Stevie56
06-01-2003, 06:39 PM
Hi All.
I've just completed development of a general purpose fractal texture generator.
It produces either greyscale or 24-bit DIBs that resemble clouds, smoke and mist.
It can be controlled by parameters which, for example, will make seamless (horizontal and/or vertical) textures.
When you've got the thing right for your project, you can have it save all the data (not the DIBs) as Pascal code for cut/pasting into your own procedures.
The nice point is, given the same starting data, the results will always be different.
Was thinking of wrapping the source code into a tutorial.
What do you think then?
Let me know eh?
I've just completed development of a general purpose fractal texture generator.
It produces either greyscale or 24-bit DIBs that resemble clouds, smoke and mist.
It can be controlled by parameters which, for example, will make seamless (horizontal and/or vertical) textures.
When you've got the thing right for your project, you can have it save all the data (not the DIBs) as Pascal code for cut/pasting into your own procedures.
The nice point is, given the same starting data, the results will always be different.
Was thinking of wrapping the source code into a tutorial.
What do you think then?
Let me know eh?