NecroDOME
18-05-2005, 02:16 PM
When I use multitexturing, I have 2 textures:
Texture 1: 256x256
Texture 2: 32x32
When I com close to the polygon, the 1st texture is filterd using this code
SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
But the second texture is not! It shows large pixels that are ugly... Im also trying to use
SetSamplerState( 1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
but it doen's seem to work...
Any sugestions ?
Texture 1: 256x256
Texture 2: 32x32
When I com close to the polygon, the 1st texture is filterd using this code
SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
But the second texture is not! It shows large pixels that are ugly... Im also trying to use
SetSamplerState( 1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
but it doen's seem to work...
Any sugestions ?