View Full Version : Cloud Techniques
CodeJedi
16-12-2002, 02:05 AM
Does anyone have any good techniques for rendering clouds? I've read a few articles about real-time cloud rendering, but I'm not sure I want to invest that much energy and resources into something that's not as crucial in my environment. I guess I just need a cloud system that doesn't call attention to itself.
Clouds as part of the texture on the environment dome? That's what we did in TY the Tasmanian Tiger and it looks great, especially if you put a slight texture scroll on the clouds or a small rotation on the environment dome.
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