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xGTx
19-05-2005, 03:36 AM
Problem that has been plaguing me for months now:

http://www.delphisanctuary.com/forums/viewtopic.php?t=600

Please read, and if you can help please do so!

Traveler
19-05-2005, 07:36 AM
I have seen the error with my 8600gt as well, but only with the isoeditor demo (which was converted to Omega from DelphiX). I never had any problems with my own game. One possible difference may be that I use much larges tiles, 265x265.

Perhaps Firlefanz has an idea since he's working on a tilebased game as well.

DraculaLin
19-05-2005, 10:25 AM
Your OmegaImageList.pas need update
download here
http://tobybear.phreque.com/files/OmegaImageList.zip

xGTx
19-05-2005, 06:17 PM
Wow... That solved it. You want a dollar cause i'll send you one... haha


You know the technicals of what was wrong in the previous imagelist?

DraculaLin
19-05-2005, 06:36 PM
"One dollar"
Very interesting, :wink:
but i don't need any more...thanks...

xGTx
19-05-2005, 11:07 PM
Ok, it got rid of that line prolblem, but the far right tiles of my tileset are being shifted now. (224w x 512h) :( I'll post screenshot later.

xGTx
20-05-2005, 01:14 AM
OK heres the new problem. PLEASE revisit this link and goto the last post. :( so irratating... why cant stuff work like we want it to the first time? haha


http://www.delphisanctuary.com/forums/viewtopic.php?p=3908

DraculaLin
20-05-2005, 09:51 AM
OmegaRenderer.pas need to make a little change( remove the 0.5 constant)

see this thread
http://www.delphisanctuary.com/forums/viewtopic.php?t=474&highlight=

xGTx
20-05-2005, 04:42 PM
Thanks!

I've gotten successfull results on both nVidia and ATI thanks to you and im much appreciative for it.

Now... The thread link you gave me fixed it. When I had the 0.5 constant removed too, it messed up. So I re-added the constant and kept the other fix and now its working :)