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View Full Version : Vampyre Imaging Library v0.14 Is Out...



savage
11-07-2005, 10:14 PM
Marek Mauder ('pentar at seznam dot cz') has informed me that v0.14 of Vampyre Imaging Library ('http://imaginglib.sourceforge.net/'), is out...
<blockquote>

Vampyre Imaging Library ('http://imaginglib.sourceforge.net/') is native ObjectPascal image loading, saving and manipulation library. It is available for several platforms and does not require any third party dynamic libraries or other compiled binaries. Main development language is ObjectPascal (Delphi, Kylix and Free Pascal compilers are supported) and there are interfaces to the library (compiled into dll/so) for other languages like C/C++ and Delphi.NET. Supported platforms are Windows, x86 Linux, DOS and .NET (using dll) with possible future ports to other platforms.

<ul>
PNG loading/saving support added
Delphi.NET wrapper added
Basic high level class based interface added
14 new low level functions added (mipmap generation, rectangle
copying/filling, image splitting/mapping, ...)

you can now use Imaging with MPL or LGPL license
new demos, image data formats, bug fixes, ...
[/list]

</blockquote>

Specis
11-07-2005, 10:33 PM
Now this is really intresting, cos ive been working on a new toy for the last few days, a nice little Voice Controlled image viewer... gonna go look into this a bit more i think.

Traveler
12-07-2005, 08:20 AM
PNG loading/saving support added

Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?

Paulius
12-07-2005, 08:31 AM
PNG loading/saving support added

Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?
Why not? PNG supports alpha, added compression doesn't hurt and is losless

Sly
12-07-2005, 09:57 PM
Sounds good indeed! Anyone know if this can be used as a replacement for tga based textures in opengl/DirectX?
For sure. I believe D3DX already supports the loading of PNG files as textures. For OpenGL, you would have to decompress/decode the files yourself, but that's what this library does for you.

Traveler
13-07-2005, 08:15 AM
Thanks for the replies! I'll definitely check it out later this week!