McCLaw
03-01-2005, 01:58 PM
Hi All
I am trying to figure out how to get water looking the way it does in HL2.
The reflection is an issue... :?
http://www.sulaco.co.za/images/d1_canals_010010.jpg
The only way I can see to replicate this effect, is to generate a cubemap of the scene each frame, at the position of the camera.
This will work, but will be VERY slow, since the static scene will have to be rendered a minimum of 6 times each frame.
We currently have ALOT of FPS to burn, but I would rather not waste that on Just water.
Any ideas? :?: :?:
I am trying to figure out how to get water looking the way it does in HL2.
The reflection is an issue... :?
http://www.sulaco.co.za/images/d1_canals_010010.jpg
The only way I can see to replicate this effect, is to generate a cubemap of the scene each frame, at the position of the camera.
This will work, but will be VERY slow, since the static scene will have to be rendered a minimum of 6 times each frame.
We currently have ALOT of FPS to burn, but I would rather not waste that on Just water.
Any ideas? :?: :?: