetera) around a 2D environment, fighting multiple enemies and trying to locate colour artifacts. The goal of the game is to deliver eight colours to the hero's love.

Ludum Dare entry: Here (http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18843) (Vote plox?)
Direct download: Win32 (http://svgames.pl/file/colorful-win32) Linux (http://svgames.pl/file/colorful-linux) .pas (http://svgames.pl/file/colorful-source)

17-12-2012, 05:04 PM
hey good job, i will play it later today :)

17-12-2012, 10:18 PM
Well, as usual I end up with some working tech, but no gameplay.. :P

Next time I'll surely have learnt the lesson

19-12-2012, 10:04 PM
Hey very cool. :) You should record a small video of the gameplay if you can so we can all see it in action. Anyone else finish a game for the Ludum Dare?

Congrats on completing a game project Super Vegeta. Don't worry though it's been years since I've completed a game project. I dare say almost since highschool. lol (Darn content and other factors!)

Well keep at it folks. Practice until the next "Challenge." ;)