Sascha Willems
13-03-2005, 04:40 PM
Version 1.32 of the Newton Game Dynamics Engine ('http://www.newtondynamics.com') (a realtime physics engine) has just recently been released and is mainly a bugfix-release. Some of the fixes :
<ul>
fixed bug when calculating isotropic friction correction.
fixed estrange bug that made joints and contacts acting too soft.
fixed crash bug on collision tree with degenerated triangles (slivers).
significant improvement of collision tree builder optimizer, now much faster.
remove the P4 optimization option from the comipler, library should now work on celerons.
fixed crash bug when calculating over 128 contacts between a convex primitive and a tree mesh.
[/list]
Since this was a bugfix-release, there were no new functions added or existing ones been changed. This means that the Delphi-Header for 1.31 can be used with the current NGD-SDK. You can grab the headers for Delphi on my Newton-Subdomain ('http://newton.delphigl.de').
<ul>
fixed bug when calculating isotropic friction correction.
fixed estrange bug that made joints and contacts acting too soft.
fixed crash bug on collision tree with degenerated triangles (slivers).
significant improvement of collision tree builder optimizer, now much faster.
remove the P4 optimization option from the comipler, library should now work on celerons.
fixed crash bug when calculating over 128 contacts between a convex primitive and a tree mesh.
[/list]
Since this was a bugfix-release, there were no new functions added or existing ones been changed. This means that the Delphi-Header for 1.31 can be used with the current NGD-SDK. You can grab the headers for Delphi on my Newton-Subdomain ('http://newton.delphigl.de').