View Full Version : Contest: GameDev.Net - Four Elements IV

06-06-2005, 01:24 PM
YAY a contest for me to enter :P


06-06-2005, 01:41 PM
Damn that sort of spoils my attempt at announcing a demo competition on July 1st.

I hope a lot more Pascal games are submitted this year.

06-06-2005, 01:58 PM
Well Savage - I hope you plan on entering something :)

I'm thinking something like an RTS game. Just trying to work out the details between the 'races'.

Ninjas is just so difficult to add to - you can make all sorts of robots but there can be only one (type of) Ninja.

Mmm, this needs some (lots) of thought.

06-06-2005, 03:14 PM
Your goal in the Four Elements IV contest is to take at least two of these four game elements: robots, pirates, ninjas, and zombies

Now who in the right mind would come up with a game that's featuring a combo of robots, pirates, ninjas, and zombies. :D
This could result in some very creative games.

I'm very much looking forward to playing the entries.

06-06-2005, 03:18 PM
Wow this looks like a nice competition to enter. I'm thinking about partecipating.

I'm thinking something like an RTS game. Just trying to work out the details between the 'races'.

Ninjas is just so difficult to add to - you can make all sorts of robots but there can be only one (type of) Ninja.

Eheh an RTS would be perfect. It's probably the best way to make all "elements" in a single game :P

About ninja types, i think that if you have to design different units, you can push the concept a little. For example the ninja race could as well contains Samurai (like a kind of armored ninja) or unarmored (naked body) martial-art fighters (as basic weak unit). Also, you can have different types of ninja (with katana for melee attacks, with shuriken for distant attacks). Also a nice oriental monk/bonze could act as a mage :P
That is, i would make the ninja race as a kind of oriental-style race :)

Well that's just my two cents.

06-06-2005, 06:15 PM
i love contests though i am most likely not to produce anything(as usual :D )

i thought about an fps - pirates vs robots - or something like that....

A free modeller out there? :P

06-06-2005, 08:04 PM
yay a nice contest :o
i hope i find the time for this contest :P

i agree with msx, there some different ninjas
i do some research some time ago and find many thinks
use different colors, outfits, weapons etc. i think u can use also
martialarts fighter monks, muyai thai, karate, judo etc.... :wink:

i like to combinate the same as jsoftware - pirates and robots
but i try also combinate more then 2

iam looking also for an free modeller :wink:
or i used my one created models but it isnt that great :twisted:

06-06-2005, 08:07 PM
ohh i forgot *sorry if i spam* MSX can u take a look on the collide problem
i posted some time ago another qustion


07-06-2005, 07:38 PM
Perhaps a bit early but any of you folks toying with the idea of participating?

07-06-2005, 07:44 PM
Perhaps a bit early but any of you folks toying with the idea of participating?

Yes sir! Any time! :D

07-06-2005, 08:23 PM
Definatley needs some serious and innovative brain storming.

07-06-2005, 10:39 PM
Robot Ninjas vs. the Pirate Zombies

A swash-buckling tale of two periods in history colliding, where the evil Robot Ninjas from the future are sent back in time and come across the equally evil Pirate Zombies. The Robot Ninjas must adapt to unfaniliar surroundings as they battle the Pirate Zombies aboard the tall ships of the Pirate Zombie fleet.

A worm-hole opens up and the Robot Ninjas are sent back to their own time, but in giving chase the Pirate Zombies are also sucked through the wormhole. The swash-buckling continues but now it is in the world of the evil Robot Ninjas, but now it is the Pirate Zombies who are in unfamiliar territory.

Will the Robot Ninjas be able to silently prevail, or will the Pirate Zombies "arrrh" their way to victory?

08-06-2005, 04:48 AM
I will almost certainly be participating :) Oh you knoew that already -then why did you ask :P

My brainstorming so far - not much yet but some ideas and game genres:

Ninja - Oriental - Swords and Bows - Secret Agent
What about a software virus called a ?_~Ninja?_T?_

Pirate - Swords/Bows - Space Pirates
software Pirate

Robot - Modern - laser weapons ?_" Space
Robots are often computer controlled.

Zombie - Dead - Fantasy - Swords and Bows ?_" Magic
Isn?_Tt there something in Software called a Zombie Process?

Reiners TileSets
Ninja: Ninja
Pirate: Captian, Red, Blue

What about:
Space Pirates raiding a Space Ship manned by Robots while you the Ninja must protect the Space Ship.

RTS game where each element is a faction in the game. Ninjas and Pirates are human - need food etc. Robots need metals to make new robots - movable buildings etc, Zombies are undead - dont need anything but can only grow by killing the other factions.

Vertical 'shooter' where you a soldier must traverse various levels crewed by the elements. You need to get somewhere/rescue something etc.

RPG where each character is one of the Elements. Unique powers etc.
Possibly four story lines that intercross one another.

?_oPirate of the carribean?__ story line where some pirates are actually zombies and some robots are actually ninjas or vice verse...

Is there possibly an idea around Software Pirates, Viruses and combating Zombie Processes?


My wife stopped using her PDA so I stole it am now using it. So far this brainstorming is the only file on the PDA :)

08-06-2005, 07:22 AM
eheh i was considering some kind of rpg too.. but the idea is not that easy to expand :) One should create 4 "worlds", and design a whole lot of models and levels..

I've thought of some unit for an RTS too. I considered giving 6 unit to each race with this schema:

weak unit
normal melee unit
normal range unit
big unit
magical unit
machine unit

So it could end up in this way:

thai chi fighter
ninja katana
ninja shuriken
shaolin monk
siege mobile tower
pirate sabre
pirate pistol
zombie fleshtrower
giant spider
armored robot
repair robot

The only problems is that this design require 24 models just for the units, plus all the buildings etc etc.
So i think i wouldn't go into this :)

I'll try to think of a gameplay that just needs one models for each element :P

08-06-2005, 08:30 AM
I want every race to be different :)

Robots - what resources do they need - only metals to make new robots - they dont need food at all.

Pirates/Ninjas become human races with farms etc

Zombies - do not need resources but cannot create new units except by killing enemies and taking their bodies to the graveyard.

Robots need high tech buildings to convert metals and build units.

Humans need low tech buildings, with later options to make high tech buildings for space pirates etc.

Zombies only need a graveyard. - possibly thay can make graveyards by collecting 10 or more corpses together.

Robots : Repair/Work Bot, Combat Bot, Tank Bot
Humans: Pirate Captain, Pirates, Ninjas, Builders, Gatherers
Zombies: Skeletons, Zombies, Mummies

Zombies place corpses in the graveyard, the longer the corpse remains in the graveyard the stronger it gets (10seconds = Skeleton, 30seconds = Zombie, 60 seconds = Mummy).

Robots need regular repairing else they start losing health automatically.

Humans are the only ones that need food, and therefore have a limit on the number of units based on the farms they have.

Another option would be to have a Human race but with Pirates and Ninjas to be special units that humans can have. Or special missions where the humans are only a pirate group, or a number of ninjas.

What about Elves as a race - one of their special units could be a Ninja. Maybe a key unit - maybe the only elven unit that can leave the elven woods - make it a specially sneaky unit that hides well and basically acts as an assasin unit.

How do you balance a zombies mindless attacks with the high tech combat abilities on the Robots? Ninjas typically are also low tech.

08-06-2005, 05:55 PM
i like to do an rpg and adventure mix :wink:

i dont really do an brainstorming
i have an A4 paper with notices and drawing :P
i dot need more stuff

the end date on 31. october is quite long
i think the game must be big

08-06-2005, 06:56 PM
I think a small RTS counts as a big game :)

08-06-2005, 09:10 PM
I must say that getting my creative juices to produce (hmm, somehow I wrote that as procedure first :?) an interesting gameplan is an entire challenge to itself. Especially when it has to involve such odd game characters.
So far the 'juice' hasn't really done any good for me though; the ultimate gameidea is still far far away.

I have been keeping an eye out on the gamedev forum to see if the competition out there is giving some pointers, but somehow the main point of discussion seems to be the rules. Save a few 'space pirates' and 'ninja robots' (pretty much what we've seen here too) and an occasional 'I'm gonna do a 2d platformer'', they're not giving that much away.

Too see what we all may be up against, I thought it would be a good idea to post this link http://www.gamedev.net/community/contest/.
It has all previous contests listed, including screenhots and files so you can have a peek of the competitions capabilities. To my surprise gamedev's last 4 elements compo had only 44 entries, ranging from guess the number to 3D games. (The winner is quite fun though, definitely worth the download).

The plan to create a RTS game as an entry is IMO quite amazing. My hat off if you can actually pull it off.
But if I may, the gametype itself is already difficult, I wouldn't add more problems to that by choosing all four characters for you game. Rules clearly state that you're okay with just 2 of the four elements.

