View Full Version : Fractal Texture Generator

06-01-2003, 05:39 PM
Hi All.

I've just completed development of a general purpose fractal texture generator.

It produces either greyscale or 24-bit DIBs that resemble clouds, smoke and mist.

It can be controlled by parameters which, for example, will make seamless (horizontal and/or vertical) textures.

When you've got the thing right for your project, you can have it save all the data (not the DIBs) as Pascal code for cut/pasting into your own procedures.

The nice point is, given the same starting data, the results will always be different.

Was thinking of wrapping the source code into a tutorial.

What do you think then?

Let me know eh?

08-01-2003, 10:39 AM
Sounds good, but we need pictures :!:

Does it use the VCL? I was going to do a non-VCL texture generator but if yours is non-VCL then I won't bother :).

Good work.

08-01-2003, 05:19 PM
Tell me how to upload pictures to the forum and I'll do it.

Most of the work is plain code, on byte arrays.

The only VCL comes when you want the output to a DIB or pascal code written to a memo.

In these cases, the components are passed as parameters.

08-01-2003, 05:28 PM
If you want to submit a tutorial send me the files, I'll upload them and give you the urls. Then just post it in the tutorials forum using those urls. Sounds very interesting :)

08-01-2003, 05:45 PM
Can I upload pictures, as requested by Alimonster, and put the URLs in this thread?

If so, that will solve one problem.

Won't be doing a tutorial without a request.

Won't be getting a request without a picture or two.


08-01-2003, 06:01 PM
Oh I see what you mean now. Do you have some webspace you could upload it to and then link from here? If not email it to me and I'll send you the link. Sorry I can't give you FTP access!!! :shock:

09-01-2003, 02:16 AM
OK. New page just been built.


Browse and get back when you want.

10-01-2003, 09:06 PM
Does this work I wonder?


As one example.


As another.

What d'you reckon?