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tronied
15-12-2002, 12:26 AM
I have posted my project on Bobby's Delphi RPG and received a few reply's. But I was basically wondering whether anyone was trying to do the same type game / app? If so, do they have a link... :?:

My website is at http://groups.yahoo.com/group/tronied

LiquidIce
22-12-2002, 07:13 PM
Looks good =)

Shadowfax
23-12-2002, 03:27 AM
I am doing a RPG of my own, kinda like that, though i am trying to make it similar to The Legend of Zelda: A link to the past, and Graal.. Though that AOTA looks like Graal.. I am having trouble with the tile engine, i would have like 16x16 tiles.. But when i use 16x16 the framerate drops rapidly to a one digit number... So i have gone with 32x32 tlies for now.. Anyone have any ideas.. You RPG looks pretty good tronied.. It looks like you have put alot of work into it.

TheLion
23-12-2002, 08:28 AM
Do you draw the entire map or only the visible part ?!?

tronied
26-12-2002, 06:18 PM
For mine I only draw what is visible and not the whole of the map... When I move in a direction the next set of images are then loaded and shown. I thought this would be too slow but seems to be working fine.

Shadowfax
27-12-2002, 06:39 AM
i was only redrawing what was on the screen.. but then again.. i am tole DXImageList's are slow..

Gadget
16-01-2003, 09:33 PM
I have posted my project on Bobby's Delphi RPG and received a few reply's. But I was basically wondering whether anyone was trying to do the same type game / app? If so, do they have a ]http://groups.yahoo.com/group/tronied[/url]

Yes, I am coding a Delphi RPG myself ;) Much like Ultima Online / Mir. There's loads to code and I don't expect to finish before 2005 :P

Cataclysm
28-04-2003, 11:01 PM
Your game looks great! I only seem to have a low framerate here <= 11 (even without frame limiter :wink: ) on a P4 2667 Geforce 4, 512 MB.
We're developing an RPG as well :wink: Ours is based on Zelda "Link to the Past". check http://cataclysm.servegame.com for more details!

Keep up the good work!

Coen

Alimonster
29-04-2003, 08:13 AM
! I only seem to have a low framerate here <= 11 (even without frame limiter ;)) on a P4 2667 Geforce 4, 512 MB.

New-ish Detonator drivers have royally ****ed up DirectDraw performance -- to the point where I think that nVidia should have apologised and withdrawn the drivers. In most cases, DDraw performance is pretty much unusable. Try reverting to older drivers (30.82, if I remember the version number), which don't have this problem.

Of course, I took the simple solution and bought an ATi when I was due for my usual tired-of-computer-too-lame-to-play-games upgrade. :)

Useless Hacker
29-04-2003, 09:39 AM
Speaking of nVidia drivers, I downloaded their most recent (43.45) WinXP drivers, but I had to revert to the previous version. Whenever I used the ID3DXLine interface in Direct3D9, the computer rebooted, which wasn't very convenient! Also, the IDirect3DDevice9::ColorFill (http://www.msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/colorfill.asp?frame=true) method has not been implemented properly.

tronied
30-04-2003, 09:10 AM
Hi

I too noticed the VERY low FR's when using the new Nvidia drivers. I think the ones I downloaded were the 43.30's or something like that. Therefore I have reverted back to the 41.90. I also decided about a month ago to stop working on the old version and create an entirely new RPG. This was because most of the code was brought forward from the non DelphiX version and caused it to be messy, easily corrupted and slow. I have now finished the planning stages whereby everything which I want to include will be. Framerates will be higher, multiplayer support will be included from the beginning and the editor will still be as powerful as it was but easier to use. Eventually I want to end up with an RPG Toolkit of sorts but currently I am a long way off that. A new version should be out in about 3-4 weeks.

Cataclysm, keep up the good work on your RPG. It looks excellent.

Tronied

Gadget
23-06-2004, 07:28 AM
Just to add more credability to this nVidia issue, I also have had performance issues using any of the last 4 or 5 releases of the drivers. I have to use the default Windows XP driver otherwise my FPS drops by half.

Need an ATI I think ;)

xGTx
25-06-2004, 12:42 AM
I've been working on a Delphi MMORPG Game Creation Engine. It's coming along fantasticly. I posted a little about it here:

http://terraqueous.f2o.org/dgdev/viewtopic.php?t=1387