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greent
17-04-2005, 10:18 PM
sodomaLite update >>> http://sodoma.mindnever.org

WILL
18-04-2005, 11:10 PM
Wow, either the screenshot you submitted for the Dogfight Contest was a weak presentation of this game or you've really put in some extra umph into it. :)

This is looking good, a news post is forth-coming... ;)

BTW, did you get your prizes from the contest yet?

greent
18-04-2005, 11:45 PM
you should ask alexione about prizes, he already received memory manager, ... game space traveling through regular mail :-)

anyway, thanks for encouraging comments, we will try to implement the very best we can in sodomaLite and Full :-)

savage
23-04-2005, 06:46 PM
Keep up the excellent work guys!

savage
23-04-2005, 07:18 PM
Btw, I just downloaded the 22/04/2005 binary and that does not work. I had to go back to the 2.01 binary for things to work.

Harry Hunt
23-04-2005, 09:31 PM
It's an awesome game! Congratulations!
I'm just wondering how one would come up with a name like "sodoma". That name gives me all sorts of weird ideas... :P

JSoftware
24-04-2005, 01:04 PM
... I'm just wondering how one would come up with a name like "sodoma". That name gives me all sorts of weird ideas... :P

glad i'm not the only one :D

Good game

greent
25-04-2005, 10:31 AM
well, in case you didn't noticed :-)
shoot-or-die online massive arcade

we at mindnever just love those acronyms/abbrevations :-)

greent
27-04-2005, 04:47 PM
sodomaLite v1.0 source available online!

many people asked us about this and we decided to share it with all of you out there :-). note that it have all those bugs which came with v1.0 (released for pgd), but you'we asked for it! ;-)

http://sodoma.mindnever.org

savage
27-04-2005, 05:17 PM
guys I need a feature list for you game. just a few bullet points about what it does and what technologies you used.

Thanks

alexione
30-04-2005, 10:10 AM
Btw, I just downloaded the 22/04/2005 binary and that does not work. I had to go back to the 2.01 binary for things to work.

Please, try out the latest version.

savage
30-04-2005, 10:52 AM
Yes that works now.

czar
02-05-2005, 09:51 PM
Looks really nice, but the demo choked on my work computer (1800Mhz and FX 5200 nvidia).

alexione
03-05-2005, 06:00 AM
Try running it in fullscreen mode! Window-mode is, actually, supported only for debug purposes...

alexione
08-05-2005, 09:25 AM
Screenshot of new UI are available. They'll be implemented in few days.

http://sodoma.mindnever.org/

alexione
08-05-2005, 09:27 AM
Screenshot of new UI are available. They'll be implemented in the next week.

http://sodoma.mindnever.org/

savage
08-05-2005, 01:50 PM
That is looking very very sweet indeed! You guys really need to get it working on Linux and MacOS X as well. I'm sure it can be done using FreePascal, and you will have a much bigger market.

alexione
08-05-2005, 07:56 PM
Thanks for your comment and suggestion. The main problems for this to happen are:
1) I use Direct3D, so I'll have to switch to OpenGL.
2) There will probably be some issues with network although I use only WinSock, which is probably not too hard to port.
3) Some Windows-specific stuff (not too much, I hope:-)

I'll discuss your suggestion with greent & rudy, and inform you about our decission.

Anyway, just to mention that I'll need help in coding. There's lot to do, and I wont have that much time in next few months (exams, etc...) I'll post more details on sodomaLite's site in few days, but consider this as an open call to anyone who's willing to help (especially if you're interested in working on AI).

Happy coding!
Stay tuned, there's more to come...

greent
09-05-2005, 02:23 AM
I'll post more details on sodomaLite's site in few days, but consider this as an open call to anyone who's willing to help (especially if you're interested in working on AI).


at last! :-)

alexione
10-05-2005, 11:46 AM
at last! :)
Theorectically, experimentally and practically proved: Just be patient and dogged enough - and coder will do anything you want! :wink:

greent
12-05-2005, 01:04 AM
at last! :)
Theorectically, experimentally and practically proved: Just be patient and dogged enough - and coder will do anything you want! :wink:

vaistinu! :-)

savage
25-10-2005, 08:30 PM
So guys, it's been a while, you working on anything new?

Raskolnikov
26-10-2005, 07:07 PM
Sodoma? ouch. :shock: :D

alexione
31-10-2005, 04:39 PM
Thanks for asking :) At the moment, I work on it very hard! It will be my Final Project for University Diploma, and I hope to finish what I planned before I go to army (on 1.12)

Anyway, there are many new features in NODE (multimedia&game engine sodoma uses) like: morph-based animations, skeletal animations, new stable network architecture, fully skinnable and highly dynamic GUI system... I hope that some alpha version of new sodomaLite v2.1 to be available somewhere at the end of this week for download.

So, stay tuned :)

savage
31-10-2005, 08:14 PM
Great! Thanks for keep us updated.