View Full Version : Master of Orion 2 clone

28-12-2004, 04:19 PM
It is currently called a SpaceWar, but most likely will change in the future.

For game information, look for master of orion 2 info :P
Some things will change however, graphics, AI, Internet play, and many more changes will (hopefully) make game suit better for modern computers.

Latest additions:
-Sending fleets should be 100% complete
-Omniscient race pick, fleet scanning range
-Blocked passage through blackhole
-Long list of starnames
-Nebulas, that change shape realtime
-Some combat graphics

Download link:
Slower host, version 3.5.2005: http://www.freewebs.com/loknar/
Faster host, earlier version...: http://sacred.dk/user137/SpaceWar.zip

Screenshots below..

03-01-2005, 11:57 PM
its mighty nice :shock:

04-01-2005, 08:22 AM
It sounds like a cool idea, however it would be cool to see some screenshots (not sure if they are on your server since I cannot access them atm)... :)

04-01-2005, 11:54 AM
Hi User137,

Tried to access the site, but it appears either down or unaccessable for now. Perhaps if you could PM me with a few screenshot links I'll upload and post them for you.

MOO2 was an excellent game. I wish you much success with your recreation. :)

04-01-2005, 03:06 PM
its online now. i think its only up when his computer is up.

Robert Kosek
04-01-2005, 03:42 PM
Things to remember
1.This server and forum are up only when i choose it to be, usually from 12.00 - 03:00 in my time zone (GMT +2)

2.There is no bad question Wink

3.Here may visit people from outside Finland, so english will be primarily used, but finnish allowed too...

10-01-2005, 06:09 PM
Ok, i have a screenshot available at other place now :)

Latest images from game:



13-01-2005, 03:35 PM
Edited first post, also original game host is no longer active.

I will keep updating first post as new versions come :wink:

14-01-2005, 01:15 AM
Lookin' good so far. ;) Nice screenies.

Can you tell us about the technical stuff behind the game? APIs used, Sound and graphics formats, etc?

14-01-2005, 12:28 PM
Ok. Game runs generally on (also my made) GLEngine, which is OpenGL wrapper, that includes TGLTimer component too.
GLEngine has a simple LoadTexture-function that accepts graphics formats BMP, PNG and JPG, all with possible alpha channel.
Basically GLEngine is only a tool for helping hard coded OpenGL (DelphiGL 1.5 headers), so game source has lots of glTranslate... and so on, GL calls. Menus and dialogs use GLMenuObjects and Delphi forms.

About sounds, i may be forced to use DelphiX, however there is no sounds yet in game. I need some wav files first... really need help with that.

Musics and possibly videos could be done with TMediaPlayer component, using MP3 and AVI formats. Also it would be possible to make 3D cinematics using GLEngine.

15-01-2005, 12:42 AM
Hmm... why not use noeska's OpenAL headers (http://www.noeska.com/doal/)? Since you are already using OpenGL it'll not be hard to combine the 2 quite well.

The great thing about OpenAL is that working with it is so easy. And 3D sound is just as easy too. I've had little or no trouble at all getting a few projects working with OpenAL with very little code. I'd recommend staying far away from DelphiX at your level(I'm assuming you are past the beginner's stage?). Esp. if you are using OpenGL...

For music, you could use SDL and there is SDL_mixer for MODs? Or there is a pretty good opensourced MOD playback library called SoundLib 2.5a (http://www.crossfire-designs.de/index.php?lang=en&what=sourcecode&name=sl2.htm), but it uses DirectSound only. If you don't know what mods are, they are used in Deus Ex and I think the other Unreal Engine based games. Very nice quality and highly flexable and feature packed format.

15-01-2005, 11:56 AM
I believe it is not wise to consider DelphiX as some newbie library. I know its 2D-graphics side is slow if direct3D is not used to help it, but its Input and Sound components work really well, only that it demands DirectX for operating system. My games are usually not portable from windows, simply because i have no interest in other systems :P

Where DelphiX sound components can pitch sound between left and right speaker, change volume, and play multiple sounds simultaneously, doesn't make it that bad. Those alone can simulate feeling of depth and position of sound. (That won't be needed in this game anyways..)

So far what i have tried finding alternatives for dxsound, they have all missed samples, tutorials, or if they did have samples, they crashed my machine or something (*Bass-library) :(
But OpenAL is something i haven't checked before. Trying it now...

Edit: This OpenAL works fine 8)

15-01-2005, 10:08 PM
If you check out noeska's site further you'll notice that he has soem nice tutorials on OpenAL and even an entirely different section devoted to OpenGL, but I mainly use his OpenAL headers because they're that good. :)

05-02-2005, 10:02 AM
Inform of slightly better version...

And i'm hoping to get some help with game too. Design issues are currently the biggest problem i have, because i'm not making it perfect clone. I have noticed moo2 lacking some stuff and many things must be redesigned.

My homepage is http://cs.uku.fi/~valo/ where download links keep updating, also my ICQ number :P
I have msn and yahoo too if needed.

Edit: Need for an artist is bigger issue now...