Also the suggestion to create a world for each race sounds like a lot of work just to get a story. I'd keep it simple: 1 prefered element on the left, second prefered element on the right. Build a base and go for it.
Main problems as far I can tell here is the AI and balancing. Well that and graphics if you don't like using someone elses.

cairnswm: I like your idea of time based unit creation. Reminds me a bit of Z:steel soldiers where after an x amount of time a new soldier was created. Hmmm, hey! That could actually be something.... :)

Anyway, its time to get a few ZZzz myself so I'm off to bed. Hope to see some news thoughts in the morning though :D

08-06-2005, 10:45 PM
After some brain storming with my 7 year old son, this is what we came up with...

The pirates and ninjas have fought for centuries, but for the first time peace is on the horizon as you ( a noble ninja ) have fallen in love with a pirate leader's daughter. The unifaction of the families will finally bring peace to piratedom and ninjadom.

But then, things are never that simple are they?

Someone has stolen the blue prints to a new breed of medical robot ( think the Fifth Element ). It turns out that some evil pirates who are against the peace deal, are behind it and decided to rid the world of the ninja clans ( don't they always ). The original blue prints were for building robots that could perform life enhancing surgery, but these evil pirates have tweaked the design so that it turns people who hold the ninja gene into zombies. They build an army of these evil robots and unleash them on ninjadom. Your family and friends etc are now all zombies and you are the last ninja standing.

Your revengfull mission, should you choose to accept it, is to...
1. Avoid getting killed by the zombies ( forgive them for they know not what they do )
2. Avoid killing the zombies as they are your family, friends & brethen ( remember )
3. Destroy the evil robots, without being turned into a zombie
4. Destroy the evil pirates ( except for the daughter pirate of course )
5. Retieve the original blue prints from the pirate den ( traps galore )
6. Find Bob the Builder who's gone into business with JC the carpenter to build you good robots who will restore your zombified blood line back to it's original honour & glory.

Not sure what style of game it would be though. I think it has to be simple and not over ambitious, but fun and full of humour.

09-06-2005, 04:32 AM
savage: if your 7yr old came up with that idea I think something went on in the way you brought him up :shock:

or of course he could just be normal!!

If you remember that Run-A-War took me about 80 hours over 3 weeks I think I can do the RTS idea. I may agree though that using all 4 elements might be pushing it. I might just stick with three (Robots/Zombies and Ninja as a special unit :) )

You are allowed multiple entries - what simple board game is there that needs two sides - somthing like my Pirates game from my web site....

Isn't there a game - fox and geese - played on a chess board - the fox tries to catch the geese - must look it up because it would make a nice first entry - The Pirates and the Ninja - The Robots and the Princess - oops that wont work :)

Many years ago when I first saw starwars I though the storm troopers were robots :) Maybe there is something in that idea also :)

09-06-2005, 05:40 AM
Just browsed through most of the screen shots from the previous contest. I know it was in 2002 but on average I think the Pascal contest we had was on average better than the entries I saw.

09-06-2005, 08:44 AM
savage: if your 7yr old came up with that idea I think something went on in the way you brought him up :shock:

It was a collaborative effort. I'd say, do you think this would be fun, he would say yeah or neah or suggest something else. Since he plays Age of Mythology, he wants it to be more like that, but I'm not that keen on that idea.

09-06-2005, 08:53 AM
So he wants RTS you want RPG with FPS Adventure overtones.

Dont you just love all these Abbreviations :)

I'm on his side :)

10-06-2005, 10:12 PM
oh boys i like the smalltalk :P

hm i think some times about my idea and iam worried about the
on pixel correct collision :?
thanks to Magellan(for pixel perfect collision) and MSX(for the great sphere collision) :)

but i think i can do it, i hope i need no more then a month of time
and 2 month for the game, i can begin coding on first August only :?

Ahm short question:
are the results will be download able?

10-06-2005, 10:29 PM
are the results will be download able?

Not sure if I understand you correctly, but afaik gamedev.net will place a copy of the game on their server. Source code does not have to be included but is appreciated.

10-06-2005, 11:05 PM
hm i was thinking if the game is cooll enough i will make it to shareware
but i also understood it will take a lot more time :P

i hope some people will include their source :wink:

when i finished the gameengine i will wrote eventually some tutorials
to some facts

11-06-2005, 08:31 AM
Yes - if your game is good enough you may sell it. BUT the version that you hand in for the contest will be freely avaialble from the DemDev.net site for about as long as forever.

Read some of the contest forum remarks - this has been asked already.