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View Full Version : WIndows, Linux and Mac's



jasonf
07-01-2005, 02:54 PM
I've got a game I'm working on, so far it compiles under Windoze and Linux without too much hassle.. But I'm wondering what sort of issues I'll come up against when I try to compile on a mac (the first issue being... me not having a mac)

I know Nothing about Macs apart from they look nice..

Linux has shell scripts and the Loki installer, Windows has install shield.. What does a Mac use for installing software.

I know it's an open ended question, but I'd like to know peoples experiences of working with Cross platform games on the Mac... I'm not after a specific response.

savage
07-01-2005, 05:42 PM
I also have not used them, but Jason Bell, who got JEDI-SDL working on MacOS X, I can confirm that MacOS does have the concept of Dynamic Link Libraries, but as per a thread on FreePascal, I am trying to find out if FreePascal can talk to the *.dylibs without minimul changes in JEDI-SDL.
FYI, Jason got it working using Static Linking on MacOS X.

As for installs, I would try and use the unzip and run process if at all possible, but hopefully some real MacOS people will answer that aspect of it.