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NecroDOME
24-02-2005, 05:58 PM
Hi there,

Little question:

in 3ds Max you have the boolean operator, to cut a mesh out of an other mesh.
(in the unreal editor its called subtract)

Im currently building a 3D map editor and i want to subtract a mesh from an other mesh... anyone have a code/explanation how to do ?

plzkthnx

savage
24-02-2005, 06:24 PM
Try this link here (http://groups.google.co.uk/groups?hl=en&lr=&client=firefox-a&rls=org.mozilla:en-GB:official&threadm=G6eX4.59509%24g41.2491379%40news-west.usenetserver.com&rnum=4&prev=/groups%3Fq%3DOpenGL%2520Boolean%2520subtract%26hl% 3Den%26lr%3D%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-GB:official%26sa%3DN%26tab%3Dwg). If worse comes to worse, Email Mike Lischke ( the guy who posted the c++ source code ) as he is a Delphi programmer ( actually he wrote most of GLScene if I am not mistaken).

EDIT by WILL: Yeesh Dom, could that URL be any longer? :lol:

NecroDOME
24-02-2005, 07:09 PM
Thnx

I will give it a try as soon as I undersand the code :)

(first im gonna finish my particle engine)

{MSX}
24-02-2005, 08:03 PM
savage, try this url: http://tinyurl.com/ :mrgreen: